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Messages - Heavenfall

Pages: 1 ... 8 9 [10] 11 12 ... 23
136
DF Dwarf Mode Discussion / Re: two doctors are stuck
« on: August 05, 2010, 04:14:03 pm »
!!!!!!!!!!!!! It's the gypysm plaster!!!!11

137
DF Dwarf Mode Discussion / Re: two doctors are stuck
« on: August 05, 2010, 04:08:26 pm »
Forbid all gypsum plaster to prevent it happening again

Dumping the bucket they are currently carrying should break their freeze

138
I play at 0 FPS at embark, AND THEN IT GETS SLOWER!

139
I love dwarves who stop partying to go get a drink. That's some badass party-dwarf there.

I've also seen a "cancels rest: too injured" once or twice. If you can't even pass out, you're in pretty bad shape.

140
DF Dwarf Mode Discussion / Re: Elves easier to piss off?
« on: August 05, 2010, 01:20:17 pm »
Now i've taken a break from DF (a sin i know) to let some of the glitches settle down, and for the first time i cut down enough tree to have the elves demand that i cut no more then 100 trees (which i agreed to because I have no weapons) this happened my second year and if you ask me i wasn't cutting down enough trees, so simple put are the elves easier to piss off, I like how fast they started to hate me (more fun that way), and i would like to know if this is common.

I think the difference now is that the diplomat is working, whereas he wasn't before. I never ever got any threats before 31.11 (or was it 31.12?).

I've cut down forest after forest year after year, refusing the elven requests to limit my dwarfiness, and they haven't attacked me yet. They may be easier to irritate, but they're not easier to anger.

141
DF Dwarf Mode Discussion / Re: How do you design YOUR fort?
« on: August 05, 2010, 12:29:47 pm »
It depends how I want to play. Most fortresses I just enjoy smacking goblins and other invaders around with military. That's a straight-forward cubic castle going down into the ground 5-6 z-levels. A very simple approach like that seems to minimize fps loss from pathing. Each floor has a specific use - ground floor is for training, clay floor is for stockpiles, first stone layer is a workshop floor, next one down is for magma plumbing, next one down is sleeping quarters, then a few empty ones, then dining room and other niceties on the bottom floor.

If I want to build a true fort I take the time to build specific areas for different modes of productions. The fortress becomes divided into sections, each intended to serve a certain production (metal, crafting, carpenting and so on). Food haulers make sure that food is brought from the farming areas to the other ones. Each section includes a local dining room, a small hospital and so on. These fortresses tend to be significantly larger vertically speaking than the military fortress. This will leave room for rooms that aren't really necessary, but nevertheless awesome to have - like breeding rooms, tower cap farms, prisons with lots of FUN, arenas and so on. Unfortunately, all this stuff means a dramatic loss of FPS, and as such I really don't enjoy playing them for too long.

Easily the most impressive fort I built was on top of a volcano that had once risen above the ground, but was now hollow to several z-levels below ground level. I proceeded to build my fortress on top of the volcano. The top three floors were all part of a defense grid where invaders had to dodge traps and marksdwarves while navigating across a grid of floors. If the invaders dodged or were knocked back by macedwarves, they would fall down into the volcano, or on built spikes, or into pits of scorpions, or ponds slowly filling with magma after they landed. Of course, the defense was equally deadly for my dwarves, and lots of fun was had.

142
DF Dwarf Mode Discussion / Re: "needs immobilization" for months
« on: August 05, 2010, 12:04:22 pm »
Well, it seems the cause of that sort of thing is that low-skill diagnosers sometimes miss really, really blatant things, like the fact that a dwarf needs his foot fixed before he walks on it.

"Oy Urist McDoctor!"
"Yes?"
"Is me foot supposed to hurt when I walk around?"
"Aye."

"... but shouldn't I remove this two-handed silver longsword stuck in it?"
"You'll be fine!"

143
DF Dwarf Mode Discussion / Re: Animal Healthcare - Possible?
« on: August 04, 2010, 06:03:15 pm »
We'll be eating dog tonight!

144
DF Dwarf Mode Discussion / Re: Military training - very slow
« on: August 04, 2010, 04:40:23 pm »
Maybe I just want to see them bleeeeeeeed!

145
DF Dwarf Mode Discussion / Re: "needs immobilization" for months
« on: August 04, 2010, 04:08:10 pm »
I've not yet seen a dwarf suffer death after getting up from the hospital, even if injured. The only exception is infection. My theory is that dwarves can actually only get infections in the hospital from untreated wounds. Basically, if they get up and walk, they'll be fine. If they finish treatment and then walk off, they're in danger of old infections.

That's a rough estimate, by the way. Not necessarily true or really tested much.

146
DF Dwarf Mode Discussion / Re: Military training - very slow
« on: August 04, 2010, 03:54:47 pm »
I prefer the wiki way:
Quote
First, use d-b-c and d-b-d to mark the entire stockpile of cages (and every item in the cages for dumping, then use k (for unbuilt cages) or t  (for built cages) to view and undump the cage itself. After you ordered the items dumped, dwarves will come and strip the items from your captives.

Source: http://df.magmawiki.com/index.php/DF2010:Captured_creatures#ixzz0vfm7XrZ5

147
DF Dwarf Mode Discussion / Re: "needs immobilization" for months
« on: August 04, 2010, 03:11:49 pm »
A little trick I use sometimes is to unbuild the bed beneath him and rebuild it.

148
DF Dwarf Mode Discussion / Re: Military training - very slow
« on: August 04, 2010, 11:03:49 am »
Mmmmm... brains...

149
DF Dwarf Mode Discussion / Re: Military training - very slow
« on: August 04, 2010, 05:22:59 am »
I'm fairly sure dwarves look for training only within their own squads.

150
DF Dwarf Mode Discussion / Re: Military training - very slow
« on: August 04, 2010, 04:37:35 am »
People tend to not create as large groups. Usually groups of 3 are recommended at the moment. This is because dwarves who have different skills seem to take time out to demonstrate for others how awesome they are, thereby not sparring.

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