Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Heavenfall

Pages: 1 ... 9 10 [11] 12 13 ... 23
151
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 03, 2010, 06:22:13 pm »
Spoiler (click to show/hide)

152
DF Dwarf Mode Discussion / Re: I, Dwarfbot - Dwarven Autonomy discussion
« on: August 03, 2010, 04:58:14 pm »
A small market economy would be pretty cool... but supply would probably make a lot more sense if there was actual demand for items beyond food. I don't know anything about the economy really... I've yet to experience it in df2010.

The whole "making a hoard of gold" could be a sub-"goal" in the game, possibly used later on to pay for mercenaries/supplies in wars and such.

153
DF Dwarf Mode Discussion / Re: Gets Me Everytime!
« on: August 03, 2010, 04:39:43 pm »
Grab one of the kittens crawling on the walls, filling up your stockpiles and swarming over your enemies.

154
DF Dwarf Mode Discussion / Re: And so the volcano froze... What?
« on: August 03, 2010, 02:06:22 pm »
An empty volcano with some water in the bottom... sounds like a holey place.

155
DF Dwarf Mode Discussion / Re: On cages and magma (31.12)
« on: August 03, 2010, 08:09:09 am »
I've dumped many a cages in 31.12 in magma and the inhabitant survived. Was this a stockpile cage, or a built cage?

156
DF Dwarf Mode Discussion / Re: And so the volcano froze... What?
« on: August 03, 2010, 04:14:13 am »
I think that person is on thin ice. I mean, his personality isn't exactly heart-melting.

157
DF Dwarf Mode Discussion / Re: And so the volcano froze... What?
« on: August 03, 2010, 03:37:46 am »
Allow me to break the ice; after all, revenge is a dish best served cold.

Have an ice day.

158
DF Dwarf Mode Discussion / Re: And so the volcano froze... What?
« on: August 02, 2010, 05:17:44 pm »
Good! We could use some more burning in this thread.

159
DF Dwarf Mode Discussion / Re: And so the volcano froze... What?
« on: August 02, 2010, 10:13:30 am »
Err.. ice something... everybody just stay completely still while I figure this out... don't move an atom.

160
DF Dwarf Mode Discussion / Re: And so the volcano froze... What?
« on: August 02, 2010, 07:23:31 am »
Apparently, the volcano now has absolute zero ice.

161
How do I go about setting up a food fortress for export? Lots and lots of farmers? Where do the barrels come from? How do you get the dwarves to send you steel? Do you then melt it, or hope that you get complete armor sets?

I usually go straight for steel production (usually I have my first steel bars before I have my first bed or my first dining room), but arguably hundreds of pieces of (high quality) armor results in a lot of created wealth.

162
To me, the two largest problems are enemies riding things and therefore not attacking, and the constant sieging permanentally putting you in "siege" mode, preventing immigrants. May I be as bold as to promote a season where no entity is active?

Edit: Elephants are highly vulnerable to trap cages. =)

163
Blendecs, furies and war elephants arrived late second summer (45 dwarves pre-fight). Furies were marked as crossbowmen, but didn't shoot. The main fury was riding a war tiger (odd for a flying unit). The war elephants were pretty damn weak for a "tier5" enemy. Nevertheless, 3 sieges at once annihilated my 15man steelarmored defense... some silly dwarf forgot to hook up the bridges to the lever so noone tasted magma.

Edit: Strike that. The elephants were caught in traps. One squad of wrestler+pikemen elephants massacred my army in less than a milisecond.

164
DF Modding / Re: Smelter cannot produce "free wood"?
« on: August 01, 2010, 07:29:47 am »
I'm out of ideas.

165
DF Modding / Re: Smelter cannot produce "free wood"?
« on: August 01, 2010, 06:31:39 am »
My files are in ANSI.

Just to double-check, you are modifying the files in "dwarf fortress/raw/objects", yes? Not in some save folder.

Pages: 1 ... 9 10 [11] 12 13 ... 23