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Messages - Heavenfall

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211
Huge edit: THis is for 31.10.

I use the military. I am really not having such big problems. At the 2nd immigration wave (the one that brings you up to ~40 pop) I usually start training 10 with iron axes. This is a short guide to off-duty training.

TL:DR; don't touch the whole on-duty/inactive part of the military screen. Dwarves will train fine on their own, using individual combat drills.

Steps to produce a working military.
1. Mentally mark 10 dwarves to be in the military, either through nicknames or profession (for example, Military1). This makes it easier to assign them later on. Make sure noone has any labour assigned to them.
2. Make a new uniform in the military screen. Make it 1 weapon only (no armor yet).
3. Make a new military squad. Select the uniform you made, as you create the squad.
4. Leave the squad inactive
5. Build an armor stand or a weapon rack (1 is sufficient). Make it an armory. Q over the armory, and select your squad to Train there. Each squad needs an armory.
6. Dwarves with nothing to do will now go for personal combat drilling. However, not all dwarves are cut out to do this. Usually its about 8 out of every 10 that will take the initiative to do individual combat drills. Remove the others from the squad. Replace with new ones. Note that they do not instantly gain the idea to go training - however, if, after a couple of minutes, you can find them at one of your meeting places (jail, dining room, zoo, statue garden) then they probably will never train on their own.

That's it. You've now got them training. But what about when we want to upgrade their equipment?
7. (F)ree up the armory. Disband the squad. Make a new uniform with all the right equipment. Make a new squad. Assign dwarves. Assign squad to armory.

Be warned. Dwarves that do individual combat drills when off-duty and nothing else to do are fiercely loyal to their chosen pastime profession. They'll spend almost all their time training, which means they'll have very little spare time to witness the wonders of your fortress and they are therefore missing out on lots of happy thoughts.

You should also be aware that individual drills only train their main weapon, and dodge to about 1/6th of the efficiency of their weapon skill. Therefore, if you want to train shield use, you'll have to make the squad with a shield and without any weapon.

Pro-tip: Build the armory outdoors. That way, your dwarves will not get any negative thoughts for sunlight.

When the time for action comes, simply send your military towards the enemy using the (M)ove command. The dwarves will automatically switch to "on-duty". As soon as the enemy is dead, switch them to off-duty by removing their orders. It is very likely that they will suffer several negative thoughts, like "seen death", "was taken off-duty recently". However, this is not a problem. They will grumble, but they won't riot. Watch out for zombies leaking miasma though (lots of extra unhappiness there).

Pro-tip 2: As your dwarves reach legendary +5, which will happen after about 4-5 years (less, depending on how often they are fighting real enemies, and how little they spend in hospital beds) either switch them to train shield use, or take them off individual drills by removing the armory. This will free them up for experiencing all the joys of your fortress, and it will free them up for performing other tasks, such as hauling.

Edit: Also note that dwarves will take newly made gear if its better than what they have. If you are making lots of new gear in a very short time, this can create a loop where one dwarf runs and picks up a piece, placing his old piece in the stockpile. The next dwarf now sees that piece that the previous dwarf left, and goes to pick that up. The next dwarf sees the piece the previous one left. With 8+ armor pieces and weapons for each dwarf, if you have multiple squads, they can literally spend years doing nothing but switching gear. To avoid this, simply disband all squads and free the armory. All freed squads will dump all their items. Now make a new squad, and that squad will take all the best gear. Then the next squad, and so on. This is also an effective way to make sure all your masterwork gear ends up in one squad.

Pro-tip 3: I usually start my 2nd squad out with shields first, thinking long-term. A legendary +5 shielddwarf will block every attack made against him from the front. After the shieldtraining is done, I assign weapons to them. Note that this squad will most likely never see combat until they are shield/weapon legendary +, as they are too precious to waste, and deaths still happen.

TL:DR; don't touch the whole on-duty/inactive part of the military screen. Dwarves will train fine on their own, using individual combat drills.

212
http://www.bay12forums.com/smf/index.php?topic=60021.0
This is pretty close, except it doesn't have sand.

213
DF Dwarf Mode Discussion / Re: First serious attempt
« on: July 22, 2010, 02:11:07 pm »
Part of the fun is finding out!

Roughy speaking, if the map has a sedimentary layer (in pure white on embark screen listing layers) and you have some access to water, and you are not in a very "evil" zone, then the sky is the limit.
Edit: It sounds like you've embarked on a place without a sedimentary layer. The only real difference is you'll have to work harder to scrape together that iron.

214
DF Dwarf Mode Discussion / Re: Marksdwarf testing.
« on: July 22, 2010, 01:14:58 am »
Will try it out, thanks for the advice.

215
DF Dwarf Mode Discussion / Re: Marksdwarf testing.
« on: July 21, 2010, 05:09:11 pm »
I ran into a rather brutal problem. After running out of arrows, every marksman went to melee their enemies in combat. Is there something I'm missing about this?

216
DF Dwarf Mode Discussion / Re: Achievement Unlocked (IMG heavy)
« on: July 21, 2010, 01:02:12 pm »



217
DF Dwarf Mode Discussion / Re: Time to try out 31?
« on: July 20, 2010, 03:10:01 am »
Wandering pets are the great annihilators of FPS. They must die before they kill it all.

The kittens are coming.

The kittens are coming...

218
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 19, 2010, 06:47:15 am »
Recently got visited by dem humans on their fancy mounts.

The law-giver that accompanied them seemed like a good lad, honest and thorough almost to dwarf-like levels. However, he rivalled the bravey of even the sturdiest dwarf as he left through the caverns - alone.  The next year, he returned. Only to repeat the deed.

219
DF Dwarf Mode Discussion / Re: Time to try out 31?
« on: July 19, 2010, 06:31:01 am »
Ya, plumbing (irrigation) is a non-issue unless you embark in a desert or a place without surface-level water (brooks, rivers, oceans, muddy pools).

The easiest way is just digging out an area around a pool, then collapsing the wall and having the water spread.
The almost as easy way: make a pond and have your dwarves water an area from above. Make multiple tiles as individual ponds to speed it up.
The almost almost as easy a way, but still damn easy: a 2x channel to a river. Build fortifications. Build floodgates. Build lever. Link lever to floodgates. Channel water into 2x. Open/close floodgates as you see fit.

220
DF Dwarf Mode Discussion / Re: Friendly fire in latest version?
« on: July 19, 2010, 05:59:27 am »
I have also not yet seen a friendly arrow strike a dwarf it wasn't meant to hit.

221
DF Dwarf Mode Discussion / Re: Marksdwarf testing.
« on: July 18, 2010, 05:44:18 am »
Got em working.
Assign squad like normal.
Remove bolts from hunters.
Assign archery targets. Overlapping didn't seem to matter
Assign 200+ bolts per member
Set to off-duty, not all dwarves train off-duty so switch out those who don't and replace with new ones

Also I noticed that the many looted IRON BOLTS (1) were causing them to train very slowly as they had to go pick up ammo all the time. I dumped all those.

222
Currently, the hospital system will only take care of those who are unconcious on hospital beds, and have scheduled treatments (or need diagnosis). Many dwarves are so tough they'll ignore treatment, when not needed.

224
Instead of depending on dwarves putting supplies in the hospital zone, put the required materials in stockpiles near or in the hospital. For example, I put my cloth stockpile inside the hospital (they take from the stockpile anyway, even if there are supplies properly brought to the hospital). I also make one custom stockpile that takes all my splints. If you want to avoid a large amount of stockpiling in your hospital, just do a small stockpile leeching from the big one ("take from pile...").

Avoid plaster, avoid soap. Most of the time, neither will work. Plaster occasionally bugs my doctors near a well (?) (I have to assign to military squad and take them to active duty to break it).

Remember to put tables as well.

Every dwarf needs his own room, or they will go to dormatory or hospitals instead. To avoid them filling up your hospital, either make proper rooms for everyone (which they should have anyway) or build more beds in the hospital.

225
DF Dwarf Mode Discussion / Re: Murdered in cold blood!
« on: July 17, 2010, 07:20:43 am »
They do not sleep in his bed out of spite but because they are tired. Welcome the wayward sleeper into your home, lest ye too be turned away some day.

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