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Messages - Heavenfall

Pages: 1 ... 14 15 [16] 17 18 ... 23
226
DF Dwarf Mode Discussion / Re: Tricks for Noobs
« on: July 17, 2010, 06:46:52 am »
If you've got a garbage dump zone (press i to make a zone, g when done) next to a tile that is either a ramp or open space (a channeled hole in the ground, for example) the dwarf will throw the dumped object into that tile from the dump zone.

Combine this with a tile below filled with magma, and your dumped items (that aren't magma-safe) will vanish very quickly.

In addition, you can fix the refuse stockpiling by pressing o then r. Here you can switch if the refuse items will be saved (moved to refuse stockpile) or dumped. For example, I dump everything except shells and bones (note that if Other is selected for dumping, then your cagetraps will be dumped if they catch anything). This means that I can effectively have my refuse stockpile indoors (and avoid losing things over the seasons!), since everything hazardous gets dumped instead (into magma, in my case).

One of the biggest problems is waste management after a siege. There will literally be up to a thousand items - body parts, weapons, leather armor the goblins wore, and if you are unfortunate dwarf corpses. To quickly handle this problem, I have made sure that my dump zone (into magma) is close to the battlefield where I choose to engage my enemy. After a battle, when the dwarf corpses have been carried away to their coffins, I press d-b-c and claim the whole battlefield. Then I do d-b-d and select the whole area for dumping. Then I do d-b-m and select the whole area for melting. This means that all the useless stuff will get dumped, and all the metal items will get melted (at a forge designated to melt objects). Be careful though, so that you don't melt items dropped by your dead dwarves. These items are already claimed, so if you want to avoid melting your own stuff, you can just wait for your haulers to clear those things away before you select the battlefield for dumping/melting.

Bonus tip: A hunter is the best way to get an early food supply. But it produces a lot of refuse. Make sure that you have a dump zone nearby, and your haulers will quickly clear the butcher's shop. Meat or edible parts from a butcher shop must be moved to a food stockpile quickly, or they will rot!

227
DF Dwarf Mode Discussion / Re: Murdered in cold blood!
« on: July 17, 2010, 05:32:20 am »
Very brutal murderers do not deserve very nice rooms. They deserve slightly less nice rooms.

228
DF Dwarf Mode Discussion / Re: War animals (other than dogs)
« on: July 16, 2010, 09:03:14 am »
+1 point if there's a minotaur roaming the labyrinth

My experience with war animals is that they're good cannon fodder, but not worth the FPS loss.
As for levels of awesome, well... you can't get much more awesome than dwarves living side by side with fucking grizzly bears.

229
Noticed a tiiiiiiiny bug... when you modify someone's nickname, and change your mind and press cancel, the nickname gets wiped (to default).
http://code.google.com/p/dwarftherapist/issues/detail?id=270&q=nickname

230
DF Dwarf Mode Discussion / Re: Love the Hospital!
« on: July 13, 2010, 11:06:14 am »
I've got a girl with a broken upper right leg, upper right arm broken, shoulder fracture, hip fracture, left upper leg fracture, left lower leg fractured. Refusing to visit the hospital, even with burrows.

It's reminding me of a bleach anime episode where a guy gets punched -through- the heart and shrugs it off in ten breaths.

231
DF Dwarf Mode Discussion / Re: Love the Hospital!
« on: July 13, 2010, 10:03:53 am »
Will the wounds heal overtime, though?

232
DF Dwarf Mode Discussion / Re: Love the Hospital!
« on: July 13, 2010, 07:35:47 am »
I just had the strangest "bug". One of my dwarves had been diagnosed, and the diagnostician had decided that the dwarf needed - surgery - suture - setting - wound dressing - immobilization. All because he had damaged his sensory nerve, he had a compound fracture, and broken tissue.

Despite this, the dwarf was up and walking about - in fact, off-duty training in his barracks. I had to create a burrow in the hospital for that dwarf on a bed in order to jumpstart the healthcare process (which did work). The dwarf is now on the surgeon's table, getting the help he probably needed (lower right leg cut open and broken, lower left arm and left elbow broken).

Edit: Stranger and stranger. Since his WEAPON ARM is now in a splint, he can no longer train. Something he was well capable of, with his weapon arm severely damaged.

233
DF Dwarf Mode Discussion / Re: Favorite execution method?
« on: July 11, 2010, 02:54:18 pm »
I love the smell of magma in the morning.

234
DF Dwarf Mode Discussion / Re: Healthcare complaint
« on: July 11, 2010, 02:52:13 pm »
His guts hanging out? Sounds like a mere fleshwound.

235
Thank you, DwarfEngineer. And thank you, chmod, for a crucial component of dwarf fortress gameplay.

Strike the earth!

236
the offsets genveir posted works for the legacy version
edit: or maybe not.

237
:o this not working is almost a game breaker for me... organizing dwarfs ingame is just stupid

There's nothing "almost" about it for me.

238
You are arguing about the most beautiful way to kill a goblin? I'd say killing in itself is beautiful.

239
Steel serrated blade traps in magma mixed with exploding booze.

Yes.

Yes.

240
DF Dwarf Mode Discussion / Re: Wardogs are struggling.
« on: July 09, 2010, 03:20:00 pm »
What is the weakest imaginable war animal with a hold attack, then?

Can we swarm the dragon with fluffy wamblers?

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