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Topics - raledon

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Greetings, ladies and gentledwarves.
I have decided to create an imaginary world, populated by the best and brightest.
Unfortunately, those heroic people need items and equipment worthy of their name.
While the legends speak of a few books and slabs, they are not enough for some of the... less bright of the citizenry.
Thus, I request descriptions of the Artifacts you possess, so that I may create similar objects of power in my world.

I would also be happy for any forgotten beasts description you encounter.

(I'm going to run a pen-and-paper D&D game, and planning to use a DF generated world, with DF generated Artifacts as base for the magical equipment and FB as special monsters.)

Your help is most appreciated.

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DF Modding / Mercenary mod- how feasible is it?
« on: July 13, 2014, 03:55:45 pm »
Greeting Dwarves, (Dwarfees?) and small beer chuggers.
I was considering attempting my hand at introducing mercenaries into DF (fortress mod, mind you. I never connected with adventure mod).
(1)The general idea- mercenaries comes every now and then, offering their service.
(2)Upon hiring them, the mercenaries will act as an active squad, ordered via the military screen.
(3)Said mercenaries will require the usual dwarf requirements of lodgings, food, drinks and a barracks, as well as a supply of cash (=coins).
(4)Not paying them will result in usual unhappy thoughts, leading to tantrums and hysteria.
(5)Upon leaving they will spread reputation about you, increasing/lowering the likelyhood of mercenary bands visiting, and the amount of cash they will request. (A well paying, safe fortress is a much better workplace than a fortress that you lost half of your squad).

What I wonder is how feasible creating the mod is, since I don't know what can, and can't, be changed via a mod.
Thanks with the help, and may Armok look find your enemies especially savory.

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DF General Discussion / Setting df to use more cpu?
« on: July 11, 2014, 05:20:37 am »
DF (and many other strategy games) use a lot of cpu at certain times, such as when passing turns.
I was looking at the task manager, and noticed the my cpu usage was only 50%, and DF was taking its time processing stuff.
Is there any way to set windows to allocated more processing power to certain activities, so that it will process the game faster? It seem quite strange that a game could process something over a few seconds on 30%, instead of on 90%.

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