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Messages - Jelle

Pages: 1 ... 91 92 [93] 94 95 ... 111
1381
DF Dwarf Mode Discussion / Re: Funniest/most bad-ass fortress names
« on: April 21, 2011, 05:08:26 pm »
I had The Deep City once. Pretty sweet name since it was a cavern city style fortress. Sadly the embark sucked and it didn't get past it's first anniversary.

1382
DF Dwarf Mode Discussion / Re: How do you make the grass/moss grow?
« on: April 21, 2011, 05:04:30 pm »
Grass should regrow eventually. Make sure your pasture is a low traffic area so absolutely no dwarf decides to trample the grass. If your beasties are eating it faster then it regrows you need a bigger pasture.

1383
I have no idea if this is correct but I swear some dwarf use a second set of name and family name. I've often had dwarves getting injured and leaving some blood around in a random body of water, and can't find the name of the dwarf the blood is named after anywhere on my list. I just asume they have decided to live by a different name but the blood calls them by the other.

Maybe I'm imagining things, but I'm definatly getting weird named spatters of blood as well.

Who the hell is anvilrage. It's a good name but there is no single dwarf in my fortress with the family name of anvilrage.  And why is his blood in my river and bath house.  :o

1384
I don't know do the pumps transfer power if they are connected? I've never built a pump stack (magma piston all the way for me)

1385
Axles and gear assemblies?

Why not place 3 windmills next to another, gear assembly under them, connect the three gear assemblies and connect one of them to the closest pump, should do the trick I think.

1386
DF Gameplay Questions / Re: Simply cannot get hospital supplied.
« on: April 20, 2011, 02:56:25 pm »
Yeah as soon as you assign a space as a dwarf's posession everything in it will be owned by the dwarf, so the chests and whatnot were your chief medics private posessions.

1387
DF Gameplay Questions / Re: Simply cannot get hospital supplied.
« on: April 20, 2011, 02:43:09 pm »
Weird, have you verified that the chests are in the hospital zone? If you go to hospital info what do the numeric values give you? 0 for all supplies?

1388
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 20, 2011, 02:24:54 pm »
You can build a floor ontop of a wall though, but there's not much point to it since it already has a floor. You can make above ground level floors by constructing floors next to an existing floor, or for a tower this is next to the wall  you built and one z level up.

1389
DF Gameplay Questions / Re: Urist McRoach
« on: April 20, 2011, 02:20:20 pm »
It's the roaches man, they are plotting against you. Killing off your important dwarves before they can conquer your fortress.

Anyway, was there an actual gameplay question involved?

1390
DF Gameplay Questions / Re: WEAK Forgotten Beast?
« on: April 20, 2011, 02:13:44 pm »
Some forgotten beasts are pretty weak. I mean really weak. Sometimes a random unarmed civilian can manage to kill one without sustaining injuries.
Other times it's a flipping rampaging monster seemingly ignoring every attack done by your year long trained and fully armed military, instantly killing a soldier by smashing his brain through a metal helmet, and spreading all sorts of syndromes that might be even more deadly.

So far I've found animal tribes underground fairly weak. I often manage to kill several tribes with only my 7 starting dwarves, all unarmed except for an axe and two pickaxes, with no casualties.
So far I've done this against batmen, amphibian men and swallow men.

However I've sometimes seen some cave man creatures become so adept in combat through an enormous amount of battle that, even if they're the sole survivor, they are a force to be reckoned with.
In my pevious fort I had a named amphibian man as sole survivor of his tribe, and he fought off forgotten beasts with ease using only his primitive wooden weapons. Granted he did fight them underwater, wich might have given him an edge.

But long story short, the strength of forgotten beast can vary enormously, and sometimes it's syndromes can be more dangerous then the actual beast.

1391
DF Gameplay Questions / Re: Items that can be destroyed: request info
« on: April 19, 2011, 03:30:12 pm »
Hey. All of those can be destroyed, however there's one thing you need to take into account.
Your wall floor or fortification may be naturally carved out or constructed.
If it's carved out you can remove it by mining it. There are no carved out floors hower, those are part of the wall on the z level below.
If it's constructed, or in other words you had it built, then you must designate it for deconstruction with d n.

Oh wait you mean building destroyers. Erm I don't think any natural walls can be destroyed, no idea about constructed walls
I'm going to go ahead and say no, no walls floors or fortifications can't be destroyed. Don't shoot me if I'm wrong.

1392
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 19, 2011, 05:30:01 am »
Also how do I retrieve dead dwarves from a lake? Pumps?

1393
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 19, 2011, 05:28:16 am »
Question, do dwarves have a random chance of screwing up when channeling a floor that hangs midair? I've inconsistently been getting cave ins, suffice it to say my medic has been getting a lot of experience.

1394
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 19, 2011, 05:23:45 am »
It grows back. If your yaks are eating it faster then it regrows consider making a larger pasture.

1395
I hear you.

Spoiler (click to show/hide)

Atleast I managed to snatch some ammo from a bunch of dead amphibian men.

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