Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Jelle

Pages: 1 ... 92 93 [94] 95 96 ... 111
1396
No good, still crashes.

Atleast the thing won't be bothering me anymore now that it's butchered. Still, it kind of creeps me out how I get 5 brains, 10 hearts and 20 lungs out of that thing. Atleast that explains why it's so damn hard to kill.

Oh dear another crash after looking at a bit of beast extract on the wall.

1397
31.25

Uploading now :)

Here it is.
http://dffd.wimbli.com/file.php?id=4237

1398
DF Dwarf Mode Discussion / Re: When to seal off the caverns?
« on: April 18, 2011, 07:57:56 am »
I seal off the caverns as soon as all my dwarves are inside, because that's how I roll.  8)

1399
DF Dwarf Mode Discussion / Re: The names Ragon... D. Ragon.
« on: April 18, 2011, 07:55:49 am »
Dragons are weak. I bet a lone badger is stronger then one of those oversized target dummies full of vulnerable vital organs.

1400
Hey. I've had some weird crashes to desktop in the past, mostly involving checking the inventory of a dwarf covered in all sorts of weird extracts or even just water, or the occasional crash caused by combat, however this one is just plain annoying.

Whenever I go into look mode (k) and place the cursor close to a specific forgotten beast I've just had killed my game instantly crashes. I've tried this five times now and every single time I attempt to look at the corpse I get a crash. I can definatly reproduce exactly what is causing the crash, but I don't really know what is.

I should note it was a long battle and just about any bone in the beasts body has been fractured, broken, smashed, chipped and whatnot. Do  you think maybe there's a wound that is causing this crash? Weird thing is I don't even have to select him, the cursor just needs to hover nearby for an instant crash.
I've also had a lot of crashes before when the beast was actually alive and unharmed. As soon as I hit k nearby the beast I would get instant crash.
As if extracts that make your dwarves isntantly rot on contact wasn't enough, now there's those with instant crash to desktop syndromes. :s


If you guys are interested I could upload the save and see what you make of it.

1401
DF Gameplay Questions / Re: Do you smell smoke?
« on: April 18, 2011, 06:41:18 am »
I wouldn't know what could set that off.
Infact I've never had a fire ever. Could anyone explain me how a fire starts to begin with?

1402
Succes! I used four waterwheels, four axles, four of those machine join thingys and one artifact millstone. It has not yet stopped milling, the true test of time shall be one hour!

Fetch me a rope reed poncho and call me an elf, it's still not working!  :'(

1403
I've got an idea, it's so simple really I don't know why I haven't thoguht of it before. I make two waterwheel behind one another, so that if one fails the other one can supply backup energy!

It's destiny man I can feel it, also a mason just got posessed and made an artifact millstone. I'LL SUCCEED THIS TIME I FEEL IT, THE ARTIFACT MILLSTONE SHALL MILL!

1404
Tried again and....still not working.  >:(
The river is now spouting water half across the map, but it still doesn't have sufficient flowing water.
This is rubbish I'm better off making a quern at this rate.

1405
DF Gameplay Questions / Hydromechanics and the dwarven hydro plant.
« on: April 18, 2011, 02:31:34 am »
Or more plainly a river and a dwarven watermill.

That's what I made anyway, both of them. I know it's a lot more practical to place a watermill on a world generated river since they have an ideal constant flow and constant water level, but I'm not into practical things.
So I made my own river by connecting two lakes that are on different z levels. It's far from an ideal river, as the only way to generate flow in a non ideal river is to have a different in waterlevel. So that rules out the constant waterlevel. No matter I can get it high enough under my watermill.

But even then it seems I can't get my dwarf made river to generate a constant flow. My first attempts sucked pretty hard where my watermill would only work half of the time, but my latest attempt allowed me to generate power for several minutes before a small hickup.
Now I don't mind a small interruption in power generation, however the watermill is connected to a millstone, and one tiny fraction of a second without power cancels every single task.
The idea was to make it an automatic grinder I didn't have to worry about, but right now I'm having to re set the tasks every 5 minutes.

I'll include a picture of my river and riverbed I made.



I should probably have included the part where the river stops in a waterfall, but most of it is on it.

So, is there anyone who can advice me on how to make this work? Any way to ensure a perfectly constant flow?

1406
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 17, 2011, 02:08:56 pm »
Is a blowgun any good?
My bowyer just decided to make an artifact weapon, wich is a good thing since my military consist soly of marksdwarves at the moment, so I need his expertise.
Anyway, sadly he didn't end up making an artifact crossbow but he made a blowgun. Does this  thing have any practical use at all?

1407
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 17, 2011, 11:25:40 am »
No I have the bones, just my craftsdwarf is not producing them fast enough. I do not have a bonecrafter sadly. (moods so far ended up giving me legenday carpenter and two legendary woodcrafters, ugh.) Will try the channel trick.

1408
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 17, 2011, 10:44:21 am »
afaik that magma would need to be underneath the frozn warer, seperated only by a floor and the magma needs to flow. Never done it myself.


Quick question, how do I create enough bolts to have my marksdwarves train with them in a reasonable timely manner. Right now one dwarf is making bolts, wich one member of my military uses up almost instantly, breaking all the bolts in  the process.

1409
DF Gameplay Questions / Re: Anyone know how to call GhostBusters?
« on: April 17, 2011, 07:12:33 am »
Those ghosts are a lot more dangerous then I initially thought as well. I had another fortress before that had 3 or zo ghosts floating around for years. This time around I let one wander for a season and it ends up attacking my only engraver, ripping her right leg clean off before she gets rescued.

1410
The only real advantages is silver barb and that evil surface spider can't get his name for silk.
Also I suppose you could use the local dead wildlife to repel goblins.

Pages: 1 ... 92 93 [94] 95 96 ... 111