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106
DF Modding / Re: I got a few questions, help!
« on: August 19, 2010, 04:44:53 pm »
P.S. Ninjad while typed... But with incomplete answers, so it doesn't count :D.
I post whatever I know off the top of my head, and then go back and edit in whatever I dig up later.

A way to start a thread by asking Deon, heh? :D How did you know I show here first?
You on the modding forum, and NW on the suggestion forum, are like clockwork.

107
DF Modding / Re: I got a few questions, help!
« on: August 19, 2010, 04:31:32 pm »
1 and 3 I can't help you with. Although, I love that you just assume Deon will make his way in here.

As for four, though, SPEED:900 is the default. That's what your vanilla dwarves move at (just for reference.) Lower is faster.
And, for two:
Quote
WHEN TO GENERATE A NEW WORLD
This question is asked tons. The safest motto to follow is, if you don't know if it needs a regen, just regen.

A new world is needed to be generated when you add any new entries. Like new creatures, entities, items, reactions, etc. I have yet to run into an instance where I can add a new entry and not need to generate a new world.

You can edit existing information, to an extent. With the release of the "DF2010" version, any generated worlds must be edited in the save folder.
Dwarf Fortress->Data->Save->region1->raw->graphics or object

As far as I know, you can edit/change graphics at any time. Please keep in mind, some may not work or might have issues, ask around and people will more than likely help you with any problems.
As new version of Dwarf Fortress come out, I try to make sure that all my information is still working, if something isn't working, I'll help you out with it.
(From Shaostoul's guide)

Edit: After checking the wiki about that temperature thing, I guess it isn't really understood. Whatever you find out, add to the page! (Or, just lemme know, and I'll do it.)

108
DF Modding / Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.13.1]
« on: August 19, 2010, 04:23:07 pm »
Uhhh.... there's a chance my upload didn't fix the duplicate creature error. I know for a fact that it's fixed now, though.

If you've already got a game underway, and you aren't having problems, then by all means keep on keeping on. If you haven't started playing yet,  or are having weird issues, download the files again.

Edit: The elven fortress of Fordshaken is on the verge of death by dehydration. :(
Edit2: We lost two elves to thirst, bringing the death total to three. It's our first winter.
Edit3: Well, at least this is productive. I've identified and fixed five elf noble bugs so far.

Also, Black Lung works well. A bit.... too well. I'm not sure if that's a good thing or a bad thing. Definitely makes me want to keep my elves out of the mines.

110
The only problem with mazes in this game is that the only thing you're making work is the pathfinding algorithm, which is effectively omniscient. It's not like the invaders are going to go down the dead ends.
No, you're missing the point, I think. Either that, or I am.

What I understood was that you grid it, and then ONLY dig the path along the red line. You get this cool winding passage. At least, that's what I thought he meant. Digging out the whole thing does, indeed, seem pointless.

111
DF Gameplay Questions / Re: Drowning Issues
« on: August 19, 2010, 12:45:07 pm »
the water needs to be 7/7 for successful drowning, otherwise the targets try to swim.
The best thing is to drop them into the water, instead of filling it up around them. When a creature is dropped into water, (say by retracting drawbridge) they become stunned and drown.

112
DF Gameplay Questions / Re: Magma and Wood Constructions
« on: August 19, 2010, 12:42:10 pm »
No, I'm reasonably sure it won't.

Having said that, what possible need could you have for stairs submerged in magma?

113
DF Dwarf Mode Discussion / Re: Caravan stuck - bug?
« on: August 19, 2010, 09:18:22 am »
I had an ambush hit while a caravan was part-way into my fort, so I sealed off the area, splitting the caravan.  Now the caravan won't leave, even after I re-opened my doors.  They've been here for a couple of years now, half of them sitting in my depot, the other half sitting outside a couple of Z-levels up, near where I had sealed up.  Caravans from other races come and use the depot just fine, but this caravan won't leave.  Any way I can fix this?
Liberal application of magma.

114
Posting to follow.

115
Coming from 40d into this version I was ecstatic about all the iron/bit. coal, then my second fortress I was less enthused... at this point I don't even bother mining out veins because I have sufficient amounts for a metal industry by just building my fortress as normal.
This. I've never had to mine out a vein, except on rare occasions when it cut through the a cavern.

116
DF General Discussion / Re: Can't access main site
« on: August 19, 2010, 08:44:54 am »
The main site appers to be down but my friends say they have no problem with it. Is bay12 site down or have I just failed?  ::)
You seem to have failed. No problems here.

117
DF Modding / Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.13.1]
« on: August 19, 2010, 08:33:54 am »
Just FIVE? I have about 20 copies for Genesis, 8 copies for Wasteland mod and about 10-15 copies for other minor mods :P.
Well, this is my first mod, and what's more, I've only been working on it for like two weeks. Genesis, on the other hand, is the second longest thread on the modding forums.  ;D

Edit: Gondorians, your average humie.
Rohirrim, somewhat rarer and slightly stronger/more agile.
Rangers of the North, extremely rare and very skilled fighters.
Edit2: I'm probably done working on this for the week, bugfixes aside. I'm going to be playing instead, see how things are working together.

118

A better North America than mine? (check the sig)

:P
BAHAHAHAHA AT FLORIDA BEING EVIL.

His is all post-apocalyptic and desert-y, so I don't know if it's really a fair comparison.

119
DF Modding / Re: Nix' Graphics Dump - mod your own creatures
« on: August 18, 2010, 08:52:35 pm »
I'd love some stuff for my WotR mod, but mostly just posting to follow.

120
DF Community Games & Stories / Re: Dwarves Of The Dead Succession
« on: August 18, 2010, 04:52:30 pm »
With Kagus unavailable, Breabbocks will be taking his slot. Hooray for planning ahead!

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