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DF Suggestions / Re: Item Preservation
« on: August 18, 2010, 04:28:41 pm »
Make a lead bin, put stuff in it. Heavier items get moved smaller distances. I forget which thread that was from.
March 6, 2024: Dwarf Fortress 50.12 has been released.
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Yeah, but how would I make the game playable enough to get that far? I've turned off graphics, limited FPS to 30, and set priority to REAL_TIME, but it's still frustratingly slow; I'm hanging about 3-5 minutes per input. Is there another config or file hack to shut them down long enough to do something about them?What's your dwarf/tame animal population?
It's all over but the roofing, and of course the filling with chairs and tables to be inevitably knocked around before you show up.Robocorn, from this point forward, your name will be "Rob". And no, I don't care what your real name is.
In perfect form, I've killed three of the apocalypse dwarves already and almost all of them are miserable.
Basically what it says. There's so many different utilities available, but there's not a great place to put them. Some are in Modding, some are in General Discussion. I understand why Toady does not want to aid in the development of them, or endorse them, but I think that adding a subforum in one of the two above forums would make things much better organized.Nah, there's really no call for that. Organizing the page on the wiki would make much more sense.
If you have the reaction to automatically turn vermin remains into charcoal you can then use the dead vermin to fuel your smelters.Why have I never heard of this? It brought a tear to my eye.
I did a few google searches. Common opinion puts the diameter of the outer wall at around 3700 ft. The book tells us each level is 100 feet high (my scale makes this 5 z-levels). Most of my detail ideas are (will be) based on the movie version of the city, but not all.That's sort of what I thought. Fortunately, making a Helm's Deep will be easier, assuming I ever actually do it.
To make the circles I used the circle tool in photoshop, with antialiasing turned off. I zoomed way in so that each pixel was one tile. While working on this, designating areas to be dug out, walls to be built, etc, I have a blown-up printout of my pixel image for reference. Counting all the damn tiles by hand is very time-consuming.