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121
DF Suggestions / Re: Item Preservation
« on: August 18, 2010, 04:28:41 pm »
Make a lead bin, put stuff in it. Heavier items get moved smaller distances. I forget which thread that was from.

122
DF Modding / Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.13]
« on: August 18, 2010, 03:43:49 pm »
so, I've got two of the same creature? Probably goblins. Little fuckers.
Edit: Yup. Fucking goblins, man. I forgot to switch [CREATURE:GOBLIN] when I copied goblins over to use as a template for orcs. Thanks a bazillion  Kilakan.
Edit2: Version 0.13.1 Released. Kilakan saves the day.

123
DF Modding / Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.13]
« on: August 18, 2010, 03:33:34 pm »
Who. What. I... don't..... even....

shit. I'll, uh, I don't even know. What the fuck did I do.

Edit: I never even touched forgotten beasts. I have no idea what's going on.
Edit2: Well, I can confirm that shit is fucked up all over, but I. Don't. Know. Why.

124
DF Modding / Re: Transmute stone into... another kind of stone
« on: August 18, 2010, 03:26:05 pm »
Why not make the reaction consume multiple stones at once?

125
DF Gameplay Questions / Re: verminlag fix
« on: August 18, 2010, 03:21:01 pm »
Yeah, but how would I make the game playable enough to get that far? I've turned off graphics, limited FPS to 30, and set priority to REAL_TIME, but it's still frustratingly slow; I'm hanging about 3-5 minutes per input. Is there another config or file hack to shut them down long enough to do something about them?
What's your dwarf/tame animal population?

126
DF Community Games & Stories / Re: Dwarves Of The Dead Succession
« on: August 18, 2010, 03:20:03 pm »
It's all over but the roofing, and of course the filling with chairs and tables to be inevitably knocked around before you show up.

In perfect form, I've killed three of the apocalypse dwarves already and almost all of them are miserable.
Robocorn, from this point forward, your name will be "Rob". And no, I don't care what your real name is.

Rob, how about smashing a couple bits of the mall? As in, so that when we embark, there are couple broken walls and outside entrances and holes in the ceiling and such. Nothing major, I don't mean to ask you to destroy your creation or anything. Just a little flavor here and there.

127
DF Suggestions / Re: Dwarf Mood change under Economy
« on: August 18, 2010, 03:13:50 pm »
Of course, the economy doesn't work, but this idea sounds kinda interesting. I give NW about three minutes to get in here.

128
DF Suggestions / Re: [FORUM] Add subforum for utilities
« on: August 18, 2010, 03:12:03 pm »
Basically what it says. There's so many different utilities available, but there's not a great place to put them. Some are in Modding, some are in General Discussion. I understand why Toady does not want to aid in the development of them, or endorse them, but I think that adding a subforum in one of the two above forums would make things much better organized.
Nah, there's really no call for that. Organizing the page on the wiki would make much more sense.

129
DF Dwarf Mode Discussion / Re: SCANDAL!
« on: August 18, 2010, 03:11:19 pm »
...... either you aren't aware that lovers share a room, or this thread has no point whatsoever.

130
Uhh.... are you playing Vanilla?

131
DF Gameplay Questions / Re: verminlag fix
« on: August 18, 2010, 03:10:13 pm »
If you have the reaction to automatically turn vermin remains into charcoal you can then use the dead vermin to fuel your smelters.
Why have I never heard of this? It brought a tear to my eye.

132
I did a few google searches. Common opinion puts the diameter of the outer wall at around 3700 ft. The book tells us each level is 100 feet high (my scale makes this 5 z-levels). Most of my detail ideas are (will be) based on the movie version of the city, but not all.

To make the circles I used the circle tool in photoshop, with antialiasing turned off. I zoomed way in so that each pixel was one tile. While working on this, designating areas to be dug out, walls to be built, etc, I have a blown-up printout of my pixel image for reference. Counting all the damn tiles by hand is very time-consuming.
That's sort of what I thought. Fortunately, making a Helm's Deep will be easier, assuming I ever actually do it.

I'm really excited to see where this goes. Mind if I link to this thread from the WotR mod?

133
DF Suggestions / Re: Dwarf Fortress Online Multiplayer
« on: August 18, 2010, 03:06:56 pm »
Maybe the best option would be simply allowing the "save + quit + upload" thing mentioned, and then letting another player take the role of a civilization of goblins or whatever. The dwarf player plays his embark for a year, and then the goblin plays his (entirely different, but on the same world) embark for a year. Once off-site stuff gets implemented, the goblin player could send a sieging force, to attack the dwarf next season, and vice-versa. It's much more in-step with existing succession-type games, and would sit with the overall flavor of DF as well.

134
DF Gameplay Questions / Re: Magma
« on: August 18, 2010, 02:16:02 pm »
Well, only if you rely on the underground plants- I know I don't, unless my embark has none (glacier, desert, mountain, etc). I usually set cavern layers to 1, so that I get some underground fun.

Edit: Which, by the way, puts the magma sea about 30 levels down, usually.

135
You, sir, are beautiful.

Where did you get the specs? Did you simply find a picture, using an object to scale? Or did you just roughly approximate on your original sketch? Or, were the dimensions online somewhere? I might be tempted to do a Helm's Deep if I find the time.

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