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DF Modding / Re: Less self sufficiency
« on: August 15, 2010, 10:41:12 am »
In my LotR mod, the dwarven civilizations have no access to farming whatsoever. They're entirely dependent on butchery/hunting/trade.
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I'm sure this has probably been suggested before, but it'd be nice if dwarfs were better at clearing out building sites. I hate jobs that almost permanently go back to being suspended because there is an item sitting in the construction site, no matter how small.I was building a wall, stone got hauled over, then a unicorn sauntered by. All the dwarves got scared and dropped the stone to run away. The wall took over a season to finish (it was maybe 50~ tiles long) because there was "an object occupying space" on every tile of wall.
I should of named it Shady Sands.It wouldn't be Shady Sands without raids, though.
This really needs fixed soon, i can't help but think that a single tile bearing 30 different smears of blood is contributing somewhat to fps loss... and i have a dozen of them leading to my depot >.<DFhack has a blood cleaning tool.
It's changing really fast too, so if you keep up with me, you can download a patch every couple weeks or so!I use, and love, Phoebus', but as I was leafing through the thread for blueeyed, I saw that it was a lot different than it was last time I saw it, and I was like, "I... might have to start using this." Is there a version that doesn't use those swirly things for water? I love your dwarves, and while the ground/walls look a little grunge-y at times, my biggest problem is with the water.
We're just getting better and better! = P
There are a few different options in the folder, with different types of symbols etc, perhaps Phoebus should release an option of having no symbols in the walls. They're one of the things I like most, saves a lot of time in the look menuI think Phoebus is working on exactly this.
Small note: Tobacco is called 'pipeweed' in Tolkien's works.Actually, Pipeweed was a type of tobacco. They also smoked Old Toby, and a bunch of other stuff as well.
Also, having spikes at the bottom doesn't increase the damage they take from falling, it just lets you easily finish off any survivors (by repeatedly pulling the lever to shank them)It also makes the pit look bad as fuck in stonesense.
Thanks for the replies. It's not possible to do what I want, but it's fun to imagine anyway.Have faith, brother! Once Toady implements magic, all sorts of shenanigans will be possible!