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Messages - existent

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271
DF Dwarf Mode Discussion / Re: Fallen dwarf, refuses to eat/drink?
« on: August 14, 2010, 05:35:04 pm »
is there a utility in DFhack or Runesmith that can heal dwarves? i'm totally ok with losing a dwarf to something like a caving, but not when he's a super important one of my starting 7, and immigrants have yet to arrive....
No, although I wonder.....

eh, I'm not enough of a modder to try.


Anyways, just remember- Losing is Fun!

272
DF Modding / Re: Fear effect and buildings
« on: August 14, 2010, 05:32:44 pm »
Just a thought, but maybe there is some way to do it (or get close) using syndromes?

273
DF Dwarf Mode Discussion / Re: Fallen dwarf, refuses to eat/drink?
« on: August 14, 2010, 05:31:29 pm »
yeah, still paused for hopes in saving my dwarf
Make sure that your dwarves have bring food/drink enabled, and aren't too busy. Also, make sure you HAVE food and drink. Appoint a chief medical dwarf if you haven't. Make sure your hospital is zoned as such, and active. Make you have buckets.

That's all I got. If that doesn't work, well, Heathcare Bugs:1 existent:0.

274
DF Dwarf Mode Discussion / Re: The Marble Wall
« on: August 14, 2010, 05:26:43 pm »
That is REALLY unsafe. The enemies can just walk over it. Make it uniformly at one level.
Or, at the very least make the hills all uniformly one Z level above ground lever.

275
DF Dwarf Mode Discussion / Re: Fallen dwarf, refuses to eat/drink?
« on: August 14, 2010, 05:24:46 pm »
but neither are in the hospital....ironically, he ended up getting stuck/iving up on life, in what is TO BE the hospital....
Well, like I said, healthcare is really screwy. You're playing 31.12?

276
DF Dwarf Mode Discussion / Re: Fallen dwarf, refuses to eat/drink?
« on: August 14, 2010, 05:19:37 pm »
The other miner, who also seemed horrible at planned cave-ins, eats and drinks fine, and he has a broken leg, though he also seems very intent on cleaning himself.....
But he isn't in the hospital, right? Healthcare is bugged to high heaven.

277
DF Dwarf Mode Discussion / Re: Fallen dwarf, refuses to eat/drink?
« on: August 14, 2010, 05:07:06 pm »
injured dwarves need to have food/water brought to them.

278
DF Gameplay Questions / Re: New Version Way Less Forgiving?
« on: August 14, 2010, 05:04:39 pm »
- no more stat gains for civilians. Meaning, jobs take longer, since your civilian dwarves will no longer all be superdwarvenly agile after gaining some skills. It's no use anymore, having all your dwarves train to legendary record keeper / pump operator, just for stats. Only military skills will get your dwarves stat increases now.
I had read that you could appoint someone bookkeeper, set them to max precision, and they would skill up really quickly to legendary. Then, you could switch out to a different bookkeeper, and repeat. I never ever understood what. What was the point of having a bunch of people trained up to legendary bookkeeper? That's so dumb!

I now understand why I was so confused. I never, before this moment, had any idea that dwarves could skill up in physical stats from doing jobs.

279
DF Modding / Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.07.01]
« on: August 14, 2010, 04:59:56 pm »
give them shortbows as the tooks were known to be hunters and you better invent some foot armor for them as they will start losing foots quick.
Hobbits never wore shoes of any kind. I'd be more likely to give them really tough feet.

280
DF Gameplay Questions / Re: Capturing Wild Animals
« on: August 14, 2010, 04:52:37 pm »
Just for your information, if you are playing .12 the dungeonmaster is known to never or rarely ever appear.

I haven't had any Nobles at all show up.
Same. I've never had a noble show up, ever.

281
DF Modding / Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.07.01]
« on: August 14, 2010, 04:22:52 pm »
Alright, here's what I've gotten done since the last update:
gave elves access to battle axes
tweaked elves, ents, and wargs stats
changed a body part in wargs that was giving back an error
Fixed a duplicate file issue that was screwing up elves
removed [PET_EXOTIC] tag from wargs
introduced Hobbits as a creature (shorter and weaker than dwarves, but more agile)
Started work on hobbits as a playable race (have access to short swords and spears, don't wear shoes, no access to metal or metalworking- which isn't permanent- and should come trade in spring. I think. I haven't finished reworking their nobles yet.)

282
DF Gameplay Questions / Re: Capturing Wild Animals
« on: August 14, 2010, 03:43:34 pm »
have an unarmed dwarf go whack it, then run back past a line of cage traps.

283
DF Modding / Re: A small coal mod.
« on: August 14, 2010, 02:32:34 pm »
I feel like this thread's been quiet for a while, but I'm posting anyway to ask if I can include it in my LotR mod.

Also, is there a way to have it not affect certain creatures? IE, can you change the affected class to a custom one?

284
DF Modding / Re: Editing Savegame
« on: August 14, 2010, 02:23:22 pm »
I don't think so.

285
DF Dwarf Mode Discussion / Re: Human Proffesions
« on: August 14, 2010, 02:20:44 pm »
I've got no idea. Sure it wasn't a title or his name or something?

Edit: And maybe a screenshot?

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