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736
DF Community Games & Stories / Re: DirtTowers, or The Outcast
« on: July 05, 2010, 08:19:03 pm »
Hey, if you still need he role for the other few migrants, you could have them as bodyguards for the Councilors. Out of pity or something they leave them with Lollerdwarf. Or something.

Anyway, great story so far. I really need to get back to DF.
One question, which tileset is this?

It's phoebus 31.08.

737
so, any ETA on the next update?

738
DF Suggestions / Re: Restless undead
« on: July 05, 2010, 04:29:41 pm »
Allowing dwarves to go insane for no good reason would be horrible, as it would detract significantly from gameplay. Your ecstatic legendary armorsmith just snaps for no good reason? Thats not my idea of fun. Thats the game just doing things to spite you.

If Urist McArmorsmith's 10 cats all fell off of a cliff all at the same time and he becomes miserable and begins throwing tantrums then yes I can understand that. There needs to be warning signs. You can't just have a dwarf randomly go berserk and start killing people.

But, if this was something that only occurred in very specific biomes, then it would be a challenge for players who embarked in those regions, and not an inescapable part of the game.

739
I wouldn't say it'd be easier, but it'd be a crapton more flexible and potent. I've gotten to grips with the new military screen and I love it, it takes all the guesswork out of getting your dwarfs to use the right materials and weapons that you want.

That's exactly what I meant. Once Toady irons out the hiccups, it'll fit in with DF nicely- complicated until you know what you're doing, but incredibly in-depth.

740
personally, I've never used the hospital system, and the only time I breach the caverns is I'm heading for adamantine.

My favourite thing, though, would have to  the new military system- sure it's bugged to high hell, but once Toady works the glitches out in the next couple updates, it'll be a lot easier to use than past models.

741
DF Dwarf Mode Discussion / Re: Amusing Distractions
« on: July 05, 2010, 03:35:41 pm »
Freshwater or saltwater ants?   :P  One fortress which I gave up was an embark site posted not long ago.  It was located on the shore of a frozen body of water, with a submerged volcano.  The lag was horrible, which is why I gave it up and erased it.  But the relevance here is that there were ant hills on the ice, which became ant hills on the surface of the water when summer came.   :D

Pray to Armok they don't cross-breed with sharks.

742
DF General Discussion / Re: Flooding the entire map?
« on: July 05, 2010, 03:11:02 pm »
Oh, oh! Third option: use magma to create an obsidian border for your lake, because the answer to everything is magma  :P

I'm planning to do this to keep a 3 z-level deep pool of magma lava around my megeproject (when it's done), and I have a few questions:
(1) Can this be done on the extreme border of the map?
(2) Will incoming units spawn on the new obsidian wall, or not?
(3) Normally, things can go on brook tiles as if the brook was solid ground. what happens when magma meets a brook?

1. I don't think so.

2. I know that caravans will magically appear inside barriers, I don't know about enemies.

3. This is what test subjects dwarves are for.

743
DF Gameplay Questions / Re: bug or bad play? farming
« on: July 05, 2010, 03:08:49 pm »
Yeah, sounds like you might NOT have seeds for your farmer to plant yet.
I agree. Hit z, go to "kitchen" and see what seeds you have. It will only give you approximate amounts, but it should clear this up.

744
DF Gameplay Questions / Re: Dwarf PTSD and other questions
« on: July 05, 2010, 02:49:25 pm »
Can I interject, and suggest that PTDSD (Post-Traumatic Dwarven Stress Syndrome) be implemented in the game?

Other than the name, it kind of already is. I had a dwarf who lost his lower right arm in battle. He just sat in a corner constantly. He was always supposedly "on his way to individual training" but the only time he moved from this corner (in a stockpile, of all places) is when he needed food or drink, then he returned to the corner. I'm pretty sure he was on his way to madness, but I abandoned the fort before he got there, for unrelated reasons.

Well, what I had in mind was a little different. Whereas he was a heavily wounded combat veteran, I just want dwarves to snap when things go wrong in general- for example, at the end of Boatmurdered, the entire population should have been burnt out husks.

745
DF Suggestions / Re: Restless undead
« on: July 05, 2010, 12:54:19 pm »
If you completely disassemble the corpse, such as turning the corpse into bone crafts, there wouldn't be anything left, structurally, for it to be reanimated. It would of course be macabre, but would be safe.

Though there would be a lot of bad spirits around mad at you. Who knows what that could do.

Dwarves can already be possessed...

746
DF Gameplay Questions / Re: Dwarf PTSD and other questions
« on: July 05, 2010, 10:55:13 am »
Can I interject, and suggest that PTDSD (Post-Traumatic Dwarven Stress Syndrome) be implemented in the game?

747
DF Suggestions / Re: Allow Stockpile to "Take From" Exclusively
« on: July 05, 2010, 10:51:34 am »
Or make your legendary weaponsmith drink magma like a real dwarf.

748
DF Suggestions / Re: Mine the moon!
« on: July 05, 2010, 10:49:17 am »
I've been hoping for some sort of doorway to alternate planes. The moons could be one of them.
*groan*

(That was the groan of knowing how much I would hate myself for still playing Dwarf Fortress if such a feature was implemented.

749
DF Gameplay Questions / Re: Tips on dorf breeding?
« on: July 05, 2010, 07:44:03 am »
....or just arm the peasantry with whatever you've got and send them in a blind rush at the goblin horde, and pray to Armok for victory.

It's what I'd do.

750
Or, you could all switch to a pack none of you use, so that everyone is new to it.

This seems like it would be most in keeping with the spirit of succession games.

No, I think that the spirit of succession games would be to have everyone use a different tileset on purpose  :P

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