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Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: July 07, 2014, 02:03:09 am »My geosurvey ships at the start are size 50, 50% efficiency set to survey next 5 bodies and to refuel at 50% fuel.Wouldn't the ship have a bit of an issue, whether with fuel efficiency or being unable to haul itself fast enough to make a difference? Perhaps sticking a boat bay on it with a rather fast fighter oriented around area defense would be a good idea at giving some extra time, yeah. Perhaps two fighters, one that acts as a decoy and another which is consigned to rescuing those pesky pods?
For surveying other systems though, you might want to consider combining grav and geo survey ships into one. This is because you are much more likely to run into enemy ships and while the minor defenses you would put onto such a ship would only prolong it's death shortly, it might be enough to gather more thermal, em or active sensor data or get closer to the jump point home for an easier crew lifepod rescue.
I've personally noticed a good indicator of hostile civilizations tends to be piles of unknown class wrecks on specific planets.
As an offhand question, does anyone know if PDC colliers operate like normal colliers?
Currently stuck in a catch 22 situation where I want to terraform a planet, but the current population won't work in the terraforming installations because the planet isn't terraformed enough, so they're all working in agriculture rather than manufacturing.Either increase the infrastructure or research Terraforming Module. Percent population dedicated to agriculture decreases as you get bigger populations, so infrastructure should cut it if you don't want to have those terraforming installations be wasted effort.