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Topics - rknewell

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DF Gameplay Questions / Mysterious Death (Not the "accident" kind)
« on: September 04, 2011, 09:07:20 pm »
I just recently started a new fort and I had just uncovered the magma sea and was setting up the magma forge area when suddenly, without any sort of combat report, my carpenter bled to death in the stairwell. I promptly scanned the area for magma, found none, then realized the magma was over 60 z levels below. I checked the area for enemies, then realized there was no combat report. No one is currently even active in the military, and I think the sharpest weapon on site is a pickaxe. Furthermore there have been no forgotten beast attacks yet.

What can make a dwarf bleed out with no combat report? Should I be afraid?

-Edit: There is a trail of blood from the magma sea to sixty z levels higher. Did the poor bastard somehow catch himself on fire then run screaming that entire way until he died?

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DF Gameplay Questions / Hyper Pressurized water?
« on: July 20, 2011, 11:05:12 pm »
Either something is bugged or I've invented a flash flood trap. Are there any circumstances where water can fill a sizable area (~75 squares) with 7/7 water in the space of time it takes a dwarf to open a door, walk through to the other size, and have the door close behind him? My poor miner didn't stand a chance when the entire area filled with water and it was the fastest I've ever seen water fill any area before. !!Science!! demands that I attempt to weaponize this to drown elves of course.

The water flowed from the bottom level of a two z level underground pond that extends off screen, (presumably making this an unlimited water source). The intent was, as I've done many times in the past, to dig open the hole, run through the door, shut the door behind me, and do nothing worse than get some mud in the hall way. The dwarf corpse in the hall suggests I have miscalculated gravely.

3
DF Suggestions / Designations
« on: August 21, 2010, 07:11:35 pm »
Last post I found on this was in 08, so my apologies if I missed one sooner.

I've been having a minor problem recently, I keep forgetting which trash dump I currently have active, the one with the magma or the one without the magma. It suddenly occurred to me, why not have separate zones and designations for Garbage dumps and Dumping and Incineration chutes and Incinerating? Cleaning out the heaps of rock and metal in a room is something where I'd rather not have it all go in the magma, but goblins corpses do go in the magma.

Also, generalize Melt as Recycle, clothing is torn back down to leather and cloth, metal is melted, ect. Possibly one more for torching wooden items into charcoal.

Ooooh we could have Elf Christmas then, where the elves bring fuel for the forges!

Basically just reiterating an old idea, but I think it could use some light of day.

4
DF Suggestions / Giant Glass Lenses
« on: August 14, 2010, 12:00:17 am »
The ability to build 3x3 glass lenses that focus sunlight onto a single square a level below. Primary use would likely be for a scenario like below.

Goblin invasion walks up to front gate.
Goblins ponder the charcoal and booze barrels littering the area.
Urist Mcleverpuller pulls the lever. Hatchs covering the lens open.
Whoosh.

Probably entirely too specific a use to bother, but we could really use a non-magma reliable ignition method.

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