Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Executer

Pages: 1 [2] 3 4 ... 15
16
DF Gameplay Questions / Re: Problems with magma mist generator?
« on: December 04, 2010, 03:32:25 am »
Magma doesn't make mist.

Read before you link:
Prepare to facepalm
Spoiler (click to show/hide)

17
DF Gameplay Questions / Re: Problems with magma mist generator?
« on: December 04, 2010, 03:25:01 am »
Magma creates mist?
If you're referring to this:
Magma pumps
That's smoke, from the many many many orcs being burned.

18
DF Gameplay Questions / Re: woodcutters won't get wood
« on: December 04, 2010, 01:09:35 am »
I have a feeling people aren't using DT correctly.  I've never had an issue with assigning miners or woodcutters with DT, EVER.
I'm still waiting for someone to upload a save where this issue is happening to see if I get the same problem.

19
DF Gameplay Questions / Re: Getting Delete to Work
« on: December 02, 2010, 10:53:28 pm »
Why are you typing in DF?

20
DF Gameplay Questions / Re: Terrible immigrant inflow
« on: December 02, 2010, 10:52:17 pm »
Improving the site finder is on toady's to-do list.

21
DF Gameplay Questions / Re: Strange Mood
« on: December 01, 2010, 05:25:45 am »
I've never had strange moods require a specific kind of item, don't know why people say it happens.
99% likely that he wants silk thread or cloth.

22
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 01, 2010, 05:21:37 am »
Quote
is there a bug preventing bins from being used on reclaim?  my dwarves seem to be just throwing bins in the furniture stockpile and not using any for weapons/armor/ammo/finished goods/gems :/
You need to set the number of bins allowed in the other stockpiles to something higher than 0 (keys: c and v I believe) and anything left over from your previous fort will be forbidden.  You'll need to claim it through the stocks menu [z] or using [d]->->[c] to claim all items in an area.

23
DF Gameplay Questions / Re: Dwarves moving goods to a prohibited stockpile
« on: December 01, 2010, 12:39:01 am »
The problem is that the proper stockpile has no room for bins in it.  It's full.  You need to move some of them away, so that your dwarves can move the bins full of goblets there.

24
DF Gameplay Questions / Re: Breached a cavern. Trees won't grow.
« on: November 30, 2010, 11:58:32 pm »
Quote
In some very rare cases you may even have a world devoid of plump helmets! D:
This reminds me of a recent fortress I had.  It had no plump helmets, no wild strawberries, no ANYTHING, except for rope reeds, fisher berries and rat weed.  It was interesting; lots of flux and metals, a volcano and a river, but very VERY limited plant life.

25
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 30, 2010, 11:20:02 pm »
@spider silk;
You're better off taming a giant one, or importing silk.  I find normal cave spider silk to be a pain in the ass to farm.

26
DF Gameplay Questions / Re: broken bolts
« on: November 30, 2010, 01:44:11 am »
Rain does indeed wash them away.  I've always wondered whether dumping water on them makes them go away (if you designate it as a pond...)

27
DF Gameplay Questions / Re: My windmill stopped generating power
« on: November 30, 2010, 01:42:29 am »
Wind power is just overall bad.  Build dwarven reactors.

28
DF Gameplay Questions / Re: Miner hunting for small creatures
« on: November 30, 2010, 01:41:51 am »
Food, and ESPECIALLY booze counts should never hit 0.  You're doing something wrong if they do.

29
DF Gameplay Questions / Re: Weapon Material?
« on: November 30, 2010, 01:39:33 am »
Anything with a piercing attack becomes blunt if it cannot penetrate armor.  Large Spiked Balls are a great example of this; made of silver, they almost never cause any stabbing or slashing damage, but will crush bones and do internal damage through armor.

I've never had bolts made of silver, I don't know if they'd be any good (but I would think they are, seeing as adamantite ones are only bad because they're so light)

Basically upgrading your forces should go like this:

Melee Weapon
silver warhammers > steel swords/axes (unless enemies have steel on, in which case, stick with silver warhammers) > adamantite swords/axes/pikes (they will cut through any armor that isn't made of adamantite)
If short on steel, save it for armor, make silver hammers.
If you don't have steel or silver, iron can be used to hold you over (iron hammers), but dwarves in armor are actually fairly deadly in unarmed combat.

Ranged Weapon
wooden bolts > iron bolts > silver bolts > steel bolts (steel bolts hit really hard, AND penetrate armor easily; they are the best in my experience, but silver might do better against steel-armored enemies)
Again, if short on steel, save it for armor, make silver bolts.

Armor
Chest/head are most important.  (should be a *duh* moment, but some people actually don't seem to know this)  After those come limbs.
leather (easy to get, and easy to mass-produce for your militia early on) > copper (copper's really bad.  ONLY use it if you have no tin for bronze) > bronze > iron (as with copper, only if you cannot make steel for some reason) > steel > adamantite
As someone else here said I believe, make helms and chainmail first.  Chainmail covers the upper arm and the whole torso, making it less likely that you'll end up with arm-less dwarves.  Helms should be a no-brainer (they save your brains, no pun intended)

Feel free to comment on my setup.

30
DF Gameplay Questions / Re: Possible bug? Or my misunderstanding?
« on: November 29, 2010, 12:21:46 am »
Snow and ice...melt.  You know that right?
Temperatures in temperate zones...change.  You know that right?

Pages: 1 [2] 3 4 ... 15