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Messages - Executer

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31
DF Gameplay Questions / Re: Dealing with an Aquifer
« on: November 29, 2010, 12:19:49 am »
Okay so, the way you're trying to get through the aquifer isn't the best.
You need to dig a really large hole to start, depending on the number of aquifer layers.  Try with a 7x7 hole to start.  Once you hit the first aquifer layer, dig out a 7x7 area of it, then let it all freeze.
Dig a 5x5 area out of the next layer, and again let it freeze.
Continue this, leaving a 1-square layer of ice around the outside edge to prevent flooding.  You can have a main staircase in the middle, start digging each layer from the outside inward.

32
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 28, 2010, 04:16:48 am »
Just build a path of floors out to wherever you want, then place a square area of flooring where you want to build your workshops.  Just make sure it isn't underneath a level that's higher up, and it'll be counted as Light, Outdoors.

33
DF Gameplay Questions / Re: Changing Truetype font size?
« on: November 28, 2010, 04:12:51 am »
Normal size font:
Spoiler (click to show/hide)
Scrolled mouse wheel to make bigger:
Spoiler (click to show/hide)

Now, I did notice that it takes quite a few mouse wheel rolls to make it larger, whereas it only takes one or two to make it smaller (try zooming out 15-20 times with the mouse wheel)
On windows, using SDL DF 0.31.18 (fresh/unedited in any way)

34
DF Gameplay Questions / Re: can't get wood?
« on: November 28, 2010, 03:59:37 am »
Quote
It actually takes skill to do research and using the search button or even browsing previous pages of thread titles is a skill (that can be learned). It's surprising but a lot of people haven't learnt how to do research yet and some don't have the right mindset to do it.
I feel that I'm quite good when it comes to researching something, and I do have the right mindset to do it, but the search function on the forums here is TERRIBLE.  If you search for "magma pump stack" It finds EVERY TOPIC that has the word pump, then EVERY TOPIC that has the word magma, then EVERY TOPIC that has the word stack, regardless of what context they're used in, or even whether all 3 terms are in the post.  You also cannot use any kind of modifier with your search terms.
It is MUCH simpler to use google to search the forums:
site:http://www.bay12forums.com/ "your search string here"


35
DF Gameplay Questions / Re: How the heck do axels / gear assemblies work?
« on: November 28, 2010, 03:52:41 am »
There's also a 4th way to get magma up to the surface, involving no pumps at all; I can't find the link atm, but basically you carve out a giant pistol of rock, and then drop it into a pocket of magma.  As long as it's sealed at the top, all the magma gets displaced to the top of the piston.

36
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 28, 2010, 03:46:13 am »
I'd suggest having your workshops on floating platforms, with no roofs on them.  Safer in case you get attacked, and looks closer to your "All my dorfs 'r livin' in a tower"

37
DF Gameplay Questions / Re: My Dwarves Wont Chop Down Trees?
« on: November 28, 2010, 03:44:33 am »
I never embark with any points in mining or woodcutting, and I always use the wooden training axe bug to cut my trees, but I have NEVER in any of my forts at any point, had such a problem while using only DF.  I'm fairly certain it's human error, unless someone can upload a save for me where this bug is happening.

I haven't used the in-game labor settings since 40d.

38
DF Gameplay Questions / Re: Dealing with an Aquifer
« on: November 28, 2010, 03:02:21 am »
The X's are up/down stairs.

39
DF Gameplay Questions / Re: Melting Ice
« on: November 28, 2010, 02:59:12 am »
You don't need water, what are you, a stinking human?  Even suggesting drinking something other than booze should get you punished!

40
DF Gameplay Questions / Re: My Dwarves Wont Chop Down Trees?
« on: November 28, 2010, 02:56:38 am »
No......???  DT turns on mining or woodcutting just fine.  You DO NOT need to "assign" them a pick or an axe to make them go mine or chop wood, nor do you need to do it from ingame.  I turn on and off mining and woodcutting all the time using Dwarf Therapist.

You're likely thinking of something similar: You cannot have mining AND woodcutting turned on on one dwarf.  They can only have one or the other.

41
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 28, 2010, 02:54:35 am »
If you want to grow trees or farms floating somewhere above ground, you need to cast obsidian first, then get it muddy.  Shrubs/trees won't grow on constructed walls or floors, and you can't farm on constructed walls or floors.

42
DF Gameplay Questions / Re: can't get wood?
« on: November 27, 2010, 01:29:44 am »
Quote
Search, people! It's not just a pretty button.
Actually it pretty much is; the search function for the forums is just terrible.

43
DF Gameplay Questions / Re: Ignore population checks in 31.18?
« on: November 27, 2010, 01:20:41 am »
It's really easier to just atomsmash, drown or burn all your migrants, and much more enjoyable.

44
DF Gameplay Questions / Re: Changing Truetype font size?
« on: November 27, 2010, 01:19:08 am »
Scrolling the opposite way with the mouse wheel should do it; alternatively, I'd suggest getting a different tileset.

45
DF Gameplay Questions / Re: Dwarf fortress crashes
« on: November 27, 2010, 01:16:40 am »
I've yet to get .18 to work; it always seems to crash when I either embark, or carry over old saved fortresses.
I'm sticking with .16 for now.

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