Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dral

Pages: 1 [2]
16
DF General Discussion / Re: Dwarf Fortress Talk #10: Feedback
« on: October 11, 2010, 08:15:06 am »
"Poop Pepsi."
:)

Edit: You may find http://discworld.atuin.net/lpc/about/articles/languages_in_muds.html interesting.

17
DF General Discussion / Re: Escape to continue
« on: October 01, 2010, 05:22:45 pm »
I have a Core I7 clocked at 3.8GHz. And escape isn't working to get out of the "about DF" page. And I've waited quite awhile.

EDIT: ...and it just started working after I closed everything else I had open. Very odd.

This is more of a guess than anything else but have you tried fiddling with your print mode? What you say you've experienced sounds like it could be the screen occasionally not updating correctly. If so, it could look like the game sometimes ignores your input.

18
DF General Discussion / Re: PRINT_MODE poll
« on: August 24, 2010, 09:13:45 am »
I've been having to resist the temptation to actually write a printer print-mode.

If it wasn't for the lack of any portable printing interface, I don't know what I might have done. :P

Well, if you're in the mood to write a new print-mode that'll have an user base of maybe one, how about a linux framebuffer print-mode? ;)

Yeh, I know that can already be done with 2D if the env var SDL_VIDEODRIVER=fbcon but that still requires an X server on another vt for message boxes.

Just to be clear, I'm not requesting such a thing. I'm happy with running the unicode-aware text print-mode, often inside of GNU screen so I can switch machines without reloading the game.

Pages: 1 [2]