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Messages - Dowjin

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1
DF Dwarf Mode Discussion / Re: Megaproject: The Dark Portal
« on: January 13, 2015, 03:36:28 am »
Doesnt it still make unhappy thoughts?

2
DF Dwarf Mode Discussion / Re: Megaproject: The Dark Portal
« on: January 13, 2015, 03:16:14 am »
Yep. So Ive been googling DF glitches to see if I could get an in-map teleporter or something that can only be interpreted as a trans dimensional gateway.

None of the dwarves need to return, only safely disappear.

3
DF Dwarf Mode Discussion / Megaproject: The Dark Portal
« on: January 13, 2015, 02:43:43 am »
Im brainstorming ideas, which may or may not include creating a safe tunnel through the circus, for a device that will either teleport dwarves or make then vanish "into another dimension". Bonus points for avoiding death flags and unhappy thoughts.

Im going to make a large scale version of the Dark Portal from warcraft, and when complete send every last Dwarf into it.

What glitches or features exist which force dwarves into places they should not be?

4
DF General Discussion / Re: Dwarf Fortress Talk #9: Feedback
« on: September 11, 2010, 07:22:38 am »
Loving the game so far, but I heard there was once magma rivers.

Can we has again? Soon? :o

5
DF Community Games & Stories / Graniteblaze and the Thousand Year War
« on: July 01, 2010, 06:15:42 am »
Moved from my attempt at fishing for advice: http://www.bay12forums.com/smf/index.php?topic=60551.0

As far as being newbie goes, I probably couldn't build a pump stack to save my life, but I'll be damned if I'm passing up this much Fun.

A solid third of all the legends of an entire world, revolve around this travesty. One I aim to end.

Spoiler (click to show/hide)

So the game kept wanting to crash and spoil my ambition. Oh well. Successively had to size it down to max embark -4 rows on all sides but top.

We have embarkment! Despite my earlier fears, the game is running remarkably smooth and fast, despite the massive amount of creatures and stuff happening on-screen.

---

Graniteblaze, The Firey Standards, has a wealth of land sprawling all around Menacehand. The four towers of legend stand, looking north from left to right; Torment, Despair, Terror, and Fright.

We have mountains to either side, beneath our feet, and a bowl before us where the towers stand. Torment fills a valley that would have otherwise been a secondary path into the bowl from the north; but we came from the south! Torment is the tallest of them all, a six story structure, and even at this distance we can see the monstrous form of Lural atop it. Prisoners of The Terrible Ghoul are being paraded and sorted into the towers, even after these three years there are plenty of survivors.

But what disturbs me most, are all the children.

I find myself, almost enchanted by their friendliness. The chain look comfortable, even Lural seems inviting.

To shake off Lural's corruption, we hit the tankard, and hit the dirt. We need to dig in before they change their minds about us. We need to be prepared before they notice any more of Zon's conscripts migrating in.

We excavate a hall for frontline defence, and set to building sturdy doors of stone, and comfy beds of willow. Good thing we brought a baker's dozen of logs, because the only sprinkling of trees is on the other side of their towers.

---

Lural ... A great scaley armadillo twisted into humanoid form, it has a bloated body, beware its fire! He is very skinny. A thousand years of attempts to take him down have failed. How will we, NOT?

6
Embark successful.

Details posted on the Community Games & Stories forum where the rest of this challenge belongs.

7
I only start with 7 :P

By the time I get that many dwarves, the excess will be sacrificed finding caverns to support future farms.

8
Kalida99 & vagel7 - We'll have to bring plenty with us and see how it goes then...

Nooblet - As long as there is at least one embark-able square in your embark area, you get to embark, at least the times I've tried. The picture shows it highlighted, theres actually a darker grey for when I can't embark.

Dorten - No, its a legal embark, but that leads me to a better idea, in lieu of the following.

darkflagrance - Thats, really disappointing :(

With the suggestions, and a little wishful thinking, we will embark!

3 ghz dual core processor, 3 gb ram, init setting tweaked for FPS...

Popcap increased to 400. We will embark the -entire- mountain, we'll just have to manage it as one large-scale project.

Will be back with an update on whether or not my fps goes to the gutter.

9
DF General Discussion / Re: Needing help with Stonesense...
« on: July 01, 2010, 01:56:07 am »
I was wondering where to ask, this forum said "anything" so I thought it as good a place as any.

Thanks a ton Retro :)

I will try these things...

10
No plants for early food, no water for early farms, no aquifers for early-ish farms... How do I make food and booze?

Also, the lack of wood, is kind of lacking. What do I do for beds?

11
If you want to skip the rest, this is my difficulty: http://dowjin.webs.com/myembarkment.jpg

I need advice on how to survive scorching conditions, I have an objective I -must- complete. For Great Justice.

Most importantly, how will I make all my beds and barrels?

---

The story

Upon worldgen, while I was looking for a cozy place to embark, there was a certain blatant disgust I held for one of the southern Dwarven nations. They settled in the hottest asscrack of earth they could find, and after one thousand fifty one years, could only build THREE mountainhomes!

Every other nation EXCEPT DWARVES, have scores of cities and fortresses. Why are my people so full of suck?

And why, I asked myself, would they settle for the scorching conditions of a desert? Why didn't they just move north past the mountains and into the resource-rich forests beyond?

And why, was there a single Golbinoid fortress upon the highest mountain peak laying between them and that promised land?

Legends Mode revealed it had been there since the dawn of the Age of Myth, and what followed has inspired me to crusade for my stuggling brethren.

---

Spoiler (click to show/hide)

---

I would chronicle the Epicness of this legend in greater detail, but frankly, the legend is as long as the world itself, buried within 767,285 entries. If anyone wants a particular file for study or to help me out, let me know.

Dwarf Fortress Legend calls the betrayers Dwarves.

I do not.

The "Duergar" must perish for their treachery, the fiend of deciet Lural banished back to the pits for corrupting our brothers, and the Goblins expunged from our path to the promised land!

My plan is to found great military bastions around the offending mountain, to complete the flanking that the three original Mountainhomes had started.

After bolstering our Nation's strength, I will let time play and watch the world's legends for news on further sieges against Menacehand, fueled by the dwarves I've previously lead to greatness.

Or perhaps, in the near future, dig their floor right out from under them with one final Fort!

---

Is this possible? Recommendations?

12
DF Dwarf Mode Discussion / Re: Me wants some theme for a new fort.
« on: June 30, 2010, 10:16:16 pm »
Make it a freakin' Imperator Titan! I mean- err, Battle Toad!

Make it bristle with siege engines and menace with spikes!

ALWAYS MENACE WITH SPIKES

Make a few barracks hanging off the sides supported by single columns that can be destroyed so you have DROP POD INFANTRY

Make MAGMA shoot out its EYES!

Bonus points if you can aim it over a main entrance to your fort!

13
DF General Discussion / Re: Needing help with Stonesense...
« on: June 30, 2010, 10:11:23 pm »
It keeps blinking at the "connecting to DF" screen... for like, ten minutes straight.

14
DF General Discussion / Needing help with Stonesense...
« on: June 30, 2010, 09:46:15 pm »
So I've got my dfg 31 03 folder... I also have my stonesense folder...

Stonesense, how does IT work?!

15
DF General Discussion / Re: What do you listen to while playing?
« on: June 30, 2010, 09:41:43 pm »
Hall of the Mountain King, out of principle

Followed by hard german techno and rock.

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