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Messages - Dowjin

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16
Where do I have to go, and how deep do I have to dig, to find this "carnival" the "sword" and "hell"? :D

17
DF General Discussion / DFG 31 08
« on: June 30, 2010, 09:31:08 pm »
So I started up some Dwarf Fortress with the new version... Aaaand mayday's DFG 31 08 seems to lack; color. And general visual appeal. Like a step backwards from DFG 31 03....

Anyone else notice this?

18
I'd be entering way late, and with "DFG 31 03", but if I find a an experienced team-mate can this Noobie play?

19
DF Dwarf Mode Discussion / Re: Megaproject Greyskull
« on: June 25, 2010, 09:09:19 pm »
Next question, I'm having a problem replicating terrifying biomes in "Create World Now!" how do I get more of them?

20
DF Dwarf Mode Discussion / Re: Megaproject Greyskull
« on: June 25, 2010, 09:02:58 pm »
Redwall with DWARVES?!

True to my masochism I will be embarking in terrifying surroundings, with a river nearby to reroute.

First a water-moat, then a MAGMA MOAT

Obsidian. How far down do I have to go to find some?

21
DF Dwarf Mode Discussion / Megaproject Greyskull
« on: June 25, 2010, 08:51:10 pm »
So to solve a few of my engineering handicaps (as I'm a newbie and the last time I made a chamber for my mechanic Dorf "mad scientists" to play in they flooded the fort with their GENIUS and a ton of water) I'm going to build UP this time.

Down will be reserved for mining, trap networks, and magma operations.

I wanted something iconic to build, I'm sufficiently drunk, and have 32 ounces to go, so I'm imagining castle Greyskull.

Advice?

22
DF Dwarf Mode Discussion / Re: Need help with a bug
« on: June 22, 2010, 11:25:21 pm »
I can't replicate the bug, I thought it might have been me custom naming everything, but after re-embarking now it works fine.

Wierd~

23
DF Dwarf Mode Discussion / Re: Need help with a bug
« on: June 22, 2010, 11:19:53 pm »
I was marvelling at the efficiency of it all, until I remembered I need a chief medical dwarf to survive :(

Its DF 31 03 with mayday

24
DF Dwarf Mode Discussion / Re: Need help with a bug
« on: June 22, 2010, 11:02:57 pm »
Found the bug forum, lol, getting registered there...

The nobles menu comes up, but its just, blank. No positions to pick from, niether are there any dwarves to choose for them. Just blank

25
DF Dwarf Mode Discussion / Need help with a bug
« on: June 22, 2010, 10:22:13 pm »
Anyone know what would cause my list of nobles to just, not exist?

26
DF Dwarf Mode Discussion / Re: Too much Fun in spring! HALP
« on: June 21, 2010, 07:30:46 pm »
I hope not :( That would be a little too much for my next Terrifying embarkment.

27
DF Dwarf Mode Discussion / Re: Too much Fun in spring! HALP
« on: June 21, 2010, 07:11:00 pm »
Not an intentional rip-off at least, I didn't figure out how Boatmurdered things were getting until it was too late :(

28
DF Dwarf Mode Discussion / Re: Too much Fun in spring! HALP
« on: June 21, 2010, 06:53:42 pm »
The ditch was nearly complete, and my dwarves were giving a collective sigh of relief, when the clop of hooves on stone gave them a startling realization.

They'd previously dug an escape tunnel.

The dwarf mining the ditch gave a final swing of his pick, and demolished the last ramp. Wiping the sweat from his brows, he turned to see what everyone else was gaping at.

Three Zombie Deer approaching from the gloom before them, and a pit at their back.

The Deer charge, knocking two hammerdwarves and a wrestler into the pit. The remaining three, picks in hand, gave a curageous yell and leapt to the defence of their bretheren.

They were promptly smited, their faces crushed to a pulp under hoof.

The dwarves in the pit scramble up the wall between them and their Clan, but fall just short, without a ramp to climb up.

Wardogs strain against their chains to get at the nearby intruders, but the Deer were just out of reach!

The Zombie Deer lunge at the dwarves beneath them, and the remainder of the Embarkment gets thrashed against the channel's walls, the Zombie's dinner left broken and trampled as twilight falls on a haunted Mountainholm.

So ends Earthenlion, and The Snarling Sky-Page.

29
DF Dwarf Mode Discussion / Re: Too much Fun in spring! HALP
« on: June 21, 2010, 04:29:33 pm »
The Deer are watching... Always watching... Always waiting...

Can't sleep, Deer will eat me...

SpacemanSpiff

Can they break Floodgates? What I've mined out already accomodated doors, which would leave my industry level and residential level vulnerable...

Rear exit to surface complete. Building dry moats. Isolating self from the surface. Hopefully I can complete this before the next THREE zombie deer that just walked in make it to camp.

30
DF Dwarf Mode Discussion / Re: Too much Fun in spring! HALP
« on: June 21, 2010, 04:09:06 pm »
The zombie deer will have to wait, after utterly destroying the skeletal deer, the entire fort retires to their bedrooms for much needed rest.

Advice?

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