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Messages - Dowjin

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31
DF Dwarf Mode Discussion / Re: Too much Fun in spring! HALP
« on: June 21, 2010, 04:03:40 pm »
Militia Commander designated, my Mason was made captain of the squad with all the dwarfs under her.

HOO BOY even drowsy and rattled with fear, Mason Erib Asobital sets to breaking the Deer's limbs with extreme prejudice.

All my other dwarves scamper for weapons! 2 warhammers, 3 picks, and one wrestler ready themselves.

Things are turning around!

Contemplating the merits of hunting down the 2 Zombie Deer...

32
DF Dwarf Mode Discussion / Re: Too much Fun in spring! HALP
« on: June 21, 2010, 03:54:40 pm »
Dwarves are still panicking...

The War Dogs have slain two of the three Skeletal deer, Huzzah!

The remaining deer has all of its limbs injured, its demise is only a matter of time, however, both War Dogs are suffering from injured legs and, specifically, toes...

The deer keeps breaking free from their Right Eye Tooth, which makes my guardians mutant War Dogs, but I'm not complaining...

Right as victory seems within the dwarves' reach, two zombie deer have wandered in from the lower left. If they come any closer, this fort is done for.

:(

TomiTapio

I brought along 2 warhammers, actually, it seemed more dwarfy.

I will attempt your stratagem! Will be back with results.

33
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 21, 2010, 03:38:49 pm »
Getting raided by Skeletal Deer one month after embarking.

Even three more days, and my compound would have been secure. ;.;

34
DF Dwarf Mode Discussion / Re: Too much Fun in spring! HALP
« on: June 21, 2010, 03:31:01 pm »
Attempting to dig auxillary fort at the rear of the map...

Miners protest adamantly, by running in circles screaming...

Wardogs are sustaining heavy wounds...

;.;

How do I force my dwarves into action?!

35
DF Dwarf Mode Discussion / Re: Blasted elf traders. GO AWAY!
« on: June 21, 2010, 03:04:39 pm »
A lever of angry bears is something I'll have to remember XD

Do the elves come from the same part of the map all the time? If so, fortify a quick route to an underground trade depot so they can slip into your fort as soon as they arrive. :D

36
DF Dwarf Mode Discussion / Too much Fun in spring! HALP
« on: June 21, 2010, 02:58:56 pm »
Okay, so MAYBE convincing my fellow dwarves to make camp in a Terrifying embark zone was a tactical flaw, but there's a wealth of gems for the taking and by Armok we will have them!

My situation is as follows;

13th Slate...

Woodcutter cancels Chop Down Trees, interrupted by Skeletal Deer... WHAT?

As I scramble to figure out how to get him to HIT IT BACK WITH HIS AXE- I get more interruptions from the other side of camp. The undead have launched a brilliant pincer manuever, two skeletal deer on each side. Alas, my walls and doors are only half complete at this stage, so they trample freely through my camp.

Woodcutter Kogan Uzasmel gets knocked back into a large pond, but in an inspiring feat of heroism, drags the skeletal deer down with him, both tumble in, trapped beneath a full block of water.

Kogan drowns, leaving one Skeletal Deer trapped in the muck. Muck that will certainly dry by Summer... But we have more pressing concerns...

14th Slate...

The remaining left-flank deer chases Tulon, my expedition leader, whom wisely sprints by my two chained war dogs. Said war dogs also draw the aggro of the other two skeletal deer chasing my remaining dwarves back into their cave.

We are now in a pitched battle. My war dogs are fighting valiantly, but the Deer do not seem to die!

My dwarves are cancelling their tasks and seem to want for nothing other than running in circles whilst screaming...

What do I do?!

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