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Messages - Astral

Pages: 1 ... 78 79 [80] 81 82 ... 119
1186
Other Games / Re: Hell: After the End (HATEmoo)
« on: August 18, 2011, 07:31:36 am »
Doublepost/bump, but I see what people meant by wanting some form of training montage for your first round of gym IP. Twenty to thirty minutes for that is a pain in the ass after having done it twice.

Also, is there any way to mark all messages as read without actually having to cycle through ~8000 reports after subscribing?

1187
And i would really like to see some of those wierder mechanics at work, i feel they would be very hard to master properly, but i guess that's why LoL is liked by many, it's very easy to learn and play well (don't go derp and you are all set) while Dota requires some more practice, also some aspects of it i don't quite like (denying for one).

Also the lower entry level for LoL means more retards, like in the game i am playing right now.

As someone who played DotA in its prime for a good six years, I'll tell you there's a bit higher skill cap for DotA than League when taking into account the number of things you can do in terms of influencing the early game. Creep pulling, jungling (which is a bit harder than it is in League), denying, creep blocking; they are all small parts of the game that can have a pretty big impact if not done properly.

It doesn't have much of a lower entry level though. There were still just as many retards in DotA as there were in League. More things to do stops no one, and since this is carrying the name of a popular game I have no doubt that it will end up having similar rage/noob/dumbass issues.

1188
Other Games / Re: Games about the Irish revolution
« on: August 17, 2011, 12:50:36 pm »
One that consists of kidnapping people, loading their vans up with explosives and telling them if they don't drive it into the nearby british checkpoint that you'll torture their wife and children to death?
I never said it would be a good/mainstream game.

1189
Other Games / Re: Deckeon : A Shadowrun 3rd Edition MUD/MUSH
« on: August 17, 2011, 12:49:00 pm »
This looks interesting, and I may try it once I get bored of HATEMOO. The main off putting thing is the roleplay element; aside from playing a character in a way that I wouldn't normally act in real life, roleplay has little to no interest to me.

1190
Other Games / Re: Games about the Irish revolution
« on: August 17, 2011, 12:44:57 pm »
I can already imagine an Irish Guerrilla game similar to LCS...

1191
Kog'Maw is also a good counter to Akali's shroud, since his ultimate's AoE is enough to cover the whole thing and it will reveal her after it hits (assuming she's dumb or desperate enough to sit in there while it fires). Not to mention his range gives him a great advantage over Akali, especially in the laning phase.

On another note, I've recently played with Lux and Morgana for the first time (yay free hero rotation). I did extremely well with both of them, building them fairly similarly. My second game with Lux was straight up retarded, with me hitting my AoE on most of their team, then lasering 2-4 as they ran away in a straight line, clumped up quite nicely.

1192
Other Games / Re: Hell: After the End (HATEmoo)
« on: August 17, 2011, 12:38:55 pm »
I thought DILZ were supposed to be the good guys ...
What do you mean? Good is relative. Unbeknownst to me at the time I was getting targeted for a different reason entirely (that I personally didn't realize).

On another note, started an alt and have been ganked twice by people for no apparent reason.

1193
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 17, 2011, 11:12:22 am »
Where is the A* pathing found in? I'm looking at it as an example for something I need to do in a class, and the fact that its a game I enjoy immensely makes it a better example (especially since it works).

map.cpp, line 982: std::vector<point> map::route.  Note the enum astar_list at the top of this file, used to keep track of the A* status of the points in the map.
Thanks! I was looking in the npcmove.cpp

1194
Other Games / Re: How did you last *own*?
« on: August 17, 2011, 09:42:57 am »
Soldner was so awesome and buggy at the same time. It had one of the most poorly optimized netcode I have ever seen which was unfortunate because the single player was an unplayable mess. All of that having been said, I probably still sunk 60+ hours into it. It had destructible enviroments, true stealth and great vehicle combat ahead of the competition. Here in the States it was virtually unknown.

Another JoWood game, unfortunately. Seems to be par for them.

21-1-5 as Twitch after my friends told me how useless he is and how much they hate him.

1195
Other Games / Re: Dota 2
« on: August 17, 2011, 09:19:04 am »
This game... part of me wants because I wasted a good six years of my life honing my skills on it, as well as Valve having a backing behind it, but...

1196
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 17, 2011, 07:40:47 am »
Where is the A* pathing found in? I'm looking at it as an example for something I need to do in a class, and the fact that its a game I enjoy immensely makes it a better example (especially since it works).

1197
Other Games / Re: Hell: After the End (HATEmoo)
« on: August 16, 2011, 07:58:30 am »
Started a new character via the account system... Damn a combat oriented one is so much easier to start out with. Plus knowing what to do helps. And infinite grind IP. And the ability to use all 330 of my gym IP to start.

Although it did take a good 20 minutes to use all that gym IP, but still.

1198
I really want to play Skarner, but not so much that I would buy him outright. Guess I'll wait another week and hope that I'll have 6300 by the time I get a few test drives on him. Halfway there~

1199
Other Games / Re: Hell: After the End (HATEmoo)
« on: August 15, 2011, 09:40:47 am »
Why is it so goddamn fun to shove an orphan down the stairs at the orphanage?
For the same reason it's fun to do multitudes of things in Dwarf Fortress: All of us are closet homocidal maniacs who just want to watch the world burn. And kick an orphan from time to time.

1200
That's interesting. Nasus has a 1.03 W/L ratio; here was me thinking he was overpowered as fuck. I've won practically every single game as him, and regularily get stats like 20/3/9 k/d/a.

Maybe this is because he was only recently buffed and he isn't that popular?

Nasus isn't one of those "instantly go around raping people" champions like Gangplank and Akali. He takes time to build up and is extremely reliant on a good early game farm to build up his Q; without that he's fairly negligible damage wise and if they build pure tank then they're doing something wrong. Sure, he snowballs better than most heroes, but there are carries who carry better, tanks that tank better and tanky dps that do both better, just in general.

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