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Messages - Astral

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406
Some of the better options include other carries. Medusa is decent with Split Shot, Sven can cleave through a bunch of clones at once, any melee carry with a Battlefury (Phantom Assassin especially).

The best way to stop a Phantom Lancer is to not let him farm in the first place, though. He's heavily item dependent and very squishy until he gets a heart.

407
Other Games / Re: Heroes of Might and Magic 7
« on: August 20, 2014, 03:38:55 am »
How does six factions condense into three kingdoms? Or what did you mean?

Heroes of Might and Magic 7 is a sequel to an earlier game in the series gameplay wise.

Just like what Romance of the Three Kingdoms does.
From what I understand, they also bombed on their last game, making it more akin to a Facebook game rather than something with the strategy and depth of its predecessors... so despite my previous comments on wanting nothing to do with another $50-$60 cash in, I really wouldn't want to see something like that happen to Heroes of Might and Magic.

I hadn't though of RotTK in a while, and moments later I find myself reinstalling a copy.

408
Playing as Skywrath when there's a Pugna in the game is infuriating. Unless you're higher level somehow and buy a blademail.

Then this happens: https://www.youtube.com/watch?v=i6LlH_i89tY
PUUUUUUUUUGNNNNNAAAAAAAA...

That made me giggle more than a bit.

409
Other Games / Re: Heroes of Might and Magic 7
« on: August 18, 2014, 05:24:49 am »
I'll stick to HoMM 3. Rebranding it "Might and Magic: Heroes" and the uPlay bullshit left a bad taste in my mouth from 6, and I didn't feel like the campaign was all that great.

Not gonna bother on this one.

410
After many Ability Draft games, I finally got a first pick, with a ranged agility, and Chemical Rage.

Veno wouldn't be my first choice for a ranged agility carry, but with Chemical Rage, Visage's Attack Speed steal buff, Bloodseeker's damage increase and Hex, I had a .33 attack speed with ~300-400 damage per hit in short order, along with a reliable disable. Combined with a Sange/Yasha and MKB I was having a lot of fun. The other team, not so much.

411
Life Advice / Re: The Generic Computer Advice Thread
« on: August 15, 2014, 05:24:36 pm »
I remember a friend saying nice things about SlySoft, using their non-freeware products such as Game Jackal, and it did very well installing Warcraft 3. It's like what Daemon Tools Lite should have been in the first place.

I tried taking a look at Microsoft's own Virtual CD Panel, which according to their website works on Windows 7, but I couldn't get it to work.

412
Other Games / Re: Your Hidden Steam Games, The Category of Shame
« on: August 15, 2014, 04:37:56 pm »
After finding out about this functionality, The Bureau: XCOM Declassified first made it to this list, a game that shit on the XCOM franchise with a Mass Effect style cover based shooter ripoff. Wonky controls, moronic AI that was useless without you telling it what to do, and a storyline that was more generic than most.

Deus Ex: Invisible War, which was received in a bundle, and showed off the series' low point with a more or less generic first person shooter, taking away the open world and multiple choice feel of the original game.

Fate of the World, which I could never get to run more than once, and haven't bothered trying after that.

From Dust, which I played through once, and have no urge to play through again, partially due to the uPlay crap that has to install to make it work.

Ghost Master, which I thought was going to be a good remake of the Haunting Starring Polterguy game on the Sega Genesis, but somehow falls flat as a fun game.

Infestation: Survival Stories, for obvious reasons. A shitty game from the start, and it still hadn't gotten any better. Freemium to the max, if you die your respawn timer can be bought out, and all the best items are behind a pay wall, making it a superb example of Bribing Your Way to Victory.

Krater, which was fun in a futuristic Diablo-esque top down action-RPG sort of way, but the problems I had with it were shallow gameplay and little things that never seemed to smooth out with the rare patches.

Mount & Blade: With Fire and Sword, which lacked the large modder support and never really felt as balanced or fun as Warband.

Orion: Dino Horde, which was fun for about an hour, and then just became more of the same thing with a little bit of difference in a persistent skill tree. I got it for less than a dollar, so not much wasted there.

Solar 2, another game from a bundle, which had some interesting concepts but never really delivered on them. The only point in that game is to get to a black hole and devour the universe, which then restarts.

Supreme Commander 2, which didn't feel as good as the first one. Not much more to say about it.

Universe Sandbox, a fun physics tool to screw around in for a bit, but it's exactly what it says on the tin: a sandbox, with no goal other than to play with different possibilities in a gravity simulator, and was never updated more than a few times.

413
Either one is situational, but Shadow Blade is like an "I win" button for public games, as people rarely tend to get invisibility detection unless you become a major problem, or have a champion that relies on it to do anything at all (See: Broodmother). The part that makes it better is that it gives stats that make it better for outright attacking, can be used offensively or defensively (without the 3 second cooldown after taking damage from an enemy champion), and works while channeling.

Blink Dagger is more offensively oriented, being cheaper by 950 gold (but unable to be bought in parts), and better at surprising people. It also has the advantage of being able to get to otherwise unreachable areas (I was surprised that they re-enabled it for Pudge, because there are a lot of areas that he can hook you into that are inescapable). But as noted before, if you're caught, it has little chance of being able to get you out of it unless you're significantly faster than the enemy, or good at juking. The no mana cost is a huge plus, too, as well as having half the cooldown of Shadow Blade.

I tend toward Shadow Blade too as it is, unless playing someone like Enigma or Pudge. The attack stats benefit carries like Drow or Legionaire much more than they would others, and I tend to play carries. Even Witchdoctor is better oriented to use Shadow Blade, as he can more or less freely cast his ultimate and become invisible at the same time, while maintaining an ability to escape or initiate as needed.

414
Which is odd, because it negates a good chunk of the damage that tower shots do, making early diving that much easier.

I guess most people who get it are junglers (and as I've mentioned before, I generally tend to think that junglers are completely fucking useless), and occasionally tanky melee get it in lane but then just use it to stay in lane longer.

I find it good for Slark, as it keeps him alive longer to get to 6, and makes it much easier to just leap under a tower to kill someone, and possibly Antimage, since he needs the defensive stats, but I can't find too many others who it's useful for, and mostly see it as a situational item. It won't save you from getting stomped in lane that much, because you'll be losing more useful mid game items for the investment, and late game 40 damage block isn't that much.

415
Vanguard would be a great item if you could disassemble it
Its usefulness would increase somewhat, since you could assemble the components into various other items (Heart, Bloodstone, etc), but the reason it ends up so cheap and gives a comparatively large bonus is because it's an early game item. I'm sure there's some reasoning as to why Vanguard has remained largely unchanged except for minor tweaks over the years.

416
Life Advice / Re: The Generic Computer Advice Thread
« on: August 13, 2014, 11:38:00 pm »
What are people using to mount ISO files these days? I'm mainly looking to reinstall Warcraft 3 and the expansion using my (legitimate) ISO files and CD keys that I have had for years, mainly for the feeling of nostalgia and trying to recall details of things from old maps for use in the new Source 2 engine via DotA 2.

I previously used Daemon Tools Lite, but from what I hear they are plagued with malware, adware and spyware on install, so I'm loathe to install it on my month fresh computer after a reformat.

417
Sierra being resurrected just feels like a way to cash in on nostalgia. I somehow doubt it's going to be much more than that, but I am a bit jaded when it comes to these things.

418
Something else that works well if you have a ranged character is Veno's Poison Sting passive, because each tick ends up proccing the Sticky Napalm as well. Hell, Viper's Q, Poison Attack, also works well if you're a melee, since force casting it gives anyone the full range of Viper. Any damage over time ability is vastly stronger with Sticky Napalm, making it one of the most overpowered abilities when used correctly, such as with Axe's Battle Hunger or Warlock's Shadow Word.

419
I find that people are all too eager to jungle in DotA, even when they shouldn't. Unlike League, there is absolutely no reason to require a jungler, and it is best done while coordinating with someone else who knows what they're getting into. I'd rather have a second lane partner than someone who's easy to counter and unlikely to do anything other than sit in jungle for the first twenty minutes of the game, not ganking their lane like they should. Especially in Ability Draft.

The entire point of a jungle is to allow a carry that can outrange the enemy a safe-ish way to farm solo, in the hopes that what farm and experience they get will allow them to start snowballing earlier, while you occasionally gank the enemy and pull creeps to take some of the lane pressure off of them. The problem is, in Ability Draft, it's likely that the enemy has some combination of overpowered spells, so you need to be in the lane to support directly, otherwise you're just hurting the team as a jungle by inaction as much as the guy who is in the "safe" lane solo and feeding.

And in either mode, the jungle forgets to pull creeps to ensure that the carry isn't getting pushed toward the enemy tower by overzealous last hitting, or force denying creeps beyond 50% health, and usually forgets to gank on the excuse of "farming until I get blink dagger" or some other similar issue. Secondary and tertiary excuses include "I'm Lycan, so I have no ganking potential whatsoever," or "They warded half my jungle, so I'm going to sit in the half that isn't warded and be even less useful than I was before."

Aside from the rant, I hope that the Enigma wasn't jungling, because that would be a terrible jungle build.

420
http://arstechnica.com/business/2014/08/comcast-conveniently-forgets-no-fees-promise-until-confronted-by-recording/

I really dislike Comcast, and am glad that I have Verizon (even though I don't agree with their network neutrality policies), but this only deepens my hatred for them.

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