Getting a bit off topic but still related to this release, I was going ahead and testing the assassination of the CCS Bosses. The Bar and Grill one was really easy, my sleeper got me past the guards and I stealthed my guy over to the Boss and killed him, no problem at all. So then I moved on to the Fallout Shelter. I had used seduction to get the location, but didn't grab the guy as a sleeper, just got the location and broke off the dating. Because of this, I couldn't get past the door. I didn't test it, but would you need 2 stealth guys to be able to get past the entrance undetected? There's always 2 door guards, so if you stabbed one of them, the other would see and you'd go to alarmed state. Since there's no other entrances, would the only way to assassinate the boss then be to have 2 stealth liberals? In any case, I feel that there should be some secondary way in, like maybe a back entrance with only 1 guard but a high-security door that's tough to open, just so that it's somewhat plausible to do one-man-army assassinations.
I think Fox changed it so you can get past the B&G bouncers without a sleeper; the latter two locations are completely nonpublic, though. As such I know I didn't make a back door, and haven't gotten that far in my playthroughs to check on the new maps.
(Guard/Bouncer positions always have two people in the current coding--unless the alarm's going off already, at which point they're unstaffed.)
I know I've been able to drop lines to generic Conservative encounters and subsequently fade into the shadows. Perhaps leaving the encounter and coming back might leave the lone guard and set up a backstab?
I just realized... even if you backstab the guards, you'd probably set the alarm off before you get to the boss, since people will find the body and set off the alarm after X amount of time. So it seems REALLY implausible to assassinate Bosses anywhere that you don't have Sleepers. Maybe make some change to make it plausible? I like the system, but it seems impossible to do assassinations without Sleepers...
Also, bug that I noticed in this non-SVN version (not sure if fixed yet): Got sleeper for Bar and Grill, attacked it, sleeper gets outed from the attack. Now have no sleeper there. Go into the site with combat squad again, "Go right on through", the door guards acted as if I still had the sleeper active. Weird.