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DF Modding / Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« on: November 24, 2010, 08:19:15 pm »
Just put up a 0.6.7 windows version. This should fix the ghosts/haunting spirit issue. I'm going to wait for a few people to test before I make this the official release next week.

Might this fix the problem with Linux and the game crashing on save after DT changes have been commited?

2
DF Modding / Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« on: November 20, 2010, 06:32:56 pm »
Hey. I have the same problem as him; the game crashes during save time if I use the rapist. I tried several jobs as you suggested, but it crashes with all.

I'm on Ubuntu 10.10, but I'm on a 64bit machine. Also compiled the program from the source.

Yes, we do have the same problem.  I'm also on 64-bit Ubuntu 10.10, and again, I compiled from source.  The only job I set was architecture so one of my dwarfs would design the well I wanted.

3
DF Modding / Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« on: November 20, 2010, 03:56:48 pm »
Where might I begin troubleshooting this issue?

Whenever I commit a change from Dwarf Therapist the next time the game attempts to save it seg faults.  I'm on Linux and compiled DT myself.  It works flawlessly except for this.  The changes I make to professions do take effect in the game, but it renders the game unsavable from that time forward it seems.

4
Olivine doors like like raw green gems.

5
Thank you, but it I had forgotten you don't "drag out" a farm, but chose it's size using kjum keys.

6
Last game I became frustrated when I attempted to build a plot but was repeatedly unable to press enter only a single time.  DF would read every press of the enter key as two presses, and thus I could only build 1 tile plots.  Anyone else had this problem?  Is there a fix I can try?  Thank you.

7
DF Modding / Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« on: November 17, 2010, 10:06:24 pm »
2010-Nov-17 20:05:53.709 INFO   core   Dwarf Therapist "0.6.6" starting normally. [src/dwarftherapist.cpp:100] (setup_logging)
2010-Nov-17 20:05:53.780 INFO   core   Loaded 4 views from disk [src/viewmanager.cpp:126] (reload_views)
2010-Nov-17 20:05:53.797 DEBUG   core   "redrew views in 16ms" [src/viewmanager.cpp:158] (draw_views)
2010-Nov-17 20:05:53.799 DEBUG   core   setting up connections for MainWindow [src/mainwindow.cpp:115] (MainWindow)
2010-Nov-17 20:05:53.800 DEBUG   core   group_by now set to 0 [src/models/dwarfmodel.cpp:435] (set_group_by)
2010-Nov-17 20:05:53.800 DEBUG   core   beginning to read settings [src/dwarftherapist.cpp:122] (read_settings)
2010-Nov-17 20:05:53.800 DEBUG   core   finished reading settings [src/dwarftherapist.cpp:168] (read_settings)
2010-Nov-17 20:05:53.874 DEBUG   core   attempting connection to running DF game [src/mainwindow.cpp:224] (connect_to_df)
2010-Nov-17 20:05:53.877 ERROR   core   No valid memory layouts found in the following directories... () [src/dfinstance.cpp:98] (DFInstance)
2010-Nov-17 20:05:53.907 DEBUG   core   base_addr: 134531376 HEX 804c930 [src/dfinstancelinux.cpp:317] (find_running_copy)
2010-Nov-17 20:05:53.946 DEBUG   core   DF's checksum is "0x884f794d" [src/dfinstancelinux.cpp:321] (find_running_copy)
2010-Nov-17 20:05:53.946 DEBUG   core   DF's checksum is: "0x884f794d" [src/dfinstance.cpp:636] (get_memory_layout)
2010-Nov-17 20:05:53.983 ERROR   core   "unable to identify version from checksum:" "0x884f794d" [src/dfinstance.cpp:672] (get_memory_layout)

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I was wondering if there are any plans to improve the dwarf management options built into the game?  As it stands managing 200 dwarfs without a tool/hack like dwarf therapist is near impossible.  I would consider this a top priority as it's one of the most basic elements of the game, and currently one of the most difficult to use IMHO.

Using Linux I've never tried dwarf therapist.  I don't know how to make it work on Linux; if anyone has instructions they can post or link to I would appreciate it.  Admittedly I haven't had much desire to even try it, as I read it causes bugs and will often crash the game.  What is the current state of dwarf therapist on Linux?

I think it would be great if the game used SQLite (for example) to output some of the most frequently hacked game data.  Every few game cycles DF could sync the internal game state and the database.  The database would be comparatively slow I think, but not noticeably slow; a typical query usually takes a few milliseconds at most.  This would provide a robust and easy way for external tools to alter the game state.  As a novice programmer, I expect it would require a single global connection to the database and then a single query every few seconds to sync up any changes.  Being a transactional database there's no need to worry about data corruption when multiple sources try to edit the same data.  SQLite focuses on being lightweight (who would have guessed?) and easy to use; it's in the public domain, it's free, and there's no license to worry about, so no need to expose the source code.  Of course, Toady probably knows all this already.

EDIT:  To the mods: perhaps this topic should be moved to a more appropriate forum?

9
DF Dwarf Mode Discussion / Re: Unusually low FPS for a fresh embark?
« on: August 13, 2010, 05:09:22 pm »
I play on Linux so I've given up on most of the utilities out there.

On a side note it would be awesome if Toady ever creates an API of sorts which will allow interfacing to the game without memory hacks.

10
DF Dwarf Mode Discussion / Unusually low FPS for a fresh embark?
« on: August 13, 2010, 05:01:21 pm »
I can usually get at least 200 FPS (which is my cap, 2.4 ghz processor) when doing a fresh embark, but my most recent embark will not go above 50 FPS.  What could cause this certain embark to be so much slower?  There doesn't appear to be anything special going on, but I haven't seen the caverns or what's happening below.  (A dead magma man did show up on the creatures list before I had scouted the caverns and found lava.)  Also, this was the first embark where I actually inspected the world history in legends mode before starting, might this have anything to do with the unusually low frame rate?

11
DF Gameplay Questions / Re: refusal to dump
« on: August 01, 2010, 01:16:36 am »
I had a problem where I wanted to dump just a few stones to clear a spot for a workshop, but the 20 idlers would no do it.  It turns those rocks were assigned to a large roof which was yet to be constructed.  I guess if an item is assigned to a pending job it can't be dumped.

12
DF Dwarf Mode Discussion / Re: Tantrum spiral?
« on: July 02, 2010, 08:51:48 pm »
Ah, the grand dinning hall, all is well.

13
This is my first post:  After admiring DF from afar for so long I finally learned to play, and it wasn't too difficult to learn enough to begin enjoying myself.  There's lots I don't know, but I know enough to have fun for the first year or two and then try again with new tips I have learned.

My main difficulty right now is the clunky interface for managing Dwarf labor preferences.  I'm using version 0.31.08.  The best I can come up with is to visit the unit list and pick one of the Dwarfs with no job at random, figuring if they have no job now, they probably need something additional to do.  I also try to give a custom name to any Dwarf I do manage closely so I can tell which Dwarfs I've reviewed and which I haven't quickly.  With all this, there is still a lot of key pressing going on, and I've come to hate the arrival of migrants as it means I have to spend the next 5 minutes reviewing their jobs and stats.

How can I better manage my labor preferences?

I'm using Linux so many of the hacks/utilities are not available.  Also, much of what I read has been from posts that are months and years old, and I never know how accurate they are in light of recent changes.

Thanks.

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