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DF Dwarf Mode Discussion / Re: dust troubles
« on: March 06, 2011, 06:39:12 pm »
Oh. Well, that's no !!fun!! :p
March 6, 2024: Dwarf Fortress 50.12 has been released.
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(*) Stopped the game from treating every tool like a container for stockpiles/adv mode
(*) Stopped hive product collection from removing hive building tag
(*) Stopped birds from claiming multiple nest boxes when a nest box is deconstructed
(*) Made pastured animals spread out more during grazing and allowed pets to be grazed
(*) Fixed situation where some stockpiled items were not available to jobs (lye, etc.)
(*) Made llama/alpacas get sheared properly
(*) Stopped masons from using clay
(*) Made potters apply their skill to statues etc. properly
(*) Added a clay category to stone stockpiles and cut some inorganics out
(*) Added wax to food stockpiles pressed material category
(*) Added wax goods option to finished goods pile
(*) Made empty pots go to the furniture pile
(*) Made pots available for brewing
(*) Stopped pet/tame vermin from spawning many copies
(*) Made pen/pasture interface give status of animals (caged, etc.)
(*) Sheep text lines up with there shearability now
It still doesn't really facilitate the creation of fiction besides providing a potential motivation.Right, and even then it doesn't provide much support for pursuing that motivation and facing appropriate adversity in the process, beyond what the players and GM are going to bring to the table themselves (which means more effort for everyone). For that, you need a game like The Burning Wheel or something.
Something I've always hated in stock fantasy is the concept of "good races" and "evil races", especially when there's no real explanation why.
"Look, a band of unarmed sleeping goblins! We outnumber them for now, let us slay them pitilessly in the name of all that is good!"
Fantasy as a literature genre IS broken. When a genre called goddamn 'fantasy' is one of the most formulaic ones available, it must be.