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Messages - Marshall Burns

Pages: 1 ... 8 9 [10] 11 12 ... 20
136
DF Dwarf Mode Discussion / Re: dust troubles
« on: March 06, 2011, 06:39:12 pm »
Oh. Well, that's no !!fun!! :p

137
It doesn't surprise me, really. I've thwarted every kobold thief that has ever shown up at any of my forts. They need to be better thieves. The buzzards and macaques are better at stealing than kobolds are.

138
DF Dwarf Mode Discussion / Re: dust troubles
« on: March 06, 2011, 06:36:32 pm »
The "frozen" thing is just an artifact of how material templates work. It's just made of a material that's solid at room temperature; it hasn't been frozen by any special means.

And it's still dangerous. Designate the whole area as a restricted traffic area so people won't walk on it so much.

Flooding can be used with mixed results; it's hard to get rid of it completely, but you can force some of it down a drain or onto the walls where people won't touch it.

139
DF Gameplay Questions / Re: Dead dwarves' possessions?
« on: March 06, 2011, 06:29:00 pm »
I haven't quite figured this out; sometimes a dwarf will continue to own their items after death, and sometimes they won't. If you loo(k) at the item and view its description, it should tell you if anyone owns it. If so, then there's not much you can do. You can head off the problem by building and assigning tombs ahead of time, and putting cabinets in the tombs. I've noticed dwarves storing dead folks' items for them this way. But you have to assign the tomb before the guy dies.

140
Rock bars = NON-ALLOY metal bars. When they ask for rock bars, they won't accept steel, bronze, brass, etc.

141
DF Announcements / Re: Dwarf Fortress 0.31.20 Released
« on: March 06, 2011, 04:26:24 pm »
   (*) Stopped the game from treating every tool like a container for stockpiles/adv mode
   (*) Stopped hive product collection from removing hive building tag
   (*) Stopped birds from claiming multiple nest boxes when a nest box is deconstructed
   (*) Made pastured animals spread out more during grazing and allowed pets to be grazed
   (*) Fixed situation where some stockpiled items were not available to jobs (lye, etc.)
   (*) Made llama/alpacas get sheared properly
   (*) Stopped masons from using clay
   (*) Made potters apply their skill to statues etc. properly
   (*) Added a clay category to stone stockpiles and cut some inorganics out
   (*) Added wax to food stockpiles pressed material category
   (*) Added wax goods option to finished goods pile
   (*) Made empty pots go to the furniture pile
   (*) Made pots available for brewing
   (*) Stopped pet/tame vermin from spawning many copies
   (*) Made pen/pasture interface give status of animals (caged, etc.)
   (*) Sheep text lines up with there shearability now

My prayers is answered. These were all of my biggest annoyances in .19.

142
DF General Discussion / Re: What you DONT want in DF?
« on: March 05, 2011, 08:16:09 pm »
Thank you, Cruxador. (AND GET OUT OF MY BRAIN!!!!! Damn psychics.)

It still doesn't really facilitate the creation of fiction besides providing a potential motivation.
Right, and even then it doesn't provide much support for pursuing that motivation and facing appropriate adversity in the process, beyond what the players and GM are going to bring to the table themselves (which means more effort for everyone). For that, you need a game like The Burning Wheel or something.

Don't get me wrong, folks! D&D is hella fun. There's just things it's not good for.

143
I've got a theory that there are three triggers -- population, created wealth, and exported wealth -- and that you have to hit at least two of them for the sieges to start.

144
DF Gameplay Questions / Re: Wild FPS swings?
« on: March 05, 2011, 08:04:58 pm »
Nope, mine's a brand new fort. It's a mystery.

145
Something I've always hated in stock fantasy is the concept of "good races" and "evil races", especially when there's no real explanation why.

"Look, a band of unarmed sleeping goblins! We outnumber them for now, let us slay them pitilessly in the name of all that is good!"

Quoted for truth. At least Tolkien's orcs were cruel and brutal because they were debased and tortured until all they knew was cruelty and brutality.

146
DF Gameplay Questions / Re: Wild FPS swings?
« on: March 04, 2011, 07:37:07 pm »
Doesn't explain why it happens to me, though. I haven't had any deaths at all.

147
Wait, what? That hasn't worked for me.

148
DF Gameplay Questions / Re: Civilizations and other ?s
« on: March 04, 2011, 07:07:47 pm »
Huh. That is pressure. I didn't think that would happen. But I've never had a volcano either, so that might have something to do with it.

149
Fantasy as a literature genre IS broken. When a genre called goddamn 'fantasy' is one of the most formulaic ones available, it  must be.

My Gawd, yes. This is the main reason I love Stephen King's The Dark Tower, even though the quality drops sharply after the first book: it's something different, at last. I'm in the process of trying to fix this on the RPG front with a couple of my games-in-design as well, so it's very encouraging to hear somebody else voice my thoughts like that. Thanks, Cotes!

150
Nope, it'll deconstruct automatically.

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