166
DF Gameplay Questions / Re: Massive supply of wood, and Aquafer problem.
« on: February 25, 2011, 06:40:20 pm »
Man, I wish I had too much wood. All of mine goes to make charcoal, and I never seem to have enough charcoal.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Now that mineral abundance is being toned down for good, perhaps it's time to add the option to make weapons with wooden handles in vanilla, trading off with an increased chance of them breaking?
I have given some though to tornadoes/hurricanes. Ultimately I support the idea, you should be warned if your going into a hurricane or tornado prone area. And before a tornado arrives you should get an early warning which pauses the game and states "The weathers getting bad" or something like that. And then after a while (Short enough to be fun, long enough to give you time) a mobile cloud of Deadly Dust type cloud, possibly with a random name, comes out of the edge of the map and moves in a predictable direction, if it's moving towards your base it isn't going to suddenly go 180 and back to the ocean, but it might keep going 20 degrees and miss your fortress. Might make it to your fort, might miss it by a long shot. You never know until it arrives.
I find it's easier still to just always use up/down stairs when possible. That way if you decide to go further, it's easier.