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DF Dwarf Mode Discussion / Dwarven Minesweeper
« on: September 04, 2011, 10:40:22 pm »
Since I don't want to hijack the thread named [spoilers] Minesweeper, I'll put my idea here. Basically, I'll design and construct a working game of minesweeper within a fort, with its own dwarfy variations. Once completed and test-driven, I'll upload it for other forumgoers to try out.
I'm building it in an existing fort, just because the mass-production capability is already there.
I've got the basic idea down:
A room full of levers. Pulling a lever causes a hatch above it to dispense something.
Warning numbers could be a mix of animals and items of furniture, each designated as a particular number("this lever has X mines next to it"). An alpaca(or alpaca corpse, if it takes that long) might indicate "1" and so on.
The mines themselves could simply dispense magma, but I could include other things. Perhaps a fully-armed goblin prisoner or an untamed aggressive animal. Most likely a goblin, just because it won't die of starvation. More creatively, the entire room could be lined with pressure plates responding to magma, so when one dwarf pulls the wrong lever, not only does he or she die, but the spear traps scattered throughout the high-traffic tunnels activate, the farm area floods, and the magma tap in the break room turns on.
I expect slow going to begin with, since the fort I'm using is running at fairly low FPS and I need an assload of hatches and mechanisms, and I fear my laptop overheating, but if it cools down sufficiently where I am, we should see rapid progress. What this thread is for at this point is just to accumulate design suggestions and ego-stroking.
tl;dr: I'm building dwarven minesweeper. Supply suggestions for design and application.
Progress thus far, will be updated as various stages are completed:
Ordered the construction of a truly staggering quantity of hatches and mechanisms. My "board" is 11x11, and I'll need three mechanisms for each square, not including other related miscellanea. So, a lot of mechanisms.
Excavated everything I'll need to. Still needs some of the holes, but that won't take nearly as long.
I'm building it in an existing fort, just because the mass-production capability is already there.
I've got the basic idea down:
A room full of levers. Pulling a lever causes a hatch above it to dispense something.
Warning numbers could be a mix of animals and items of furniture, each designated as a particular number("this lever has X mines next to it"). An alpaca(or alpaca corpse, if it takes that long) might indicate "1" and so on.
The mines themselves could simply dispense magma, but I could include other things. Perhaps a fully-armed goblin prisoner or an untamed aggressive animal. Most likely a goblin, just because it won't die of starvation. More creatively, the entire room could be lined with pressure plates responding to magma, so when one dwarf pulls the wrong lever, not only does he or she die, but the spear traps scattered throughout the high-traffic tunnels activate, the farm area floods, and the magma tap in the break room turns on.
I expect slow going to begin with, since the fort I'm using is running at fairly low FPS and I need an assload of hatches and mechanisms, and I fear my laptop overheating, but if it cools down sufficiently where I am, we should see rapid progress. What this thread is for at this point is just to accumulate design suggestions and ego-stroking.
tl;dr: I'm building dwarven minesweeper. Supply suggestions for design and application.
Progress thus far, will be updated as various stages are completed:
Ordered the construction of a truly staggering quantity of hatches and mechanisms. My "board" is 11x11, and I'll need three mechanisms for each square, not including other related miscellanea. So, a lot of mechanisms.
Excavated everything I'll need to. Still needs some of the holes, but that won't take nearly as long.