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Messages - Angry Bob

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16
DF Dwarf Mode Discussion / Flame FB Body Parts ‼Science‼
« on: August 23, 2011, 10:00:57 pm »
I see and use the ‼‼ descriptor on Science a lot where it really doesn't apply, but I think this is one of the times it's appropriate to do so.

So a few seasons ago, I encountered Sosmil, a towering humanoid composed of fire. Beware its thirst for warm blood!(or something, doesn't matter now anyway). Sent one dwarf down to kill it, he did so, and died when the beast exploded, as creatures made of flame are wont to do. All of his flammable stuff burns, and generates smoke for quite some time.

Now things get interesting. Sick of having this cloud of smoke down in the third level access tunnel, I order some walls built around the pile of burning stuff. One of the guys standing in the smoke cloud suddenly develops a severe case of being on fire and promptly melts. This same thing starts happening to everyone who hangs out in the area(only the masons, really).

I take a look, and the walls next to the pile are warm, same as if magma were behind them. Okay.

I space the walls away from the pile and finish them up. In the process, someone sets a rock on the pile, and the smoke abruptly stops. This is likely coincidence, as I checked the pile and there were no more burning items in it. I decide to pour some water on it, to see what happens. Nothing. I drop an alpaca on it. The alpaca is sadly not on fire. I deconstruct everything. Sosmil's flames and body parts are still there, the alpaca is unharmed.

So, what's going on here? Was the smoke itself superheated? Did I somehow "put out" the FB's body parts? Has anyone else done testing with flame FB body parts?

tl;dr: Effing flame body parts, how do they work?

17
AWESOME. And my axedwarf is the same way, too! Oh man, I hope she gets married and has a kid. Just the mental image is... hilariously scary.

I'm going to quote something I heard once.

Quote
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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huff pant gasp
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

18
If I recall properly, gorlaks' heads count as their torsos, so their head/torso contains all of the organs that would normally be contained in the torso.

If I'm reading its raws correctly, its head does indeed contain lungs, a heart, guts, and organs, among other things.

19
DF Adventure Mode Discussion / Re: The Underworld
« on: June 25, 2011, 03:13:51 pm »
There are already uncountable clowns, and they don't spawn with names, so even if it did, you wouldn't be able to tell.

Though something like this does need to go in the suggestions forum.

20
Due to so few dwarves existing in this version, I've found that the best way to get steel weapons is to look up mountain titans in legends and hunt them down. Even though the fortresses and their dwarves don't exist, the dwarven corpses and their loot still piles up at the lair of any sufficiently violent mountain titan. With enough kills, you're almost guaranteed a nearly complete set of steel gear.

tl;dr: Always loot mountain titan lairs before or after killing the inhabitant.

21
DF Adventure Mode Discussion / Re: Can you Throw Blood?
« on: June 24, 2011, 12:29:52 pm »
If you have okay wrestling, you can stab someone in the lower body, making their guts pop out. If you then wrestle and pinch the guts, you can sever them. By then, the guy's probably unconscious. If he's not, strangle him until he is and cave in his skull with the guts.

No, really.
As a newbie to DF Adventurer Mode, I aspire to this.  Also: Sigged!  ;D

This is my first sigging. Other than preposterous quantities of magma and booze, what does the celebration ritual entail?

22
DF Adventure Mode Discussion / Re: Can you Throw Blood?
« on: June 17, 2011, 06:00:17 pm »
If you have okay wrestling, you can stab someone in the lower body, making their guts pop out. If you then wrestle and pinch the guts, you can sever them. By then, the guy's probably unconscious. If he's not, strangle him until he is and cave in his skull with the guts.

No, really.

23
DF Adventure Mode Discussion / Re: Can you Throw Blood?
« on: June 16, 2011, 10:36:34 pm »
You might want to wrestle all of their armor and clothes off first so that they're directly exposed to the stuff.

24
I have killed every elf caravan that has come to my map in the 10 years my fort has existed. In fact, all of my older military are labeled "He is an enemy of the Hare of Leaves(or whatever the elf civ I'm trading with is called)" because of this. I have not seen a single hostile elf. In fact, Girlinhat appears to be correct in the each year, they send more stuff, provided your fortress wealth continues to increase.

Elf 1: Dude, we sent a caravan with a bunch of cloth and plants and stuff to those dwarves. None of it came back. Not even the traders. They must have bought like, everything.
Elf 2: I know, right, man? Let's send even more next year.

25
So I've decided to try my hand at genocide. I'm doing this by flailing peasants with some guy's guts that I've been carrying around since I first decided to kill everything.

26
Or you could just take your adventurer to a hospital(a retired fort made only for curing and healing old wounds.) made for this issue and let the good doctors work on your wounds.
having an adventurer train in the arts of medical(this can only be done through the guide of some other assign head doctor and can't assign the adventurer as a head doctor due to some mess up noble issues.) could help out allot for if a doctor isn't near by.

You can retire forts now?

27
DF Adventure Mode Discussion / Re: Draw your adventures
« on: June 12, 2011, 08:00:16 pm »
Shook needs to make an illustrated guide to the new adventurer mode infection remedy.

28
DF Adventure Mode Discussion / Re: Infections in the new version
« on: June 12, 2011, 07:12:04 pm »
If we have ‼Success‼, then the OP and title should be updated to mention that you have a solution. Infections are really a bane to adventurers, and a widely-known solution would be pretty great. Even Especially if that solution is biting off your old adventurer's extremities.

29
DF Adventure Mode Discussion / Re: Infections in the new version
« on: June 12, 2011, 06:28:41 pm »
Currently on my way to my old guy with my new guy(or girl, I think I'm female now. Not that gender matters in this game. Especially not when This character only exists to bite off my old characters fingers).

I'll report back soon.

Okay, it's going to be annoying looking for him in all these houses. Will he still have the title Elite Wrestler or whatever? Or will his name actually be visible initially since hes not some random peasant?
Will I draw him out if I start massacring the entire village? I'll get owned then, but at least I'd thin out the population.

The problem with this approach is the possibility of a random lethal crit to Retired McMurderbeard's head. Unlikely, but since you won't be looking at their names, it's entirely conceivable that you kill him and not realize until you come back later and don't find him. Since it's your game, though, it's ultimately your call.

I'll try something like it.

30
DF Adventure Mode Discussion / Re: Infections in the new version
« on: June 12, 2011, 03:15:33 pm »
I recommend maxing out biting and wrestling.

For the mental image if nothing else.

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