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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Adventure Mode Discussion / Re: Really Basic Adventuring Questions
« on: April 02, 2007, 12:00:00 pm »DF Adventure Mode Discussion / Re: Best weapon for undead hunting
« on: July 07, 2007, 09:29:00 am »quote:
Trying to fight undead with whips or pikes/spears seems to be almost suicidal.
I don't know about this, I had a blast lopping off zombie arms, legs, and heads with my whip. maybe it doesn't kill them as quickly as other weapons, but definitely not suicidal.
DF Adventure Mode Discussion / Re: Giant Cave Spiders
« on: July 02, 2007, 10:47:00 am »DF Dwarf Mode Discussion / Re: Bomb trap
« on: November 07, 2007, 10:22:00 am »DF Dwarf Mode Discussion / Re: how to let the moat cross the chasm and the cave river?
« on: June 07, 2007, 10:36:00 am »DF Dwarf Mode Discussion / Re: Your largest fortress.
« on: June 14, 2007, 10:01:00 am »DF Dwarf Mode Discussion / Re: Your largest fortress.
« on: June 06, 2007, 10:29:00 am »DF Dwarf Mode Discussion / Re: Population cap
« on: June 08, 2007, 11:34:00 am »
quote:?? the file with the pop cap is init.txt in the DF/data/init folder. It should be between Temperature/Weather and Varied ground tiles. like this:
.ini
code:
[TEMPERATURE:NO]
[WEATHER:NO]You can set the maximum population of your
fortress here. Keep in mind that your
population must exceed 80 to get a king and
100 to obtain the current game features.[POPULATION_CAP:30]
If you don't like the ,.`' ground, try
setting this to NO. The ground will turn
into periods only.[VARIED_GROUND_TILES:NO]
[ June 08, 2007: Message edited by: Tubal_Cain ]
[ June 08, 2007: Message edited by: Tubal_Cain ]
DF Dwarf Mode Discussion / Re: My fortress!
« on: May 23, 2007, 11:08:00 am »DF Dwarf Mode Discussion / Re: How big should bedrooms be?
« on: June 18, 2007, 12:27:00 pm »code:______________________
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_MAIN HALL__MAIN HALL_
_______________________ = floor
W = Workshop
= = Output stockpile
[ June 18, 2007: Message edited by: Tubal_Cain ]
DF Dwarf Mode Discussion / Floodgates
« on: April 07, 2007, 09:45:00 am »code:
#####
###.....~
...X__X~~
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so the first flood gate opened and that was fine, I opened the second and the whole place flooded to the north, is it becuase of the one open square north of the floodgate?
[ April 07, 2007: Message edited by: Tubal_Cain ]
[ April 07, 2007: Message edited by: Tubal_Cain ]
DF Dwarf Mode Discussion / Re: Forehead-smacking moments
« on: April 04, 2007, 09:36:00 am »"What is that man doing mommy?. Oh he's just taking apart the bridge honey. You mean the one we are walking on?. Why Yes I suppo.. Grurgle grugrle grurgle...."