From Wiki.
Adventure Talent:
New Skill: Shapeshifting Mastery.
New Collection Journals: Hunting and Transformation.
Shadow Mission Adjustments:
New Shadow Missions: Protect Abb Neagh Convoy, Rescue Belvast Hostages, and Secret of Scathach Caverns.
New Difficulty: Lord.
Exceedingly more difficult than Elite.
All party members must have a Lord Pass of that Shadow Mission in order to enter it. Passes can be obtained from Hard Difficulty missions.
All party members must have at least one level 15 talent.
Lord Difficulty missions can only be done three times per day.
Total level restrictions were replaced with a count of talent levels.
Basic: No limit.
Intermediate: One level 5 talent.
Advanced: One level 8 talent.
Hard: One level 11 talent.
Elite: No limit, requires an elite pass.
Mainstream Quest Adjustment:
Several quests between generations 9 through 16 now rewards AP upon completion.
Those who already have completed these quests will receive AP through an additional quest.
Generations 1 through 3's final dungeon spawns were toned down.
You may choose to start some mainstream quests further in a chapter than one before. For example, you can start Generation 10 before Generation 9.
However, you cannot start every mainstream first, such as Generation 12 before 10.
Other:
New Enchants.
Obtained from Lord Missions.
New Blacksmith Manuals and Equipment.
The manuals and materials are obtained from Lord Missions.
Experience needed for level-ups was lowered.
A Daily Quest that provides AP was added.
Guild Battle Renewal.
New Cor NPC: Shamala
New questline: Shamala
So yes, AP quest and lower exp requirements.
(hopefully)