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Messages - Heliopios

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211
DF Gameplay Questions / Re: Are fortifications intransparent?
« on: April 05, 2007, 01:56:00 pm »
I'd be suprised if I ever got a seige to make it to my fortress, because everything on the other side of the outside river is swarming with elephants.

I'd test this if I could.


212
DF Gameplay Questions / Re: Horn/tusk available?
« on: May 22, 2007, 01:59:00 am »
Enable animal dissection, trapping, and butchery.

213
DF Bug Reports / Re: Violating the law of conservation of mass
« on: April 27, 2007, 08:19:00 am »
WE DEMAND REASONING

RABBLERABBLERABBLERABBLR


214
DF Bug Reports / Re: Inflate error theory
« on: June 20, 2007, 02:37:00 pm »
When your game crashes it never stops properly, and when you load up that same save before the crash, it sometimes get a Pime Taradox and fucks itself up by thinking both of the game were playing at once, or something along those lines, and creates that inflate error.

215
DF Bug Reports / Re: Dwarves Starving Despite Abundant Food
« on: June 19, 2007, 10:19:00 pm »
cook the plump helmets if you're in dire need.

216
DF Bug Reports / Re: Perma-Siege due to caged goblins.
« on: June 17, 2007, 03:49:00 pm »
quote:
Originally posted by Funkadelic Jive Turkey:
<STRONG>I've a similar problem with the goblin siege regularly arriving in early summer and the humans have since stopped since their arrival time would be mid-siege. 2 years of no humans now and I've stopped my mug industry cause I'm stone-craft flooding my fortress.</STRONG>

Do you still get elves or dwarves?


217
DF Bug Reports / Re: Perma-Siege due to caged goblins.
« on: June 17, 2007, 12:41:00 pm »
quote:
Originally posted by Entropy:
<STRONG>Check to make sure there are not any goblins or trolls or anything hanging around somewhere outside.</STRONG>

Trust me, there's NOTHING outside. A magma flood made sure of that


218
DF Bug Reports / Perma-Siege due to caged goblins.
« on: June 16, 2007, 11:35:00 pm »
Has anyone seen this before? I had a siege back about three years ago and a couple (two) godlins got trapped in cages, and later killed by my military, but now, I have been in "Siege Mode" since the siege happened originaly, and I find it to be very game-breaking to never get an immigration, siege, or merchant passing-by.


So year, mark it down and the like, and help me to find a possible solution.


219
DF Bug Reports / Re: Equipment bug
« on: June 15, 2007, 01:12:00 pm »
Yep the "WHERE'S THAT OTHER FUCKING BOOT? I REFUSE TO PUT ANYTHING OTHER THAN THE PARTNER BOOT ON" bug.

[ June 15, 2007: Message edited by: Heliopios ]


220
DF Bug Reports / Re: dwarf cancels prepare food: hunting for vermin
« on: June 11, 2007, 05:42:00 pm »
if only you could (r)emove that job from the dwarf menu.

221
DF Bug Reports / Re: decorated metal item can't be melted?
« on: June 09, 2007, 02:31:00 am »
quote:
Originally posted by Toady One:
<STRONG>Yeah, there were a lot of jobs that didn't take decorated items when they should have.</STRONG>

What's the reason behind it, anyway?


222
DF Bug Reports / Re: Max Fps 30? is that right for my system?
« on: June 05, 2007, 06:20:00 pm »
change the max FPS in init.txt

223
DF Bug Reports / Re: Butcher butchering raccon legs
« on: June 01, 2007, 07:47:00 pm »
quote:
Originally posted by Grek:
<STRONG>Update: He has finaly chnaged that leg into 1 racoon meat and 1 racoon bone. Wow.</STRONG>

hey, you can also make that into FIVE BOLTS.


224
DF Bug Reports / Re: Reclaimed Fortress Mining Ignored
« on: June 09, 2007, 12:36:00 pm »
quote:
Originally posted by 517A5D:
<STRONG>

I have noticed that mining and woodcutting are mutully exclusive, presumably because each one requires a tool.  It may well be the case that mining and soldiering are likewise mutually exclusive -- i.e. a unit can't wield a weapon and a tool at the same time.

0x517A5D</STRONG>


I've seen legendary miners and woodcutters carry around an axe and pick forever.


225
DF Bug Reports / Re: Most annoying thing ever.
« on: May 25, 2007, 11:37:00 pm »
quote:
Originally posted by Toady One:
<STRONG>This is Bug 32 and Bug 39.</STRONG>


please, please tell me they're first on your list to fix


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