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Messages - Pan

Pages: 1 ... 58 59 [60] 61 62 ... 99
886
I'm back. Don't sign me on yet, though. I'd like to view how this goes first.

887
What does the 'reactive' in the armor and helm mean? And how much more powerful are reactive armors? (artifact iron reactive armor. How good is this?)

888
Uh, bad news guys. I'd rather not discuss why, but the computer's now unavailable for the next 2 days (said incident also wiped out the summer to autumn season in Portal Priests. Should have saved more often...). I'm using a friend's iPad for this.

So go ahead and continue the succession. Apologies for this... I'll make it up later.   :-[

889
DF General Discussion / Re: NY times article on DF
« on: July 22, 2011, 05:02:20 am »
I'm definitely going to donate the moment I have the means.

890
DF General Discussion / Re: NY times article on DF
« on: July 22, 2011, 02:28:26 am »
Eh, was about time.

892
DF Modding / Re: Regarding tyrannosaurs and teeth
« on: July 22, 2011, 12:03:20 am »
There was one dinosaur mod, where the dinosaurs can seriously mess your shit up. Enemy civs were raptors, T rexes and brontosauruses were megabeasts. You had very primitive weapons, and the enemies had tough skin to pierce. Sadly it was in 40d. I'll go hunt down a link.

893
Alchemist skill does not matter. My alchemists were useless peasants (a potash maker and a novice clothier, I believe). Have a quantum stone dump next to them, and only conduct alchemy experiments in magma labs. Most of the time, you'll just receive useless copper, silver or gold. Occasionally mithril, and rarely ectoplasm (for banshee funeral rites) and ether. Alchemists always get sick from over exposure, and will barf all over the place. They might occasionally die from the rarer but deadlier symptoms, so alchemy skill does not matter.

My level 12 alchemist has been going for 3 years, and has yet to get sick or injured and produces a lot of gold, silver, and pig iron + enough ethereal spheres for 3 bars of ether, a valuable statue from a banshee rite, and several bars of mithril and steel.  It seems to me like the skill level does matter.

 Both of mine have been going for 2 years. They are both unskilled. I have gotten a valuable statue from the banshee rite, 2 bars of ether, and lots of gold, silver and pig iron as well as 3 bars of mithril. However, they've been sick 90% of the time. But looking through the raws, I think the byproducts that cause sickness are totally random, and aren't affected by the skill. So how did you manage to get them going 3 years without even a fever?

894
Check their quivers.

I would rather not waste too many animals, so war animals only. Too many animals make it hard to clean up.

895
Elite bowmen completely ignore fortifications, from what I see. And their very accurate.

A legendary marksdwarf vs an elite gob bowman has a disadvantage for the home team- human shields (no marksdwarf mothers and their baby jokes please). The enemy has goblins nearby absorbing the fire while the elite bowman takes it's time with the marksdwarf. So while legendary marksdwarves are good, they are not smart enough to difference between those that shoot back and those that don't. Talk about priorities...

 I have a large room at the entrance (turn right after the end of the ballista battery corridor), 2 z levels high. The top z level has fortifications the marksdwarf shoots. When elite bowmen show up, I retreat the bowmen and retract the drawbridge that conceals the war animal pit (like in Ridley Scott's Gladiator, where the tiger pops out of an opened hatch). Amidst the confusion, I send the marksdwarves back up again, and the melee squads in. Works everytime, if you don't mind war animals doing their jobs - dying.

896
Alchemist skill does not matter. My alchemists were useless peasants (a potash maker and a novice clothier, I believe). Have a quantum stone dump next to them, and only conduct alchemy experiments in magma labs. Most of the time, you'll just receive useless copper, silver or gold. Occasionally mithril, and rarely ectoplasm (for banshee funeral rites) and ether. Alchemists always get sick from over exposure, and will barf all over the place. They might occasionally die from the rarer but deadlier symptoms, so alchemy skill does not matter.

Keep in mind to put it at a distance from other things. My two alchemy labs have a channel, two sets of doors, and a raisable drawbridge between them and the other magma workshops.

898
Oh... Looks like I'll have to rely on them voidshard daggers early on again.

 Still, one of my luckiest fortress ever, beating even that other fort where I got a high master grower and high master mason in the first migrant wave- when the first unlucky peasants who got conscripted to bealchemists first arrived, the third alchemist experiment yielded a mithril bar, and the fourth got me something to perform a banshee rite, getting me an ether statue.

 Then the next mood got me a alder statue worth as much as the ether one. Then here's what I got for the next few moods: an iron artifact mace (better than iovium? Cuz I mined out all the small pockets of it, and I've got 10 bars of it, plus 3 abyssmal eyes, so I'm currently contemplating what to do), an iron reactive breastplate (how good are these, and what does the 'reactive' mean?). Then my luck ran out and I got an artifact craft, and then the master armor prodigy died of a mood cuz I have no yarn(He was gonna make something awesome with a mithril bar!  >:().

 Savants should show what their good at when you view their skills.

899
Uh.. I just, um, got 10 ethereal spheres. Is this intentional? I mean, sure, it took a year of alchemy experiments, 2 alchemists barfing everywhere, and a quantum stockpile three tiles away, but 10 bars of adamantine grade metal? Isn't that a wee bit...

900
DF Dwarf Mode Discussion / Re: How bugged are weapons at the moment?
« on: July 21, 2011, 12:13:16 am »
Well, their good in-game, but isn't it the actual case in real life? In real life, a pick would do better against armor than swords or spears, and better than hammers against helmets and skulls. So maybe picks are meant to be like this, as opposed to being an overpowered, bugged weapon (like whips)? And they do have disadvantages, such as how swords are faster.

Correct me if I'm wrong. I'm quite unlearned on these things.

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