Bay 12 Games Forum
- April 12, 2024, 08:05:04 pm
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Gameplay Questions / Re: What does he want!?!
« on: November 02, 2007, 03:43:00 am »I know about the magma stuff, no magma in my fort. I had 1 of every workshop except: Alchemist, Quern, Mill.
Maybe it's a bug? Eh, sucks for you Metalsmith buddy.
DF Gameplay Questions / What does he want!?!
« on: November 01, 2007, 06:22:00 pm »(P.S.-He might already be a goner at this rate, and if he's not making artifact weaponry I don't care, but I'm curious what he wants.)
DF Gameplay Questions / Re: Few questions :D
« on: November 02, 2007, 03:46:00 am »DF Gameplay Questions / Re: Dragon wanted
« on: November 01, 2007, 03:36:00 pm »DF Gameplay Questions / Re: No water in 'scorching' maps?
« on: November 02, 2007, 03:48:00 am »DF Gameplay Questions / Re: OMG! i am such a NOOB! i cant even read the manual...
« on: November 01, 2007, 01:19:00 am »DF Gameplay Questions / Making slopes - is it possible?
« on: October 30, 2007, 10:36:00 pm »
Edit: Nm, the ramps do it on their own once actually built. Yay!
[ October 30, 2007: Message edited by: Funkadelic Jive Turkey ]
DF Gameplay Questions / Re: Local Scale
« on: October 31, 2007, 12:12:00 pm »DF Gameplay Questions / Local Scale
« on: October 30, 2007, 07:16:00 pm »Now I'm experimenting with the largest amount of land my comp can manage but I was wondering how many tiles by measure of the Local embark menu were the old Fortress maps?
DF Gameplay Questions / Re: Animals and game-lag?
« on: April 06, 2007, 08:02:00 pm »DF Gameplay Questions / Re: Animals and game-lag?
« on: April 06, 2007, 05:34:00 pm »I don't remember computer specs when I got it, but now looking at my Device Manager: I've 2 3.2 ghz Pentium 4 processors. That seems much higher than I recall and I don't think I'd be having problems if it were accurate. Makes me question if I need to do some serious work on my PC (other than defragment it 1500 times in a row).
Water slows everybody down from what I hear, but ok, if animals have no impact you've just saved the lives of countless cats, horses, and a few foxes. 
Would de-fragmenting a whole bunch help btw? Yep, my computer is on a sorry state.
[ April 06, 2007: Message edited by: Funkadelic Jive Turkey ]
DF Gameplay Questions / Animals and game-lag?
« on: April 06, 2007, 04:51:00 pm »Tag on 2 more q's to avoid creating new topics:
1) Is there any way to check what mechanism connects to what? I installed mechanisms for cages to my floodgate lever, (sucker goblins) and now I want them gone but I'm afraid of removing the floodgate mechanisms.
2) How long till a child grows up?
[ April 06, 2007: Message edited by: Funkadelic Jive Turkey ]
DF Gameplay Questions / Re: A couple of questions, please
« on: April 03, 2007, 11:17:00 pm »That said the great thing about this game is that there ideally is no "right way" or "purpose" beyond leading your dwarves.
Hence the emotional attachment is key. (Although I question the psychology behind that with a motto like "losing is fun")
Edit P.S.- I scrolled past a few (including schnobbs') posts, and thanks for the reply. I know about the seasonal (seems like bi-seasonal to me though) cleaning, and as for chasming stuff I want to avoid it if I can figure out any other use for it. So far my weapons traps consist mostly of scavenged large daggers. I sense that I'm very conservative with resources, probably more than need be.
[ April 04, 2007: Message edited by: Funkadelic Jive Turkey ]