Er, replying to those it seems are replying to me:
@ Surma: Yes, I know plenty of people got it to work fine. That Shader thing was really just the straw that broke the camels back for me. I was more disappointed by the game being dumb and easy, and not living up to its own hype; as is the case with most ambitious claims, especially in the commercial world (not just gaming) where hype pushes copies. I did not buy it but I've played it; the game is worth having purely on merit of its wonderful art direction, if you've the money for that sort of thing. I like watching my friends play because it's that pretty, but innovative game-play and player decision my ass!
@ aeroue: Regarding MTW2 I never even got hit by any significant bugs, I was just that bummed about the pathetic AI. Granted Siege AI and the like in DF isn't so spectacular either but DF is being developed by one person and is a free alpha game. ReBengario probably did more to make MTW2 enjoyable for me than CA\Sega. The TW series in general is great, but if I look at the progress between Rome and MTW2 I begin to think that CA must've blown a good portion of their budget on cocaine and hookers. Who gives a crap about pretty new combat if your opponent is literally *touched*? To me it seems CA, for MTW2, totally lost touch with whats important in making\improving a fun game and only thought of what will dazzle the Gamespot critics into giving us a 9 before they touch the box.
@ Sheogorath: Well, you're named after an Elder Scrolls god, no? Oblivion sucked to me for reasons I'm sure you've heard. They're actually remarkably similar to the ones listed above. As for freeloader brigade? I bought Oblivion, and MTW2; I merely wish I hadn't. That money could've been better spent, maybe even donated someplace...*wink*.
@Fishersalwaysdie: SimAnt was awesome. So were most (maybe all) Maxis or Bullfrog games back in the day. But this is like trying to redeem the worth of contemporary cinema by pointing to Citizen Kane. Also I don't think anybody blames the individual commercial programmer, I do respect the hard hours of labor they put in, but I don't care about supporting their companies if they pump out what I feel to be a lackluster product. As for their needing money to live too, well so do I; and there are worse things in this world in having to retire from game developing so pardon me if I shed no tears if someday these people need to find "real jobs".