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Messages - Funkadelic Jive Turkey

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361
DF General Discussion / Re: Wagons
« on: November 01, 2007, 02:27:00 am »
In the future it'd be nice to see invaders attracted by resources to balance that sort of thing. So then:

You want to be cheap with 10 starting wagons and 20 mules? Fine, but the giant eagles have been eyeballing them mules for quite some time while you were surveying the cliff side.

Note: I actually think there was a Req or something to punish food hoarders in the future, so this doesn't seem too far fetched to me.


362
DF General Discussion / Re: Future of the Fortress 2
« on: December 05, 2007, 12:59:00 am »
Unrelated but I just checked the December report and was happy to see donations up from October. (To be honest I thought it'd be equal or lower.) Just wanted to say keep up the good work Toady, yet again, but also just express pride for the supporters too. It's a beautiful thing to see the dedication on both ends.

363
DF General Discussion / Re: Future of the Fortress 2
« on: November 28, 2007, 03:58:00 am »
I was thinking for sieges, as a quick fix, maybe make them go for your trade depot?

364
DF General Discussion / Re: Future of the Fortress 2
« on: November 04, 2007, 10:07:00 pm »
You're thanksgivings sound lame. In my household, the turkey comes out Funkified! And then we all dance!   :D

365
DF General Discussion / Re: Future of the Fortress 2
« on: October 10, 2007, 08:01:00 pm »
quote:
Originally posted by Tormy:
<STRONG>

Uranium? Seriously if DF gonna loose the fantasy setting I wont play it from that point. Sorry but it would be too much. I dont even wanna see any serious machinery. Everything what can fit into a fantasy world is fine, but crossing the line would be a bad idea.

[ October 10, 2007: Message edited by: Tormy ]</STRONG>


Seriously, who the hell really gives a crap about this game because of fantasy and dwarves? Personally, the amazing gameplay has endeared me to its fantasy mythos, not the other way around.

Edit: Plus I trust Toady not to make additions that'll be jarringly stupid.

[ October 10, 2007: Message edited by: Funkadelic Jive Turkey ]


366
DF General Discussion / Re: Future of the Fortress 2
« on: October 05, 2007, 10:28:00 pm »
Hippos are already in Tamren. They're not as bad as elephants but they can still put a damper on a starting fortress. Skeletal hippos are another story, though I imagine still not as bad as skeletal elephants. I've read that IRL Hippos seem to be naturally nasty creatures; they've been known to attack people on sight without provocation, and even seem to take joy in the injury\death they cause, but in DF they function much like most wildlife and will generally stay docile unless attacked.

367
DF General Discussion / Re: Future of the Fortress 2
« on: September 27, 2007, 11:32:00 am »
quote:
Originally posted by Felix the Cat:
<STRONG>

Someone needs to read Ray Kurzweil...

Thirty years is a VERY long time at the current double-exponential rate of technological progress. In thirty years serious nanotechnology will be in every household, quite possibly in most human bodies.

Kurzweil takes a more holistic view of technology than most, and I like his approach. He simply predicts that computing power will continue to advance on a doubly exponential curve; he makes few specific technical predictions. At the point where we've reached the absolute limit for computing power of transistor-based microprocessors, we'll almost certainly have moved on to a different technological paradigm.

Saying that we'll reach a dead end of such-and-such calculations per second per square centimeter or whatever is also very demonstrably false. The proof that it's false is sitting about two feet away from your computer screen; it's the human brain.</STRONG>


You don't need to read Kurzweil for this. Kurzweil is just advocating a slightly  personalized Moore's Law. And Moore's Law is not a law, it's a theory.


368
DF General Discussion / Re: New release donation pool
« on: September 21, 2007, 11:47:00 am »
I made a suicide pact with myself to donate a min. of $30 shortly after the new version comes out. (Donate OR Die, not THEN - it's a great why to motivate yourself if you can take yourself seriously.)

369
DF General Discussion / Re: Sooo clooose
« on: September 21, 2007, 04:05:00 am »
Shades, there is no cure. Plus DF can merge and form symbiotic relationships with any substitute addictions you may try. I haven't posted for over a month now, and have barely played DF, but I check the dev_page daily. It's the fix. I was at a friends and he was showing me Medal of Honor: Airborne and I was thinking "Wouldn't it be swell if I got home and 'it' was out!?"

You're just going to have to learn to live with it.

If Toady reads this: Makes me proud to see the work coming along, can't wait to try it!  :)


370
DF General Discussion / Re: I'm a commercial game, and I'm Dwarf Fortress
« on: November 01, 2007, 03:18:00 pm »
Er, replying to those it seems are replying to me:

@ Surma: Yes, I know plenty of people got it to work fine. That Shader thing was really just the straw that broke the camels back for me. I was more disappointed by the game being dumb and easy, and not living up to its own hype; as is the case with most ambitious claims, especially in the commercial world (not just gaming) where hype pushes copies. I did not buy it but I've played it; the game is worth having purely on merit of its wonderful art direction, if you've the money for that sort of thing. I like watching my friends play because it's that pretty, but innovative game-play and player decision my ass!

@ aeroue: Regarding MTW2 I never even got hit by any significant bugs, I was just that bummed about the pathetic AI. Granted Siege AI and the like in DF isn't so spectacular either but DF is being developed by one person and is a free alpha game. ReBengario probably did more to make MTW2 enjoyable for me than  CA\Sega. The TW series in general is great, but if I look at the progress between Rome and MTW2 I begin to think that CA must've blown a good portion of their budget on cocaine and hookers. Who gives a crap about pretty new combat if your opponent is literally *touched*? To me it seems CA, for MTW2, totally lost touch with whats important in making\improving a fun game and only thought of what will dazzle the Gamespot critics into giving us a 9 before they touch the box.

@ Sheogorath: Well, you're named after an Elder Scrolls god, no? Oblivion sucked to me for reasons I'm sure you've heard. They're actually remarkably similar to the ones listed above. As for freeloader brigade? I bought Oblivion, and MTW2; I merely wish I hadn't. That money could've been better spent, maybe even donated someplace...*wink*.

@Fishersalwaysdie: SimAnt was awesome. So were most (maybe all) Maxis or Bullfrog games back in the day. But this is like trying to redeem the worth of contemporary cinema by pointing to Citizen Kane. Also I don't think anybody blames the individual commercial programmer, I do respect the hard hours of labor they put in, but I don't care about supporting their companies if they pump out what I feel to be a lackluster product. As for their needing money to live too, well so do I; and there are worse things in this world in having to retire from game developing so pardon me if I shed no tears if someday these people need to find "real jobs".


371
DF General Discussion / Re: I'm a commercial game, and I'm Dwarf Fortress
« on: November 01, 2007, 01:57:00 am »
As for the anti-commercial sentiment I must say this:

Of the last 2 games I bought (Oblivion and MTW:2), I wish I had pirated them first to realize that my money would've been better spent supporting the Toad. Of the last game I *almost* bought (BioShock), I'm super-psyched that I didn't; especially since I'd need a fan made patch just to get the damn thing to run on my PC. Once commercial game I feel I maybe ought to buy, since I played and enjoyed it is Galactic Civ II but I probably never will cause I can't bring myself to care enough.(Wonderful little game it seemed though.)

Point being:

Extreme majority of Commercial Games: We'll give you hype and false promises of whatever it takes (including virgins and afterlife,) to get you into your local e-boutique.

Dwarf Fortress: (Or Bay12 rather?) I'll try.


The Hype-Machine marches on!... (Wish I knew how to make a G clef icon or something.)


372
DF General Discussion / Re: I'm a commercial game, and I'm Dwarf Fortress
« on: October 31, 2007, 06:35:00 pm »
The topic title sounds like you're saying DF is a commercial game. (And personally, despite the .com domain of Bay12, I can't picture it as such.)

373
DF General Discussion / Re: starvation?
« on: October 31, 2007, 02:05:00 pm »
He may have gotten trapped somewhere and you might not have realized.

374
quote:
Originally posted by Edwin DeNicholas:
<STRONG>The first thing I'll do when the new version hits?

Donate.

-e</STRONG>


Yes, except if I die of excitement.

2) Praise Armok.
3) Blow off any upcoming obligations, perhaps I should get started on this one now.


375
DF General Discussion / Re: Publicizing Dwarf Fortress (With Shirts!)
« on: October 28, 2007, 04:18:00 pm »
It doesn't matter much since as stated, here and before, Toady isn't interested in merchandise (at least for the time being), but for what it's worth I think the full title would be just fine:

     Bay12 Presents:
_____________________________
Slaves to Armok: God of Blood
Chapter II: Dwarf Fortress

And on the back perhaps: Beyond Quality of Losing is Fun.

I dunno but I think the full title of DF is ridiculous enough that it's awesome. It has this certain mock pretentiousness to it and I love it.


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