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Messages - Darkmere

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421
Man, I haven't played this since the alpha. I suppose a couple more weeks won't hurt.

422
Glad I keep saving these "win games as X" quests for the brawls.

423
I had a staff one time that gave me Clairvoyance, basically see everything everything at max sight range like it's daylight. The downside was... it rattled occasionally.

424
Other Games / Re: Streets of Rogue
« on: September 29, 2016, 01:19:26 am »
The hidden bomb one is by far the worst. Some part of it always requires fighting and I always waste a bunch of time fighting the frame-perfect autoparry by NPC's until they explosion ends the game. Might as well just quit when that one comes up.

425
Midrange still took a hit, but not as much as aggro did because Mid has spirit claws to fill kinda/sorta the same role. Thing is, there's also a pseudo-buff to Mid because Tuskarr and witchdoctor can help lower the variance on hero power (it won't summon a basic totem already on the board), or do janky stuff like give you two wrath of airs for maelstrom portal.

I honestly hope spirit claws and the rockbiter nerf are prep for making shaman a little more control-oriented with the next expansion. Crusher is great and all but I can't make myself craft Devastation, and I miss my totem token deck.

Good riddance to Yogg.

No tears shed for CotW. It's still undercosted for what it does.

I haven't been playing too long, but I know about the whole patron warrior dealie that got charge nerfed. What else have they done to mess with it in the past?

426
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: September 27, 2016, 04:09:01 pm »
I know I posted drawabox in this thread or a similar one last september when I first started doing their exercises.

Here's some more of my bookmarks, then.

Everything you could possibly want to know about color theory.
Posemaniacs for a 3-d musculature pose reference library database collection.
Pixelovely, figure drawing reference and more. Since it's figure drawing, there's nekkid people here. so check it after work or whatever.
John Muir Laws has a lot of resources about nature sketching and that kind of thing. I've only seen one of his videos but I like his lecture style.

Youtube: Sycra, Proko, Drawing with Jazza, Mark Crilley. Mink's Tutorials aren't bad for some fundamental stuff, but he's fairly new at making vids so there's not a huge selection yet.

"Ctrl + Paint" for digital painting resources, mostly focused on photoshop.

There's also the LearnArt, LearnToDraw, and DigitalPainting subreddits. I'm also subbed to Doodles, Drawing, and some others that escape me at the moment. Don't bother with /r/Art, they're pretentious morons and/or complete hacks there.

427
Other Games / Re: That which sleeps- Kickstarted!
« on: September 27, 2016, 03:38:16 am »
This is almost edging out Towns in terms of entertainment value. Slight advantage to Towns for actually existing.

428
Other Games / Re: S.P.A.Z
« on: September 24, 2016, 09:10:26 pm »
The real question, I feel, is shields vs. cloak.

Personal opinion, cloak is way too slow and when it's down you're toast. Unless you pack on armor, basically making yourself immobile unless you have a cloaked minelayer or drone ship that doesn't need the maneuverability. Your AI pilots are pants-on-head morons though, so using mines basically means you try to do everything yourself while your goons suicide or lead everything away from your minefield.

I did like the deployable turrets for area denial though, on the odd mission you could actually use such things.

429
Other Games / Re: S.P.A.Z
« on: September 24, 2016, 02:34:39 pm »
Cannons and missiles were the only weapons worth a damn in SPAZ 1. Beams are so short-ranged that you can't avoid taking a ton of damage, mines are.... mines... and the bombs kinda suck unless you want to do some really janky cloaked bomber stuff that I could never make work. Beams even got nerfed to hell at sweeping zombies off the hull (they dodge lasers, now).

Drones were pretty good if you went strong into them, though.

430
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: September 24, 2016, 12:39:52 pm »
I don't think I'll be able to do much in Inktober (as usual, NaNovember demands preparations), so have this early offering. Fine Sharpie + brush pen.

Spoiler (click to show/hide)

Scanner still makes it look washed as hell for whatever reason and I CBA to toy with it digitally right now.

431
Other Games / Re: S.P.A.Z
« on: September 24, 2016, 12:47:55 am »
If you have any cloaks you can use yourself, it might be worth it to try that. I've had ships just fly away from me faster than I could chase, so sneaking up on them might help. Try near big debris fields.

432
my cell phone took up the same amount of space as a pill. :D

Jokes on you, that was a suppository.

433
I'm not sure what tempostorm uses, but isn't vS reaper supposed to be drawn from real match data from HDT or something?

Tempo mage with good draws will slap aggo shaman around a bit, but otherwise they're kinda screwed. That or the tempo mages I went against got bad draws, which is entirely possible.

434
I guess I'm not entirely sold on Yogg just from my own experience against it. I've seen him outright win a game for my opponent maybe twice. Lots of mediocre/no effect plays (like a lot of single target spells cast at an empty board), and the hilarious betrayal a couple times. Maybe it would be different if I had a spell druid, but I think I'm somewhat light on the druid spell cards. I also don't have flamewankers so I can't tempo yogg mage well, and I lack call of the wilds for Yogg n' Load.

So, Legendary for a single deck. if I did that, I'd probably craft Malygos for rogue/shaman shenanigans. I may just sit on the dust for a while longer, won't have the chance to play HS too much til December in any case.

Unrelated, anyone tried menagerie/zoo druid since Kara came out? I don't think it's competitive really, but it's fun for quests in casual.

435
Yogg can also pyroblast you in the face and lose the game for you.

In general terms, there's 3 gamestates: You're ahead, you're behind, and the board is roughly even.

If you're ahead and you play Yogg, you either win more or run the risk of clearing your own board/backstabbing you in the face. It's not a good risk to take.

If the board is neutral, the benefits are - on average - positive. You can generally rely on Yogg to clear the board and draw you cards, but you can still get the pyroblast to the face and die or draw into fatigue. Flip a coin and hail mary.

If the board is bad and you're behind, Yogg can either make you win, even up the board, or kill you anyway. This is the best average list - killing you didn't alter the games outcome.

That's a huge pile of variance compared to Sylvanas, who always demands an answer and doesn't require spells to fuel the card. Even if you're ahead Sylv can only help you.

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