Creatures
[CREATURE:THE_HUNTER2]
[DESCRIPTION:The Hunter physically resembles a Slasher, possessing large blades that are attached to a pair of elongated arms jutting out from its shoulderblades. Unlike other forms of Necromorphs, it is able to regenerate lost limbs in seconds, meaning that conventional dismemberment tactics only serve to temporarily incapacitate it.]
[NAME:hunter:hunter:hunter]
[CASTE_NAME:hunter:hunter:hunter]
[CREATURE_TILE:'H'][COLOR:4:0:0]
[LARGE_ROAMING]
[LARGE_PREDATOR]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:2:3]
[FREQUENCY:30]
[POPULATION_NUMBER:100:100]
[CLUSTER_NUMBER:1:1]
[CARNIVORE][BONECARN][CANNOT_CLIMB][EVIL][LIKES_FIGHTING][NO_CONNECTIONS_FOR_MOVEMENT][NO_DRINK][NO_EAT][NO_FEVERS][NO_GENDER][NO_SLEEP][NO_THOUGHT_CENTER_FOR_MOVEMENT][NOBREATHE][NOEXERT][NOFEAR][NOPAIN][NOTHOUGHT][OPPOSED_TO_LIFE][NOT_LIVING][PARALYZEIMMUNE][NOSKIN]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[ODOR_STRING:blood]
[ODOR_LEVEL:800]
[BUILDINGDESTROYER:1]
[PREFSTRING:regenative capabilities]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[TISSUE:ABONE]
[TISSUE_NAME:bone:bone]
[TISSUE_MATERIAL:INORGANIC:BONE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:BONE:ABONE]
[TISSUE_LAYER:BY_CATEGORY:CARTILAGE:ABONE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:SKIN]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:FAT:MUSCLE:ABONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[SELECT_TISSUE_LAYER:ALL]
[TL_HEALING_RATE:1]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[APPLY_CURRENT_CREATURE_VARIATION]
[PHYS_ATT_RANGE:RECUPERATION:5000:5000:5000:5000:5000:5000:5000]
[BODY_SIZE:0:0:90000]
[BODY_SIZE:1:0:90000]
[BODY_SIZE:2:0:90000]
[MAXAGE:400:700]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE]
[LOW_LIGHT_VISION:10000]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[NATURAL_SKILL:WRESTLING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[CREATURE:THE_HUNTER]
[DESCRIPTION:The Hunter physically resembles a Slasher, possessing large blades that are attached to a pair of elongated arms jutting out from its shoulderblades. Unlike other forms of Necromorphs, it is able to regenerate lost limbs in seconds, meaning that conventional dismemberment tactics only serve to temporarily incapacitate it.]
[NAME:hunter:hunter:hunter]
[CASTE_NAME:hunter:hunter:hunter]
[CREATURE_TILE:'H'][COLOR:4:0:0]
[LARGE_ROAMING]
[LARGE_PREDATOR]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:2:3]
[FREQUENCY:30]
[POPULATION_NUMBER:100:100]
[CLUSTER_NUMBER:1:1]
[CARNIVORE][BONECARN][CANNOT_CLIMB][EVIL][LIKES_FIGHTING][NO_CONNECTIONS_FOR_MOVEMENT][NO_DRINK][NO_EAT][NO_FEVERS][NO_GENDER][NO_SLEEP][NO_THOUGHT_CENTER_FOR_MOVEMENT][NOBREATHE][NOEXERT][NOFEAR][NOPAIN][NOTHOUGHT][OPPOSED_TO_LIFE][NOT_LIVING][PARALYZEIMMUNE][NOSKIN]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[ODOR_STRING:blood]
[ODOR_LEVEL:800]
[BUILDINGDESTROYER:1]
[PREFSTRING:regenative capabilities]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[TISSUE:ABONE]
[TISSUE_NAME:bone:bone]
[TISSUE_MATERIAL:INORGANIC:BONE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:BONE:ABONE]
[TISSUE_LAYER:BY_CATEGORY:CARTILAGE:ABONE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:SKIN]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:FAT:MUSCLE:ABONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[SELECT_TISSUE_LAYER:ALL]
[TL_HEALING_RATE:1]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[APPLY_CURRENT_CREATURE_VARIATION]
[CAN_DO_INTERACTION:REGENATION]
[CDI:ADV_NAME:Regenerate!]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:begin to regenerate. New bone splinters out from where it is missing as broken bones snap back into place. All of the flesh around your wounds begins to bubble and burst before being completely healed:begins to regenerate. Its bones splinter out and regrow while snapping back into place. The flesh around its wounds bubbles and bursts before being completely healed:NA]
[CDI:WAIT_PERIOD:5000]
[PHYS_ATT_RANGE:RECUPERATION:5000:5000:5000:5000:5000:5000:5000]
[BODY_SIZE:0:0:90000]
[BODY_SIZE:1:0:90000]
[BODY_SIZE:2:0:90000]
[MAXAGE:400:700]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE]
[LOW_LIGHT_VISION:10000]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[NATURAL_SKILL:WRESTLING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
[SWIMS_INNATE]
[HOMEOTHERM:10040]
Interaction
[INTERACTION:REGENATION]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:yourself]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0:END:1]
[CE:CREATURE:THE_HUNTER2:DEFAULT]
Feel free to point out any weirdness in the creature raws if you happen to find anything.
[LIKES_FIGHTING] is deprecated. I think that's now handled by personality.
http://dwarffortresswiki.org/index.php/DF2014:Creature_token#LIKES_FIGHTING[BONECARN] implies [CARNIVORE]. Not sure how those work with [NO_EAT] though. I think that makes it less likely they will survive worldgen. At least in previous versions.
If I had to nitpick I'd just say to try and organize the different tags for your own reference.
I was just thinking that unless you set its body in a particular way it will likely die from decapitation or severing the lower body from the upper body. Check my body_regenerator.txt file to see how to avoid this.
That's all I can really tell from a glance. I was never especially good at reading raws. It's easiest to tell what's wrong if it gives you anything in the error log.