I'm trying to create a god mode character to mess around with in adventure mode at the moment. So far it has been going pretty well and I've had virtually no problems. So far here is what I have:
entity_default.txt
[ENTITY:ENDER]
[MOUNTAIN_SETTLEMENTS]
[CREATURE:ENDER]
[INDIV_CONTROLLABLE]
[ADVENTURE_TIER:4]
[TRANSLATION:HUMAN]
[BIOME_SUPPORT:ALL_MAIN]
[START_BIOME:MOUNTAIN]
[SELECT_SYMBOL:ALL:EVIL]
[SELECT_SYMBOL:ALL:VIOLENT]
[SELECT_SYMBOL:ALL:DEATH]
[SELECT_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:HOLY]
[CULL_SYMBOL:ALL:PEACE]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:GOOD]
[FRIENDLY_COLOR:7:0:0]
[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CAVE]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[MAX_STARTING_CIV_NUMBER:1]
[START_GROUP_NUMBER:1]
[MAX_POP_NUMBER:1]
[MAX_SITE_POP_NUMBER:1]
[ETHIC:KILL_ENTITY_MEMBER:ACCEPTABLE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TREASON:ACCEPTABLE]
[ETHIC:OATH_BREAKING:ACCEPTABLE]
[ETHIC:LYING:ACCEPTABLE]
[ETHIC:VANDALISM:ACCEPTABLE]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:THEFT:ACCEPTABLE]
[ETHIC:ASSAULT:ACCEPTABLE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
creature_standard.txt
[CREATURE:ENDER]
[DESCRIPTION:A supreme being made entirely from adamantine. It knows no equal and can not be stopped.]
[NAME:ender:enders:ender]
[CASTE_NAME:ender:enders:ender]
[CREATURE_TILE:'C'][COLOR:0:0:0]
[MEGABEAST][INTELLIGENT]
[CAN_SPEAK]
[CAN_LEARN]
[NO_GENDER]
[SKILL_RATES:100:8:8:16]
[DIFFICULTY:10]
[SPHERE:WAR]
[SPHERE:VICTORY]
[SPHERE:STRENGTH]
[SPHERE:MURDER]
[SPHERE:DEATH]
[DRAGONFIREBREATH]
[EQUIPS]
[FANCIFUL]
[LIKES_FIGHTING]
[SPEED:0]
[POPULATION_NUMBER:0:1]
[GRASSTRAMPLE:15]
[WEBIMMUNE][PARALYZEIMMUNE][TRAPAVOID]
[TRANCES]
[BONECARN]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT][NO_DRINK][NO_EAT][NO_SLEEP][NONATURAL]
[NO_DIZZINESS][NO_FEVERS][FIREIMMUNE][FIREIMMUNE_SUPER][NOTHOUGHT]
[NO_THOUGHT_CENTER_FOR_MOVEMENT][NOFEAR][MAGMA_VISION][NOSTUCKINS]
[BUILDINGDESTROYER:2]
[CANNOT_UNDEAD]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[BIOME:ALL_MAIN]
[PREFSTRING:rage]
[PREFSTRING:strength]
[BODY:HUMANOID:4EYES:2EARS:MOUTH:2HEAD_HORN:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]
[TISSUE:ADAMANTINE]
[TISSUE_NAME:adamantine:adamantine
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:ADAMANTINE]
[BODY_SIZE:0:0:50000000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[PHYS_ATT_RANGE:STRENGTH:20000:25000:30000:35000:40000:45000:50000] ++
[PHYS_ATT_RANGE:AGILITY:20000:25000:30000:35000:40000:45000:50000] ++
[PHYS_ATT_RANGE:TOUGHNESS:20000:25000:30000:35000:40000:45000:50000] ++
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:20000:25000:30000:35000:40000:45000:50000] ++
[MENT_ATT_RANGE:FOCUS:20000:25000:30000:35000:40000:45000:50000] ++
[MENT_ATT_RANGE:CREATIVITY:20000:25000:30000:35000:40000:45000:50000] ++
[MENT_ATT_RANGE:PATIENCE:20000:25000:30000:35000:40000:45000:50000] ++
[MENT_ATT_RANGE:MEMORY:20000:25000:30000:35000:40000:45000:50000] ++
[MENT_ATT_RANGE:SPATIAL_SENSE:20000:25000:30000:35000:40000:45000:50000] ++
[CHILD:2][BABY:1][MULTIPLE_LITTER_RARE]
[COLDDAM_POINT:0]
[HEATDAM_POINT:109968]
[DAMBLOCK:10]
[ALL_ACTIVE][CAVE_ADAPT]
[MAXAGE:9999:10000]
[MUNDANE]
[SWIMS_INNATE][SWIM_SPEED:1000]
And because adamantine is normally not heavy enough to be good for making a character out of I changed that too. This is just for adventure mode so I'm not worried about what damage this could cause to fortress mode games.
inorganic_metal.txt
[INORGANIC:ADAMANTINE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:adamantine]
[STATE_NAME_ADJ:LIQUID:molten adamantine]
[STATE_NAME_ADJ:GAS:boiling adamantine]
[DISPLAY_COLOR:3:3:1]
[MATERIAL_VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[WAFERS]
[SOLID_DENSITY:500000]
[LIQUID_DENSITY:26000]
[MOLAR_MASS:500000]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_ELASTICITY:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_ELASTICITY:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_ELASTICITY:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_ELASTICITY:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_ELASTICITY:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_ELASTICITY:0]
[MAX_EDGE:500000]
[DEEP_SPECIAL]
So now my first problem is that in the object testing arena I see my created creature can definitely breathe fire on its own. The only problem though is that when I take control of the character I can't figure out how to actually make it breathe fire. In adventure mode this would make it pretty much useless to have. Does anyone know how I can "activate" the fire breathe attack when I have control over the character?
Also, if anyone has any tips to make this character even more powerful I'd be glad to hear them. I just started "modding" last night with this creature. I copied most of the base stuff from the bronze colossus and dwarves.
Thanks in advance for any help.