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Messages - Mzbundifund

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121
DF Dwarf Mode Discussion / Re: Gem cutting...
« on: November 22, 2007, 02:30:00 am »
quote:
Originally posted by ParrotPatrol:
<STRONG>I hate to bother you guys with so much stupid crap lately,</STRONG>

The least you could do is keep the questions in the subforum specifically designed for asking questions.


122
DF Dwarf Mode Discussion / Re: Thuderaxes... Can YOU mine out a river?
« on: November 20, 2007, 10:16:00 pm »
I downloaded this save just to mess around with, and it looks like this is an old save.  It's at the start of autumn.

123
DF Dwarf Mode Discussion / Re: What does YOUR current reigon look like?
« on: November 26, 2007, 11:20:00 am »
quote:
Originally posted by Flok Speargrabber:
<STRONG>I mean, I'm only using it for the bare minimum!</STRONG>

Heh, I see you've got piles of magnetite in your mountain.  That could easily solve your barrel/bin/crossbow/archery target problems right there.

Not that I disapprove or anything.


124
DF Dwarf Mode Discussion / Re: What does YOUR current reigon look like?
« on: November 25, 2007, 05:54:00 pm »
Hey Flok, did you build a floor construction out of plain ol' stone over the magma?  Do you have temperature off or does that not melt the construction?

EDIT: P.S. I also like your crypt and your completely clear cut forest.  It takes a real dwarf to settle near magma and cut down the forest anyway.

[ November 25, 2007: Message edited by: Mzbundifund ]


125
Sell them back to the next caravan.

126
DF Dwarf Mode Discussion / Re: How to get scrolling message window
« on: February 18, 2008, 06:30:00 pm »
You are the best person in the world.

127
Caravans and liaisons seem to come from a random direction each time.  I've tried building roads from the depot to the edge of the map, and they still show up wherever they darn well please.

128
DF Dwarf Mode Discussion / Re: What should I do?
« on: February 17, 2008, 09:16:00 pm »
Build a 10 story tall tower with a platform that extends over the trade depot.  Designate the platform as a garbage dump, and throw 50 stone blocks off it when the merchants arrive.  Alternately, build your depot on top of the tower, and collapse it when the merchants are in it.

129
DF Dwarf Mode Discussion / Re: Mad Merchant
« on: February 17, 2008, 03:03:00 pm »
The latest version has a bug where merchants are vulnerable to traps.  My guess is the poor sap got stuck in a cage trap, which seems to drive them mad instantaneously.

130
I can confirm that newly generated worlds do not feature perpetually flooding magma.  If you pump some magma off the top, however, it will refill.  If you cut a channel draining magma off the top, it appears magma will pour out of that channel forever, as the top tier is perpetually refilling.

This test fort is only a little over 1 year old however, so it may spontaneously flood on me yet, I've just been (un?)lucky.


131
DF Dwarf Mode Discussion / Cave adaptation
« on: February 15, 2008, 08:14:00 pm »
Do you bother to fight it?  If so, how?

I tend to make my vertical access shafts out of constructed staircases rather than mined staircases to any time a dwarf uses the stairs he's exposed to light.

It keeps down the unhappy thoughts, although it's not quite as homey when the haulers don't vomit all over the front step every time they need to bring a log inside.


132
DF Dwarf Mode Discussion / Re: Dwarves in wagons...
« on: February 15, 2008, 07:57:00 pm »
Wow.  Someone didn't preview their post.

And a dwarf wagoning up the side of a mountain is just about the most horrifyingly awesome thing ever.  I wish dwarven assault wagons would be included in the army arc, but somehow I think we'll have to wait a bit for that one.


133
DF Dwarf Mode Discussion / Re: Building walls/outdoor structures
« on: February 12, 2008, 11:14:00 pm »
Valdemar's Macro helps a good deal as well.

134
I've observed mud vanishing off floors during the month of moonstone (Early Winter).  Every third mud tile disappears on the 8th, a second third on the 17th, and the final third around day 25 of the month.  So if you can keep your dwarves out of all muddy areas for the duration of that month, all your mud will vanish.

Interestingly enough, mud will even disappear out from under water, and the tile will not grow muddy again until the tile is emptied of water and re-flooded.


135
DF Dwarf Mode Discussion / Re: An interesting observation.
« on: November 02, 2007, 09:51:00 am »
I've still gone above my pop cap with immigration.

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