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Messages - Xenos

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121
It might work out cheaper because fuel is so cheap to embark with now, but it's another step in the process when you only have seven dwarves. Maybe you could have one batch of bronze to make up picks and axes and some selected equipment, and then make the rest of it bismuth bronze.
That could work, I just love the +20% value over regular bronze.  (Those op sawblades...)

122
DF Dwarf Mode Discussion / Re: Lots of children
« on: June 23, 2012, 07:42:27 pm »
My fort has 132 dwarves currently. 32 are children. My baby_child_cap is set to 10:10. So a maximum of 10 children. None of them were born here.

So is it at all normal for a ridiculous percentage of migrants to be married couples who bring along their children. Enough to where effectively one fourth of my fortress population is socializing around the meeting hall being useless?
Only 25% of your fort is children?  Lucky you...

123
You can take their weapons off them if you want, which will train their Shield User skill (a heavy shield actually makes a decent weapon). Training Dodger is riskier, since you need to take their armour off them to force them to dodge. Do you split the dwarves into three squads of two?

Bronze is better than copper if you can get the cassiterite. It uses one fuel every two ore instead of one fuel every ore, and it's a much better material for weapons and armour. It's also more valuble.

I always skip Mason and Carpenter skills -- I need certain pieces of furniture to exist so I can make a dorm, a barracks, and an office, but their quality doesn't matter. I do bring a miner though. Once I start digging, I want to have the space available for use as soon as possible, and untrained miners are painfully slow.
I tend to use bismuth bronze for the higher value but it requires you to use bars :/

124
DF Dwarf Mode Discussion / Re: How paranoid is appropriate?
« on: June 22, 2012, 11:30:04 pm »
I tend to make 6 layers of walls, a giant army of crossbows, 10 layers of twisty tunnels filled with war lions, and a way to set the surface on fire.





...Am I paranoid enough?
One can never be paranoid enough.  Did you plan for the siege of Sneaking trap-immune-flying-no-breathing-magmaproof-building-destroying-gas-leaking-dust-attacking-syndrome-inducing tunnelers?

125
DF Dwarf Mode Discussion / Re: Keas!
« on: June 22, 2012, 05:16:25 pm »
HINT: They kill dogs (thats 120 Points wasted).
...How did you lose that many dogs to keas?  Were they trained?

126
DF Dwarf Mode Discussion / Re: Keas!
« on: June 22, 2012, 04:53:57 pm »
Make an artifact only stockpile deep within the fortress behind airlocked doors and a constant guard of war giant tigers.

Why didn't I think of that myself? Thanks for the tip, the construction workers are on their way. But it will be a giant leopard, I have run out of tigers.

Even guard kittens would be adequate, it is mainly their for the sight it grants.  if you use a 1xn or 2xn hallway to the chamber you only need a single guard animal, if you have 3xn you will need 2.

127
DF Dwarf Mode Discussion / Re: Keas!
« on: June 22, 2012, 10:23:40 am »
In my current fort I am plagued by Kea Men/Women, they are stealing my artifacts. My dorfs insist on bringing every goods bin I have outside to collect socks, so I have marksdwarves patrolling, but they cannot be everywhere all the time, especially since my last battle was a bloody mess with goblin corpses lying all over, in the far north as well as the far south of the map. I have lost two artifacts so far.
Make an artifact only stockpile deep within the fortress behind airlocked doors and a constant guard of war giant tigers.

128
DF Dwarf Mode Discussion / Re: Keas!
« on: June 21, 2012, 05:50:19 pm »
These birds are quite strong!



Is there any reasonable way to protect against these guys flying off with my stuff?  I mean I'm intending to do work outside, and somehow parrots keep swiping my wheelbarrows.
Crossbows, roof over storage areas and if you have hallways/doorways chain dogs in them to scare the birds away.  Keamen are worse since you cant butcher them for bone bolts to scare away coughkillcough.

129
DF Dwarf Mode Discussion / Re: Would you eat this?
« on: June 21, 2012, 05:44:37 pm »
Well considering that I might be eating live goldfish at work for a bonus...probably.

Where the hell do you work?!
A mortgage broker.  One guy got paid 300 to get shot with 100-150 paintballs.  xD

130
DF Dwarf Mode Discussion / Re: Have you embarked into the caverns?
« on: June 21, 2012, 05:34:25 pm »
It will probably take 5-10 years before you're ready to move into the caverns, but until you're ready to move into the caverns you need a place for all of your dwarves.
5-10 years? I had the first cavern of a 4x3 embark walled off on the first level by the end of the first year, and walled up to the ceilings by the end of the second. It helped that the caverns tended to spawn pond grabbers, which is less good now that I'm trying to figure out if I've killed all the spawn points for land-based wildlife. FBs have no problem dropping in through the patch of deconstructed wall, but I've never seen anything else walk into the traps there.

Depending on what's down in the caverns when you first start out, you might be able to move in straight away. Wall off a small section of cavern with water access, and then create an entryway as you would above ground. Troglodytes, naked mole dogs, and cave crocodiles are pains in the butt so build a wall of cage traps (mostly to catch the cave crocs), but giant olms and pond grabbers will generally chill in the water until you send your cavern scout too close.

It's pretty nice having access to all that wood and water. Once I get a better trap entrance set up I can let wagons leave through that and only have the surface open for three weeks in the year.

When you first embark you need to defend your supplies against any invaders, so you need to secure the perimeter, find a source of water and a farm, set up some beds and storage. Just build a very simple small fort, but it needs to provide for defense, food, booze, and sleeping areas.

Then from there you need to outfit a military. The miners need to dig down and find metals, and the metals must be smelted and forged into equipment. Alternatively you can buy the equipment from traders, but it will probably take a few caravans to get everything you need. In order to buy the stuff you need to produce trade goods, but either way this takes some time.

After you have some gear for your soldier, train 'em up. Even using a danger room it will take some time to build the danger room.

While the soldiers are getting ready you need a large number of blocks for walling off the caverns. The masons can work on these while the soldiers are getting ready.

Zone the cavern as a burrow and order your soldiers to defend the burrow. Then start walling off the caverns. All the way to the ceiling. You'll need to build stairs to do this as well, so it could take a while. Depending on how hostile the wildlife in the caverns are this could be very dangerous as well.

If you want a minimal military force then put points into military skills and bring some malachite/tetrahedrite (malachite is better) bismuth and cassiterite and equip your troops with the dirt cheap bronze equipment that will be plenty to handle wildlife.  Then invest points heavily into rock and have 2 masons churning out blocks like crazy.  2 soldiers 2 masons, 2 miners, and a grower/brewer/gatherer should be plenty to get the caverns walled off on ground level very quickly and then start walling the rest of the layers.  any lakes can get floored over as needed (or walled around the lake depending on the size.

131
DF Dwarf Mode Discussion / Re: Would you eat this?
« on: June 21, 2012, 05:29:37 pm »
Well considering that I might be eating live goldfish at work for a bonus...probably.

132
It has been way way way to long since I played a succession fort, give me a turn :)

133
DF Dwarf Mode Discussion / Re: Automatic dwarven 3D printer
« on: June 21, 2012, 03:16:10 pm »
This is so awesome.

Once you have it working, the next step up is to hook this thing up to a Dorfputer so that you have a Dwarven Printer PC.

In the meantime, best of luck on the prototype, because this is actually pretty cool  :o

And then print a megadorf.

134
DF Dwarf Mode Discussion / Re: Have you embarked into the caverns?
« on: June 21, 2012, 01:30:11 pm »
Hm, well I guess I could incorporate some very high walls into my design while still making it look as "natural" as possible.

Has anyone done any underground forts? I've seen the stonesense thread and all the large, impressive looking forts are always on the surface rather than in the caverns.
Just place your walls at the very edge of the map and build however you originally planned to in the caverns and you should be good.  Lakes will be troublesome unless you floor them off or something similar.

135
DF Dwarf Mode Discussion / Re: Strange Mood cherry-picking
« on: June 21, 2012, 01:20:57 pm »
I'd go for slade. Dive down quickly enough and you can pick up a few bars of adamantine for moods, but you can't get slade anything unless you have a temple.
I would try to do some testing if I weren't at work...

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