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Messages - Xenos

Pages: 1 ... 14 15 [16] 17 18 ... 76
226
DF Adventure Mode Discussion / Re: Exploring Hell
« on: January 03, 2011, 05:02:20 am »
if you can find a cave that leads to the first cavern layer you might be able to explore and find a downward passage.  You might be able to find another one leading to the third cavern layer.  Then, you might be able to find a Demonic Fortress.  IF you manage to get this far, fight through the zombie horde, and remove the upright weapon, then fight off the demonic throng, you can explore hell.

227
DF Dwarf Mode Discussion / Re: Dogs not Breeding
« on: January 02, 2011, 11:40:03 pm »
i thought the cap was closer to 50

228
DF Dwarf Mode Discussion / Re: Processing Goblins
« on: January 02, 2011, 11:16:33 pm »
only pit non thief gobs.  thieves/snatchers can break free of the handlers.

229
DF Dwarf Mode Discussion / Re: How do YOU kill your prisoners?
« on: December 26, 2010, 06:08:06 pm »
Drop them 20+ zlevels into my atomsmasher.  Anything I want is picked up, anything I dont want is smushed away. :P

230
DF Dwarf Mode Discussion / Re: One very dwarvenly puppy!
« on: December 26, 2010, 06:07:03 pm »
Plus! The speardwarf also stabbed the hydras nose from behind. Pro dwarves!
jumps RAAAAGH! hookstabbed! +100 points

231
DF Dwarf Mode Discussion / Re: Those elves and thier silly names!
« on: December 22, 2010, 05:24:59 am »
They do have some stupid names. Like "Hide Apebalded" what sort of stupid name is that???
Do not mock that holiest of names! >:(

232
Migrant?
Scaraban the Urist-y
Jobs: All siege skills, architecture, mechanic, and all metalworking
we are going to need many DWRs for this fort i think...
This fort will be a giant DWR that is shaped like an ass that craps magma.  xD

233
DF Dwarf Mode Discussion / Re: Glass trap components?
« on: December 19, 2010, 02:06:49 pm »
This may have abuse potential... Is there some way to know what the previous value was?
Or just give glass an initialized value that would make it better than wood, but not make it spoiler sharp.

234
DF Dwarf Mode Discussion / Re: My first Fort
« on: December 19, 2010, 02:05:36 pm »
make a community fort.  But props on actually understanding stairs before your fifth fort (shutup.  they are confusing) and also on not digging out too much too soon. 

235
DF Dwarf Mode Discussion / Re: Does anyone but us understand Dwarf Fortress
« on: December 19, 2010, 01:42:51 pm »
{snip snip snip}

But to be honest, I have NEVER met another dwarf fortress player.

I met one in one of my classes at university.  He only played adventure mode, the sissy...  How undwarvenly.
My friend (who lives in my dorm) refuses to play adventure mode.  Strange how some people work?

236
DF Dwarf Mode Discussion / Re: What to do with a caged kobold?
« on: December 17, 2010, 05:09:15 am »
Kobolds have can learn, right?  Build a swimming chamber and make him extremely strong, agile, and tough, and then start feeding him injured pets and dwarves until you have the World's Most Epic Kobold trapped in a pit.

Oh gosh yes. ._.
Drop in adamantine weapons and loinclothes and tunics for him.  ;)  You need to make that cutebold strong enough to wipe out sieges.  and then use it to wipe out sieges.

237
DF Dwarf Mode Discussion / Re: An illustrated holiday anecdote
« on: December 17, 2010, 04:53:22 am »
 :o DWARFIEST CHRISTMAS EVER.  That is seriously so amazing i want to cry tears of joy at its beauty and shame at never creating anything to even remotely rival that.

238
What I wanted: a reference to Team Fortress.

What I imagined: 2 factions that try to flood each other with magma or water.

What i got: URISTS. URISTS EVERYWHERE. AND AWESOME TOO.

This will end !!well!!
GUYS WE NEED AN ASS THAT CRAPS MAGMA AT ONE SIDE AND A DICK THAT PISSES WATER AT THE OTHER! AND A SUSPENSION BRIDGE xD 

(imsotiredpleasehelpme)

239
Or it could just crap magma on people.
That too.

240
uhm, I dont need to be pm'd!  :P  as long as you got what I want changed...

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