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Messages - Xenos

Pages: 1 ... 60 61 [62] 63 64 ... 76
916
DF Dwarf Mode Discussion / Re: Start skills
« on: September 26, 2010, 12:39:30 pm »
I will often just scrap the splints/crutches.  AFAIK you only need splints, (due to a bug causing dwarves to ignore crutches.  Or has this been fixed?) and those may be constructed on site.  I always bring every type of meat that costs 2 or 4 in order to get a boost to my initial barrel count.  (also one of each fish type).  And make sure you end stacks of meat with a 1 and stacks of booze with 1 or 6 the extra couple points is worth the extra barrel this nets you. 

Always, ALWAYS, bring 50+ bags of sand.  If you forget to throw out some glass products or stone crafts or something, you will have a few (25% of your total number of sand bags) GCS silk bags of sand that the traders will happily take off your hands at 121 each. This is enough to get all the booze as well as a large number of plump helmets. 

917
DF Dwarf Mode Discussion / Re: Start skills
« on: September 26, 2010, 12:17:02 pm »
I always embark with a glassmaker.  Something about literally making serrated glass disks out of thin air to sell for obscene amounts of money, strikes me as awesome. ;D  256 for a no quality green glass disc is pretty good.  Also, if you are in the mood for buying everything a caravan owns, cotton candy discs sell for something like 38k.  I cant remember the exact value.  ;D

918
Uh, of course I would!  8)
(I am pretty sure the forum community helped get me playing...

919
In more ways than one!
Yes Exactly ;D  they can either be happy from the mere sight and smell of cotton candy, or, those who throw temper tantrums will get a nice helping of cotton candy to calm them down...

920
I just want to know how snow phantoms clowns can somehow survive in that hot tub....that project has been delayed until the fort gets back on its feet.  For future reference, cotton candy sawblade traps in the dining room can quell a tantrum spiral within a month.  ;D

921
DF Dwarf Mode Discussion / Re: Forgotten beast headshot?
« on: September 25, 2010, 09:02:14 pm »
Ah excellent.  That leaves adamantine bolts to be used solely for adamantine cloning ;)

922
Would having ~20 dwarfs ordered to idleness with no possible tasks for them to complete standing next to that lever count as a repeater?  ;P  I have never built one before and I want to start colonizing the circus within four years of embark... ;D

923
Lever in my  meeting hall, my jobless, bored broker hears rumor of an order to pull said lever repeatedly.  He is ecstatic at the opportunity to pull the lever.  (incidentally protecting the fort) 

924
DF Dwarf Mode Discussion / Re: Forgotten beast headshot?
« on: September 25, 2010, 08:30:33 pm »
True, but do bolts benefit from mass or edge more? 


EDIT:  Meaning, does the edge boost adamantine provides overcome the weight lost by shifting from steel?

925
I do it mainly for fun :D  and cotton candy is very fitting seeing as it is often blue, and comes in strands but can be melted to solid form ;)

anyway, How many traps should I build before I start feeling safe?

926
DF Dwarf Mode Discussion / Re: Forgotten beast headshot?
« on: September 25, 2010, 08:19:36 pm »
This brings up a question, How well does cotton candy fare as a material for bolts?

927
DF Dwarf Mode Discussion / Clowns getting scratched by cotton candy sticks
« on: September 25, 2010, 08:15:59 pm »
So, it would seem that clowns are not immune to upright spikes with a lever pull set to repeat.  My question is this:  how many 10x cotton candy spike traps to ensure that the clowns dont harm the circus visitors?  Assuming the visitors had acquired some cotton candy clothing and toys.  (I accidentally went to the circus in my second year...I got greedy with my sugary cotton candy binge...)


EDIT:  It seems some snow brute clowns got into the hot tub while I closed the circus box office.  They are now scaring many of the circus patrons...

928
DF Dwarf Mode Discussion / Re: Disappointingly easy Clowntopia
« on: September 25, 2010, 05:01:54 pm »
Some clowns/fb's have dust attacks that throw them into walls and such.   They eventually kill themselves in confined spaces ;)

My fort has at least 4 cotton candy stands, and at least 2 are solid for 5+levels :D

929
or a .14 version ;) hahaha

930
DF Dwarf Mode Discussion / Re: Dwarves randomly becoming faint? (.12)
« on: September 25, 2010, 11:47:13 am »
why not make some mechanisms???...all you need is stone... (which is essentially garbage ;))

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