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DF Dwarf Mode Discussion / Re: Start skills
« on: September 26, 2010, 12:39:30 pm »
I will often just scrap the splints/crutches. AFAIK you only need splints, (due to a bug causing dwarves to ignore crutches. Or has this been fixed?) and those may be constructed on site. I always bring every type of meat that costs 2 or 4 in order to get a boost to my initial barrel count. (also one of each fish type). And make sure you end stacks of meat with a 1 and stacks of booze with 1 or 6 the extra couple points is worth the extra barrel this nets you.
Always, ALWAYS, bring 50+ bags of sand. If you forget to throw out some glass products or stone crafts or something, you will have a few (25% of your total number of sand bags) GCS silk bags of sand that the traders will happily take off your hands at 121 each. This is enough to get all the booze as well as a large number of plump helmets.
Always, ALWAYS, bring 50+ bags of sand. If you forget to throw out some glass products or stone crafts or something, you will have a few (25% of your total number of sand bags) GCS silk bags of sand that the traders will happily take off your hands at 121 each. This is enough to get all the booze as well as a large number of plump helmets.
256 for a no quality green glass disc is pretty good. Also, if you are in the mood for buying everything a caravan owns, cotton candy discs sell for something like 38k. I cant remember the exact value. 
and cotton candy is very fitting seeing as it is often blue, and comes in strands but can be melted to solid form