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Messages - Xenos

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931
DF Dwarf Mode Discussion / Re: 31.13: I've 320 z-levels. Wtf?
« on: September 24, 2010, 01:12:32 am »
A steel core and shaft, with a cotton candy tip to handle all the strain from high torque ;)

932
Do the trolls break it though?  From my experience, trolls take a while to destroy things, and if I use magma they will be !!Trolls!! falling swiftly towards spikes...

933
Most excellent.  :D leave the food industry and TTWV to me ;D

934
I am starting to get that part :P  But if you want an overly complicated trap, im your dorf!

935
well, newbie was not defined.  I still have to figure out the military interface before I consider myself intermediate.  ;)

936
DF Dwarf Mode Discussion / Re: A question of flight.
« on: September 22, 2010, 02:35:06 pm »
I think that the modding forum will give better responses, however AFAIK  they will walk if possible.  or something.  I cannot remember, but I have heard that it doesnt behave as expected.

937
DF Modding / Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« on: September 22, 2010, 01:10:49 pm »
:') its so beautiful...Dwarf Therapist and Dwarf Foreman are probably my two favorite side programs.  Followed pretty closely by dfhack (when I want to build a massive fall w/o breaching caverns mainly.)

Now I wont have to sift through replies to find the new version...(assuming Dwarf engineer plans on editing the OP with the current version)

938
waiting with extreme anticipation.  :D

939
does anybody know if linking multiple pressure plates to a single hatch will trigger the hatch if only 1 plate is activated?
It should have that effect. AFAIK

I've got another fort going with this trap setup again, with a few refinements.

My passages are laid out like this:
TTTTTTT
GGHPHGG
TTTTTTT

Where T is wall, G is grate, H is hatch, and P is pressure plate.

Underneath all that its just a big open pit for 15 levels, then 10x menacing spikes under each hatch, along with some more grating. There are a few more z-levels below this, and then some grating covering up a drop into a cavern system.

Haven't had a goblin attack yet, so I don't know for sure how the new system will work, but the grates should help with the drainage.
That seems like it could work, but is there any way a building destroyer can destroy those grates?  And if you wanted to use magma then that would require using all magma safe grates, which is more work.

So the idea is to force something onto a pressure plate which opens up a liquid gate, 'washing' them down a 'drain'...

TOO DOCILE!

Instead, how about forcing them into a one-tile wide area and onto a pressure plate which activates the legendary dwarven MAGMA CANNON. The magma cannon's mouth is also one tile wide but extends a ways back to build up more pressure. The magma, upon its release, BLASTS whatever was standing on the plate at point-blank range, launching them into a 'drain', where the magma exits and re-enters the loading chamber for the cannon. With such horrible burns, whatever is down in that grate will either be dead immediately or dead within a matter of seconds. Extremely painful and also extremely awesome/effective. Could probably be used against
Spoiler (click to show/hide)
since it's magma too.

Mine uses magma to push them down a 27 z level drop.  If we use the dimensions from the DF->minecraft utililty, that puts the drop at 81 meters.  They then land on 10x menacing spikes, and smother in magma while impaled.  how is that docile?

Also, after class today, I will upload the save if anyone wants to look at my trap design.  I think the world I genned (or at least my embark location) has no goblins or elves (31.13) so it probably wont be used.  but you can see the design quite well.  I havent gotten around to placing the spikes yet however...

940
Well, my cistern was not segmented, it was an open tank, but I just drew it that way for convenience.  :P

The biggest alteration is that side channel as it allows the magma/water to flow away from the pressure plate and hatches keeping the trap from accumulating.

941
The hatches will not support the pressure plate tile but if you leave the pillar directly underneath the pressure plate undisturbed through every z level it should be fine.  That is why I left a wall on one side of mine, it prevents me from accidentally collapsing my plate...

T=wall
S=space
H=hatch
P=plate
N=water/magma
K=10xMenacing spikes ;)
F=floor

z +1
TTTTTTT
NNNHNNN
TTTTTTT

z 0
TTTTTTT
FFHPHFF
TTTTTTT
 
Z -1
TTTTTTT
TTSTSTT
TTTTTTT
Z -n
TTTTTTT
TTKTKTT
FFFFFFF

942
DF Dwarf Mode Discussion / Re: How do you get rid of refuse?
« on: September 22, 2010, 03:01:43 am »
im new here, and i dunno if this will look as i intended, but this may work?


T = wall
G = refuse
S = empty space

TTTTTTTTTTTTT
TGTGTGTGTGTGT
TTSTSTSTSTSTS <---- entrace
TGTGTGTGTGTGT
TTTTTTTTTTTTT

I believe that might work...IIRC miasma does not pass through diagonals.  but that is not as space efficient as using an airlock

T= wall
S=space
G=door

TTTTTTTTT
SGSSSSSGS
TTTTTTTTT

943
How did you design the trap?  ie, where was it placed, where were channels etc.  I use a channel next to their path so that the magma has another route for fast draining as opposed to only using the hatches (this would account for that spillage I believe.  With magma even a little spillage can be a big deal...)

944
Mine kills them with fall, stab and burn damage all at once :D  And my computer's cores dont like HFS so...yeah.  we will be sticking to fall/stab/burn

945
DF Dwarf Mode Discussion / Re: Military woes
« on: September 22, 2010, 01:09:38 am »
you can set orders for them to remain in uniform when off duty.  or is it bugged?

This is a useful feature.. and this is DF.. so im gonna assume its bugged

I am going to have to sig that...

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