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Messages - heywheresmysnack

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1
Any well water is drinkable, doesn't matter the source.

2
DF Gameplay Questions / Re: I can't get into fullscreen mode
« on: November 19, 2010, 03:15:29 am »
My mouse doesn't have a wheel... >.>

Seriously? In the year 2010, you don't even have a mouse with a wheel?

3
DF Gameplay Questions / Re: Dwarves not activating in military?
« on: July 16, 2010, 11:15:30 am »
Hrm. I still don't get why 5 wouldn't actually go to the barracks to train upon activating and also setting them to train in the armory.

4
DF Gameplay Questions / Dwarves not activating in military?
« on: July 16, 2010, 03:22:30 am »
What would the reason be for a dwarf to not activate once I have activated a squad?

I see something like 10 soldiers 5 active when looking at the military screen. Those 5 that are active are all training in the barracks and the other 5 are all doing something else.

I have checked my order criteria and there should be 10 dwarves training. Could someone enlighten me?

5
DF Modding / Re: Runesmith - A DC like tool
« on: July 15, 2010, 10:05:47 pm »
Sizeak, did you ever know that you're my hero??

6
DF Modding / Re: DFHack 0.4.0.2 - tools and memory access library
« on: July 12, 2010, 02:46:37 pm »
I would do it if I had any idea how. I do know how to hex edit, but I don't know what memory entry I would be looking for.

7
DF Modding / Re: Runesmith - A DC like tool
« on: July 11, 2010, 04:25:33 pm »
Also in the release you can expect 2 new buttons, one to set all the dwarves(or whatever main race is set to) skills to a user input value and one to do the same for attributes.

Oh dear God. A million times yes!

8
DF Modding / Re: No reaction_standard with Phoebus?
« on: July 09, 2010, 11:15:30 pm »
Heck yeah.

You know you are sort of an internet celebrity amongst us Dorf Dorks.

It is nice to see someone of your stature continues to congregate with the unwashed masses.

9
DF Modding / Re: No reaction_standard with Phoebus?
« on: July 09, 2010, 11:07:01 pm »
Well I'm just psyched to start making full sets of adamantium armor

10
DF Modding / Re: No reaction_standard with Phoebus?
« on: July 09, 2010, 10:37:42 pm »
Well I did finally get it working. I didn't know I was actually supposed to place it in the custom reactions and the custom buildings file. I was making my own file.

11
DF Modding / Re: No reaction_standard with Phoebus?
« on: July 09, 2010, 10:34:06 pm »
I GOT IT! HOORAY FOR ME!

I see the building in the build list. Now... lets see how it works.

12
DF Modding / Re: No reaction_standard with Phoebus?
« on: July 09, 2010, 10:32:14 pm »
Change to what file name?

13
DF Modding / Re: No reaction_standard with Phoebus?
« on: July 09, 2010, 10:25:26 pm »
I can NOT get this to work. I have done exactly what you have said. I even tried to create a custom building following Shaostoul's guide. modified my entity_default and created two new txt files one labeled building_cheats.txt and reaction_cheats_stone.txt and pasted the EXACT info from the website into those files.

I see no cheat building.

14
DF Modding / Re: No reaction_standard with Phoebus?
« on: July 09, 2010, 11:55:02 am »
Copied that exactly. Created a new world.

Built a smelter.

Had the same problem.

Could it be because I'm using Phoebus?

15
DF Modding / No reaction_standard with Phoebus?
« on: July 09, 2010, 02:07:10 am »
I have been trying to figure out how to mod in smelter reactions for a long long long long time.

I don't know if it is an issue with phoebus mod or what, but I go into reaction_smelter and do something like this

Code: [Select]
[REACTION:FREE_WOOD]
[NAME:stone to wood]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:NO_MATGLOSS]
[PRODUCT:100:1:WOOD:NO_SUBTYPE:WOOD:OAK]

and I go into entity_default and put in permitted reactions

Code: [Select]
[PERMITTED_REACTION:FREE_WOOD]
I then go and create a new world. Build a smelter. It tells me I do not have a usable item or the correct fuel type.

It does that with every reaction I try. What am I missing?

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