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DF General Discussion / Re: Future of the Fortress 2
« on: October 05, 2007, 05:35:00 pm »quote:
Originally posted by Markham:
<STRONG>Whether giraffes can swim or not, they'd still be as dangerous as elephants if they were in Dwarf Fortress.</STRONG>
they have been put in DF, and are indeed dangerous 
my cave elephant caravan was driven off after a giraffe attack killed an elephant merchant
DF General Discussion / Re: Future of the Fortress 2
« on: October 05, 2007, 12:54:00 pm »quote:
Originally posted by schm0:
<STRONG>Can mules even swim in the first place?</STRONG>
yep, the horse family contains very powerful swimmers.
infact, every land animal can swim instinctualy, except the great ape family(though they can learn to swim), and possibly giraffes
nobody has actualy tested to see if giraffes can swim
DF General Discussion / Re: Save The Toady One!
« on: August 22, 2007, 09:34:00 pm »DF General Discussion / Re: Sims 3 programmers play dwarf fortress
« on: March 18, 2008, 01:28:00 am »quote:
Originally posted by DJ:
<STRONG>Here's an example of a bad thing in DF interface: you have to open the view screen for every individual item you want to dump, which gets pretty cumbersome when you're dumping rock.</STRONG>
uh, no you dont...
just hit k while playing, and d over whatever you want dumped. no need to go to the view screen.
DF General Discussion / Re: So many scary Adjectives...
« on: March 06, 2008, 02:56:00 am »DF General Discussion / Re: Future of the Fortress
« on: May 21, 2007, 02:04:00 am »DF General Discussion / Re: Irritating Neighbors
« on: January 25, 2008, 11:41:00 pm »quote:
Originally posted by DJ:
<STRONG>Damn, I checked all the mountain volcanoes and none of them had critters. I assume that caves don't occur in plains. Or will any magma location do? Because there doesn't seem to be a lot of volcanoes on this map</STRONG>
they occur on flat land fine. if you go in adventure mode and ask around a bit to get them all revealed, you will find they can appear any place you can settle
DF General Discussion / Re: Irritating Neighbors
« on: January 24, 2008, 01:23:00 pm »quote:
Originally posted by Furious Fish:
<STRONG>Do they have bows? If not, you could probably just hand out a few axes and send your starting 7 dwarves at them. Kobolds are pansies.</STRONG>
you dont even need axes. you can swarm-wrestle a few to death and equip their weapons to slaughter the rest.
see Diesword
DF General Discussion / Re: Where did all the damn iron go?
« on: January 19, 2008, 10:50:00 pm »DF General Discussion / Re: Priceless Moments Thread
« on: April 28, 2007, 05:57:00 pm »wonderful name
[ April 28, 2007: Message edited by: Chariot ]
DF General Discussion / Re: Priceless Moments Thread
« on: April 21, 2007, 05:28:00 pm »Your right eye has been poked out!
Your right ear has been badly pierced!
Your left ear has been badly pierced!
Your brain has been broken!
The iron bolt has lodged firmly in the wound!
i dont die, and my elf swarm kills the bowman. i cant walk or hold anything so i start sneaking and put my greataxes(one for throwing that i had in one hand) in my pack and start wriggling my way out.
the going is very slow(4-5 pages of action to scroll through for every move) but i finaly get a few squares of the exit, and:
You have suffocated.
so close
DF General Discussion / Re: Does Size represent weight or hight?
« on: February 27, 2008, 01:06:00 am »DF General Discussion / Re: Gaaah! IMMIGRANTS!
« on: November 29, 2007, 09:14:00 pm »quote:
Originally posted by cdawg:
<STRONG>yeah just set every single one of those guys as a farmer, its really easy to farm in this version because mud stays around forever and you can farm straight through the winter now, so theres really no reason to have a food shortage</STRONG>
you dont even need mud. any soil type can grow plants without irrigation just fine
DF General Discussion / Re: intresting seeds
« on: November 21, 2007, 01:12:00 am »seed isnt useful since im using several mods