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Messages - Chariot

Pages: 1 ... 22 23 [24] 25
346
DF General Discussion / Re: Dwarf Fortress Screenshots!!!
« on: October 31, 2007, 03:10:00 am »
the fortress of Basictools:

Floor 2
Floor 1
Basement 1
Basement 2
Basement 3
Basement 4

mined straight into the ground, built a fort on top of the entrance. plan to have 4 of those crossbow towers, one sticking out in each direction from the main fort, accessible only via bridge from the second level of the main fort. yay z-levels


347
separated it from the df download, so you can install it separately with the new version.

can get it and a list of whats in it here: Zoo Mod 3


348
ah, hadnt even notice that little section. re-uploading with it filled in

(i really need to actualy read readmes more
 :roll: )

[ October 30, 2007: Message edited by: Chariot ]


349
Full Download

contains:
The full df_27_169_32a download by ToadyOne

Zoo Mod 3 by me - zoo mod 2 tweaked over to work with this release(zm2 was never released, it has more than 2x as many animals as zoo mod 1 but i didnt finish all its graphics)

Alcohol Mod by FFT - tweaked to work with this version

Dystopian Rhetoric's graphics - not his most recent release so no whale graphics, but is the version i use and tweaked to work with this version(has a few of my own graphics, mainly undead stuff, but is mostly by DR)

Beehive Mod by me - tweaked to work with this version

Uses base curses tileset but also contains Guybrush's tileset if you want to use that


to use, simply unzip to a new folder and start

[ October 30, 2007: Message edited by: Chariot ]

[ October 30, 2007: Message edited by: Chariot ]


350
DF General Discussion / Re: The ability to bring waaaay too much stuff
« on: October 30, 2007, 02:24:00 am »
one difference though is now you only get 1 wagon regardless of how much you bring. before people would tweak it to bring maximum wagons, thus getting a large number of free horses and mules

351
DF General Discussion / Re: My Custom Tileset
« on: April 29, 2007, 10:31:00 pm »
Fortress of Mennets(made by men, for men, of men)

using your 16x16 tileset

seems to clash a little with the graphics im using unfortunately, but thats due to the graphics having no depth when the tileset does, so not an issue with tileset at all


352
DF General Discussion / Re: The Grand Tomb
« on: April 27, 2007, 01:14:00 am »
have you tried laying down a huge channel area on it, waiting for dwarves to move the rocks off, then cancelling. then again closer to the exit, so the stones slowly get pushed out and end up in a giant pile outside the door

353
DF General Discussion / Zoo Animal Mod Pack(completed, with graphics)
« on: April 19, 2007, 12:44:00 am »
Zoo Animal Mod

contains 42 new animals, all with graphics and some with child graphics.

donkey, llama, and both camels are pack animals, so you may start with one of those instead of mules. ox is sterile and is a wagon puller, and you may get them instead of horses. human and dwarven caravans will use all of them


354
DF General Discussion / Re: Dwarven Beekeepers
« on: April 14, 2007, 11:48:00 pm »
(edit: first link made into a .zip)

[ April 28, 2007: Message edited by: Chariot ]


355
DF General Discussion / Dwarven Beekeepers
« on: April 14, 2007, 05:39:00 pm »
Beekeeper Mod

allows your dwarves to be beekeepers    :)

un-ace it to your raw/objects folder and generate a new world to use it

the mod consists of 2 things, a vermin and a plant. the vermin is a Cave Bee that does little more than buzz around being fancy and hated. the "plant" is a Cave Beehive, which can be processed at a farmers workshop into Dwarven Honey or brewed at a brewery into Dwarven Mead. the seeds are called Cave Bee Queens, and can be "farmed".

Cave Bee
Honey and Queens

[ April 28, 2007: Message edited by: Chariot ]


356
DF General Discussion / Re: Of mods and generating worlds.
« on: April 21, 2007, 03:49:00 pm »
with multiple civilizations it chooses 4 randomly from the list to be traded with, and they act like what they replace. eg, elephants instead of humans will be your main trade partner. dragons instead of elves will attack your dwarves if you cut too many trees.

also, if multiple chosen civs have CIV_CONTROLLABLE set, then it will randomly choose 1 of those to be the controllable civ for that map, and that world will only ever get player made forts of that race


357
location 9

though the location of the 2 chasms in the spot arent known currently

[ December 19, 2007: Message edited by: Chariot ]


358
DF General Discussion / Re: Share your monstrosities
« on: April 22, 2007, 03:31:00 am »
ty, thats what i used to .zip the full download  :)

359
DF General Discussion / Re: Share your monstrosities
« on: April 16, 2007, 10:47:00 pm »
Zoo Animal Pictures

im at 26 of 42 animals with pics. once im done(or get frustrated) i'll upload the graphics files


360
DF General Discussion / Re: Share your monstrosities
« on: April 15, 2007, 03:49:00 am »
also working on adding graphics for them, like so:


dromedary camel, and yes, the caravan is using 1 mule and 1 camel      :)
Farm animals (horses arent mine of course)
Forest animals

im trying to match the style of  Dystopian Rhetoric for them

[ April 28, 2007: Message edited by: Chariot ]


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