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Bay 12 Games Forum
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62
DF Modding / Re: Mod: Legendary Lands = Released 1.11e 20-July Read first post!
« on: July 21, 2009, 01:38:58 am »
The graphics pack has been updated to include a bunch more LL critters.
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DF Modding / Re: Mod: Legendary Lands = Released 1.11 20-DEC Read first post!
« on: July 20, 2009, 02:11:43 am »but are there graphics for the new races?
Nope, but I suck at making them. If somebody else wanted to help out in that respect, I'd gladly add graphical support.
I've uploaded a graphics pack for LL to DFFD.
It contains graphics for most of the civs(not chaos lords, avari, or avatars, and only basic tiles for tigermen), all base game animals( ocean, and 3 -men), all zoo mod animals included in LL, and most other critters in LL.
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DF Modding / Zoo Mod 3.5 Released
« on: July 17, 2009, 12:32:02 am »
I finally bothered to finish up the graphics for zoo mod, and made a few changes as well, like adding milk to creatures.
get it here
get it here
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DF Modding / Chariot's Full Graphics Set
« on: July 13, 2009, 12:22:39 am »
Finished a release candidate for my full graphics set
you can get it here:
http://dffd.wimbli.com/file.php?id=1202
you can get it here:
http://dffd.wimbli.com/file.php?id=1202
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DF Modding / Re: Chariot's Alternate Civ Graphics Sets (modding resource)
« on: July 12, 2009, 01:47:09 am »
that what you mean by Victorian-era suits? or am i looking in the wrong place
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DF Modding / Re: Chariot's Alternate Civ Graphics Sets (modding resource)
« on: July 11, 2009, 10:19:42 pm »
added mountain and dark gnomes
68
DF General Discussion / Re: Do you actually 'play' Dwarf Fortress?
« on: July 11, 2009, 02:12:01 am »
I spend far more time doing mod related stuff than actually playing, and Ive never actually played a fort for more than a few years.
I get a fort going, then think of something else to add, and then make a new world to try it out, and the cycle repeats.
I get a fort going, then think of something else to add, and then make a new world to try it out, and the cycle repeats.
69
DF Modding / Re: Chariot's Alternate Civ Graphics Sets (modding resource)
« on: July 09, 2009, 11:45:48 pm »
added high elves, frost giants, and minotaurs.
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DF Modding / Re: Chariot's Alternate Civ Graphics Sets (modding resource)
« on: July 09, 2009, 06:30:34 pm »
Added Tribesmen and Ettins.
I'll bump the gnomes up in priority, already had them in my to do list(which isnt in any particular order).
I'll bump the gnomes up in priority, already had them in my to do list(which isnt in any particular order).
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DF Modding / Re: Request: Dark Skinned Human Graphics
« on: July 08, 2009, 12:02:39 am »
tribal warriors:

mainly just nobles and elected positions to make, which are going to be more difficult due to the elaborateness of their outfits
mainly just nobles and elected positions to make, which are going to be more difficult due to the elaborateness of their outfits
73
DF Modding / Re: Request: Dark Skinned Human Graphics
« on: July 07, 2009, 05:38:29 pm »
Here's a rough draft of some villagers:

thoughts?
thoughts?
74
DF Modding / Re: Chariot's Alternate Civ Graphics Sets (modding resource)
« on: July 06, 2009, 08:33:20 pm »
added duergar and wildmen
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DF Modding / Re: Chariot's Alternate Civ Graphics Sets (modding resource)
« on: June 27, 2009, 11:04:55 pm »
finished and added lizardmen