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Messages - Fniff

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10831
Forum Games and Roleplaying / Re: Scavenger Tale
« on: December 21, 2010, 09:18:21 am »
A bullet rushes by you.

10832
Forum Games and Roleplaying / Re: Colony Drop, a simulation of a colony.
« on: December 21, 2010, 09:17:33 am »
You would love to make the techie do something, but he seems to be spaced out. Suddenly, he yells.

"I CAN FEEL THE MACHINE!" You would discard this immediately, if not for the fact that his lab equipment suddenly discharged even though there is several failsafes to ensure this doesn't happen.

After Valk gets a little less...Insane... He tells you what just happened to him.

"It appears Valkium screws with you a ton. I don't even want to know what a kilo does. Now, for some reason, I can hear the thoughts of machines. This is a pretty sweet deal, but it would be incredibly stupid to even try to sell this as a drug. It'd just led to a lot of superheroes, at best." Valk sighs.

I am just going to show you the races of the crew.

Valk: Nordic: Furry kobold-like creature, well adapted for life on extremely cold planets.

You: Human: Rather boring creature, a middleman. Tries to dominate galaxy politics, fails miserably due to a lack of interest.

K'alk: Insect-like humanoid. Oddly, it's a solo creature. Very good with weapons, thanks to evolving on a planet where sight is the best thing you could have.

You expose the mineral to the Blacks. They all are differently affected. There are 7 left, so you can see what happens to them.

1: Melded with weapons.
2: Exploded in gore.
3: Can shape body into weapons.
4: Nothing happened.
5: Turned into a horrifying beast with no sentience at all.
6: Constantly burning alive, while not dying.
7: Turned into a fluffy creature.

10833
Forum Games and Roleplaying / Re: You are a Dragon detective!
« on: December 20, 2010, 07:35:08 pm »
Write a note on the humans in your notebook, also note the surroundings. Also, keep going.

10834
Forum Games and Roleplaying / Re: Colony Drop, a simulation of a colony.
« on: December 20, 2010, 07:12:42 pm »
Valkium, the greatest of all minerals.

200 building material,

two tools,

37 units of food.

12 weapons, discounting the useless primitive ones.

The supply drop is arriving tomorrow.

Valk takes out a small bit of material from the sample you got. However, he accidentally ingested a nanomicrogram of the stuff, and now he it seems that he is tripping.

"Yes yes, I agree, Valk is a very good name WHAT THE HELL IS CRAWLING ALL OVER ME MAKE IT STOPPPPP Yes, YES! It's the best name, IT'S CRAWLING ALL OVER MEEEEEE!" He says, at a million words per second.

The guard comes back, noting that the blacks seem to have calmed down, and even waved at him. It seems that they get riled up, and get riled down often.

10835
Forum Games and Roleplaying / Re: Colony Drop, a simulation of a colony.
« on: December 20, 2010, 06:54:20 pm »
It appears to be amazingly chaotic. It defies anything resembling physics. A secondary school dropout could guess something was horribly wrong with the mineral. It is literally tearing itself apart, but not. It could be used as a extremely chaotic but damn good power source.

The guard manages to make two cots and four containers. He then reinforces the walls by 2%. You also get about 29 building materials.

10836
Forum Games and Roleplaying / Re: Colony Drop, a simulation of a colony.
« on: December 20, 2010, 06:46:29 pm »
The drone comes back, with about 35 building materials.

The guard makes a base under the ground, finding an unknown material, some gold and some more coal.

You get 200 from the dropper.

You make 10 gunpowder weapons into Macro-Power Ultrasonic Guns. This means it fires noises that are incredibly painful and also uses little power.

10837
Forum Games and Roleplaying / Re: You Are the Zombie Apocalypse! - Outbreak
« on: December 20, 2010, 06:05:23 pm »
Inject it! Now! We need more adrenaline! He's flatlining!

10838
Forum Games and Roleplaying / Re: Dark Gods' Sandbox: Turn 3 - Voting
« on: December 20, 2010, 06:01:59 pm »
Yeah, I vote that too.

10839
Forum Games and Roleplaying / Re: Colony Drop, a simulation of a colony.
« on: December 20, 2010, 06:01:22 pm »
You finish the droid, however, it takes up all the power. What shall it do today?

10840
Forum Games and Roleplaying / Re: Scavenger Tale
« on: December 20, 2010, 02:37:26 pm »
The battle stops for a while, and the guys who are battling look at you for a second. Then they attack each other again.

10841
Forum Games and Roleplaying / Re: Colony Drop, a simulation of a colony.
« on: December 20, 2010, 09:59:13 am »
About 94.

And no, we are using a sentry we just made out of a rifle as a sentry, the drone isn't made yet.

10842
Forum Games and Roleplaying / Re: Colony Drop, a simulation of a colony.
« on: December 20, 2010, 09:56:33 am »
You get 25 makeshift gunpowder weapons! Yaaay.

He draws up some plans on how to make a workshop. It will take two days of constant work.

10843
Forum Games and Roleplaying / Re: Colony Drop, a simulation of a colony.
« on: December 20, 2010, 09:53:10 am »
The sentry kills about 7 Blacks. Wow.

With you assisting, you kill about 20 Blacks, and with that, the leader! The Blacks yell in confusion and run away. That's that problem dealt with.

10844
Forum Games and Roleplaying / Re: Colony Drop, a simulation of a colony.
« on: December 20, 2010, 09:49:10 am »
You do so.

They attack during the day time!

It's the blacks!

Attack back, or just use the senry?

10845
Forum Games and Roleplaying / Re: Colony Drop, a simulation of a colony.
« on: December 20, 2010, 09:44:28 am »
FOOD/WATER: 32 Units.
Building Materials: 67.
Buildings: Wall, Ultra Basic Shelter (Dropper)
Tools: High powered mining tools, low powered destruction tools.
Weapons: Two combat rifles, 200 clips.

You make a sentry. It costs 46 building material, leaving you with 21 building material.

The sun sets yet again, leaving you on day four.

The Blacks are now fighting a new faction, nicknamed Blues. The blues seem to have made motorbikes, and like attacking on these while using gunpowder pistols and makeshift axes.

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