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Messages - Fniff

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11221
Yes. Framed in an explosion in the first minute of the movie? Sets the awesome bar high for the rest of it.

The sane part of the audience goes "What the hell was the point of that?" while the B-movie fans go "Oh dear Jesus this is gonna be such a good movie."
Search nearby woods for a hunter's cabin. There's always one out in the woods.

You decide to check the forest, to see if there is anything.

You find a cabin. You go in.

"Motherfucker!" Is the last word you hear before a very hard metal pipe hits you in the head.

You wake up a few minutes later. A girl with eyeliner and a very exposing shirt is holding a long metal pipe at your neck.

"Breath, fucker." She says.

"I'd try, but you are such a bitch I won't give you the satisfaction." That earns you a very nasty slap.

"Let's cease the pleasantries. Who are you and what are you doing in Tucker's Creek?" You manage to remember why are you here (You just escaped from Monroeville and also killed 2,395 zombies on the way, but you kinda forget your name...What was it?

11222
Rig car to explode and walk away as the car explodes.
You know you want to.

Thankfully, you have a keg of dynamite left from when you were killing zombies about an hour ago.

You rig it up with the car, and walk away.

It explodes in a glorious air of explosiony. Well, that was fun. Totally useless, though.

11223
Forum Games and Roleplaying / Re: Spy Mission
« on: December 03, 2010, 03:58:17 pm »
Does anyone want to continue with these insane sideprojects? Well, you can!

Enjoy!

Hope you like it. It's a b-movie style forum game.

11224
Forum Games and Roleplaying / Zombie Escape 2: Escape From Zombie County
« on: December 03, 2010, 03:49:56 pm »
Basically, you are a hero in a movie called Zombie Escape 2, the long awaited sequel to Zombie Escape: Escape From Undead City, a B-movie. This one is too, but is far more silly and funny then the original, which was a hell of a lot more dark. You have to escape from a bunch of zombies in a country setting. Are you a bad enough dude to escape the zombies and win?

This is a sideline project for Scavenger Tale, which is in my signature.

Brief explanation of the rules: Have you ever played a text adventure? This is kinda like that. You issue a command, and I try to fit it with all the other people's commands. These type of games usually have three outcomes: Everything goes insane, the thread dies and/or it becomes amazingly epic. If you attack someone, I go onto random.org and set the true random number generator from 10 to 1. 1 means you fail spectacularly, 10 means you do it like you are in a B-movie zombie flick (Which you are.). If you do anything really B-movish (For example, you jam a fork into a zombie's eye and you are sprayed with an amazing amount of blood), you gain one B point. If you wanna, you can post this on your signature.

Code: [Select]
I (Insert way you suggested the way the zombie should be killed) in Zombie Escape 2.
Oh, and there is no Zombie Escape 1. It's kinda like Evil Dead, everyone kinda...Forgot it because the sequel was too awesome to ignore.
*

The car splutters, and dies. Dammit, when you just thought you had escaped. You get out and kick the car, then pop the hood. A bunch of smoke causes you to recoil.

"Fuck!" You kick the car again, hurting your foot. You hold it for a while, and then let go.

You find your trusty bloodstained baseball bat and wonder what you should do next.

Your B-weapon: Bat. Uses left: 5.

11225
Forum Games and Roleplaying / Re: Spy Mission
« on: December 03, 2010, 03:33:33 pm »
Glad I made people happy.

Well, I guess I better start up a new sideline project.

Remember kids: Shooting people is always the answer, if you do it elegantly.

11226
Forum Games and Roleplaying / Re: Scavenger Tale
« on: December 03, 2010, 03:32:07 pm »
"There's this science-type guy who gave me a machine gun, I bet he has more weapons.
We could make him a deal to give him the old tech in exchange for weapons.
But somebody else has to talk to him, I kind of walked out of our aggreement."

"Well, where is this guy?"

11227
Forum Games and Roleplaying / Re: Scavenger Tale
« on: December 03, 2010, 03:14:40 pm »
"Just one guy? If a bunch of us went, we should be able to plow through easily."

"Well, here is the problem. The town guard needs to get rid of them mutants, so they took our weapons. What we have now makes sticks and stones look like chainsaws and stinger missiles, respectively."

11228
Forum Games and Roleplaying / Re: Spy Mission
« on: December 03, 2010, 03:12:26 pm »
Mr. Spy sat happily on his new seat. He was freelance now, people could hire him all over. No restrictions, no problems. Just tons of excitement and money. No more damn Agency, no more stupid Problem Sleuth and no more bloody stupid gadgets.

It turns out Problem Sleuth survived the shot to the head, and is currently hunting after Mr.Spy. Time will tell if Problem Sleuth is successful.

Boxy McBox gave up his life of being a box and became a successful salesmen in London. He currently has three kids and a loving Tray wife.

Xanatos tried to sue Mr. Spy for copywrite infringement and lost 2 million. He lost his gambit.

Mr. Bvil got a time travel machine and became Mobster Kingpin, which is a matter for another day.

No-one knows what happened to Dr. Evil's cat. Some say he is now a ghost, wandering the ruins of the Evil Snowy Mansion, mewing unceasingly.

*

Well, that was that. Wasn't that a lot of fun?

11229
Forum Games and Roleplaying / Re: Dark Gods' Sandbox: Turn 1 - Actions
« on: December 03, 2010, 03:04:36 pm »
I create a 50-meter thick border of lava around the area we control.

NO ESCAPE, SUCKERS.

"DAMN YOU KIRBY!" Fniff slaps himself on the forehead. That's what he should have done.

11230
Forum Games and Roleplaying / Re: Spy Mission
« on: December 03, 2010, 02:58:12 pm »
Ask them for identification, they could be the enemy!

"We are your agency, twat."

Shoot them in the face.

Annoyed by this, you shoot them in the face, push them out of the helicopter and steal their helicopter.

Hand over Problem Sleuth's Secret Bntel.

You throw them the secret bntel, and fly away.

I will do the epilogue in the next post.

11231
Forum Games and Roleplaying / Re: Scavenger Tale
« on: December 03, 2010, 02:52:56 pm »
"So, now my damn shotgun is trapped near the power center, and those people there seem very very insane. What the hell do I do?"

"I heard a guy found a old piece of pre-apocalypse tech. That could be worth a ton of stuff."

"My squad has been ordered to kill those damn Mutants on the highway up, but we don't even have enough men or firepower! Goddammit, if only someone could help."

Well, all these seem interesting. Which one?

"You got into the Haunted Forest alive!?"

"We heard that the guy in the mansion experiments on people! Is this true?"

"People have come into the forest, and came out with their minds broken, saying some monster was lurking under the forest! Are they right? What is the monster?"

So much questions, what are the answers?

Take Pre-Apocalypse tech quest.

Answers to questions:

"Uh, yes, it wasn't that hard at all to get into the forest while still being alive."

"Yes it is."

"Yes there was, no more though. I have slain the dread beast GIVVA, God of Pollution and Evil."

You decide to convert these to badass questions.

"Yeah, I did. Everyone I know died automatically from exploding for no reason."

"Yes, he tried experimenting on me. However, I punched him and he hit the wall so hard a dimension exploded in blood."

"Yeah, there totally was. It caused everything to die in the forest when I found it, including me, but I am so badass I came back from the dead to kill it."

You decide to ask where the tech is supposed to be.

"Oh, apparently it's up in the military base. The guy couldn't get it down because according to him mutants swarmed him when he went in."

11232
Forum Games and Roleplaying / Re: Spy Mission
« on: December 03, 2010, 02:45:30 pm »
You finally use your silenced pistol on Problem's face, and take his sweet hat too. A helicopter with the agency's logo on it comes down.

"Well done, Spy 320. You have saved our country. Please hand over the secret intel."

Do you?

11233
Forum Games and Roleplaying / Re: Scavenger Tale
« on: December 03, 2010, 02:42:35 pm »
I'm here, but I was not here for a while.

Speak to various shop owners about what they need.

(I'm thinking maybe we could get some sort of quest, maybe like opening up trade routes, or something.)

You decide to head off to the bars to get some juicy quests errands.

You sit on a barstool and listen in on other people's conversations.

"So, now my damn shotgun is trapped near the power center, and those people there seem very very insane. What the hell do I do?"

"I heard a guy found a old piece of pre-apocalypse tech. That could be worth a ton of stuff."

"My squad has been ordered to kill those damn Mutants on the highway up, but we don't even have enough men or firepower! Goddammit, if only someone could help."

Well, all these seem interesting. Which one?

See what someone would give for a working car. Tell people of our unbelivable adventures.

I'm still watching/posting, I just don't do it that often.

Before taking any of the quests, you wonder if you should sell your car. It would be a bit silly, since your car is very valuable as an vehicle. You do tell people of your adventures, though.

After finishing up the story, everyone wants to ask you questions.

"You got into the Haunted Forest alive!?"

"We heard that the guy in the mansion experiments on people! Is this true?"

"People have come into the forest, and came out with their minds broken, saying some monster was lurking under the forest! Are they right? What is the monster?"

So much questions, what are the answers?

11234
Forum Games and Roleplaying / Re: Spy Mission
« on: December 03, 2010, 02:35:41 pm »
You shoot him in the face, manage to get his fake face and steal the intel. You drive ahead of the guards and the mansion blows up. You and Problem Sleuth duck down at the site the agency would pick you up at.

"Hey, spy guy. I think we should work together. I mean, your agency kinda sucks. I mean, a lockpick? Seriously? Anyway, you can come work at Problem Sleuth, Ace Dick And Pickle Inspector Agencies. I think you'd like it there. We get tons of cases that need less hardboiled and more of your style."

Do you accept?

11235
Forum Games and Roleplaying / Re: Scavenger Tale
« on: December 03, 2010, 01:44:35 pm »
Mmm, my entire goal to this poit was REACH THE SETTLEMENT! I have no idea what to do now, the rest of you guys hink of somehing, it gets a bit ridicolous if one guy is posting all the actions. >.>

The problem is is that there doesn't seem to be many other people.

Hmm.

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