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Messages - freeformschooler

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16456
Other Games / Re: Single-player games with marathon levels.
« on: February 10, 2011, 07:59:28 pm »
La Mulana - HELL TEMPLE
Spoiler (click to show/hide)

La Mulana is the best. I never got to hell temple so I'll attempt to do that some time.

16457
Other Games / Re: Single-player games with marathon levels.
« on: February 10, 2011, 06:48:43 pm »
9999 levels

what
i must try this

I used to play a Nascar game in the old days. One that tried to be realistic, as much as games in that era could be. You could play a full race, which in Nascar terms is a marathon.

Heh, I remember a similar game for the Sega Genesis (yes, with mode 7 graphics or whatever). It definitely had a full marathon length race.

16458
Other Games / Re: Single-player games with marathon levels.
« on: February 10, 2011, 06:41:23 pm »
I remember Dark Cloud on the PS2 having some pretty long dungeons, though it's been a reaaally long time since I've played it so I can't promise anything.

I've heard a lot of good things about this game.

Disgaea is a marathon game. >.>

That's why I love it.
But the levels weren't actually all that great.
Phantom brave did a similar thing (since it even uses the same engine, by the same company) but with more varied and pronounced random level themes.

Spoiler (click to show/hide)

16459
Other Games / Single-player games with marathon levels.
« on: February 10, 2011, 06:27:54 pm »
Okay. I think this is the first time I've made a topic specifically looking for a certain sort of game. Or, rather, recommendations for a very specific kind of video games. To sum up what I'm looking for, see this elegant and finely crafted link: http://tvtropes.org/pmwiki/pmwiki.php/Main/MarathonLevel.

I love games with replay value. I also like games that have enjoyable core concepts. Unfortunately, not all enjoyable games have a lot of replay value, and that's where this comes in: a dungeon, or cave, or maybe a temple, or WHAT HAVE YOU in-game that is a massive timesink in the sense that it has a truly gargantuan amount of floors/levels compared to other areas in the game.

The only other real requirement I have is that the game is not an MMO of any sort. I know WoW and such have several variations of No Social Life: The Dungeon, but I don't enjoy doing that while inside an MMO.

To better refine my preferences (though not at all requirements):

Better: Each floor is at least somewhat different/varied. (The marathon levels that tend to crop up as bonus content in certain Final Fantasy games, for example)
Worse: All floors have similar layout, enemy type, etc. (Disgaea's item world comes to mind, even though the world depends on the item)

Better: The dungeon/level/whatever is 100+ floors long. (I love the idea of an insurmountable dungeon)
Worse: The dungeon/level/whatever is less than 50 floors long. (A lot of "bonus dungeons" in RPGs)

Better: If the floors are procedurally generated, they're at least interesting (think Unangband's dungeon generation, only with the "interesting" amp'd up several levels, as implausible as that is)
Worse: If the floors are procedurally generated, they're more of the same, just with increasing difficulty (think a lot of early roguelikes)

Better: The game is not a roguelike. (I already know most roguelikes feature this, but with undesirable results due to the example in "worse" just above)

I think that's about it, really. I wonder if anyone will actually read this. Oh, and I've skimmed through the tvtropes article -- I've played most of the ones that sound interesting enough (usually with disappointing results)

16460
Creative Projects / Re: Cult - Updated First Post (02/05/11)
« on: February 10, 2011, 05:45:40 pm »
Oh I just noticed you lowered the resolution requirements. I love you for this.
Worldgen is pretty awesome, too. Keep on truckin'!

16461
Creative Projects / Re: Tower-city of babylon
« on: February 10, 2011, 05:31:08 pm »
Absolutely incredible. This is the coolest thing I've ever seen done in Google Sketchup. I'm posting here and looking forward to seeing what sort of things will be done to this.

One thing of note: are you able to change the water textures for somewhat prettier water?

16462
General Discussion / Re: MSPA: I kill people and it's okay
« on: February 10, 2011, 08:39:48 am »
Alternate theory: Hussie is going to introduce more characters. :P

I would say that it's gonna be the characters we don't know about yet (FedoraFreak, Jade's grandson, etc?) but there are not enough of them to fill twelve new character slots.

16463
General Discussion / Re: MSPA: I kill people and it's okay
« on: February 09, 2011, 11:39:39 pm »
Today was the day I caved.

I am now a shipper. That's right. I was not a shipper of anything before, but MSPA has made me one. There is simply too much shipping to be had, with little to no consequence from the act of shipping itself.

Spoiler (click to show/hide)

16464
General Discussion / Re: Things that made you sad today thread.
« on: February 09, 2011, 03:33:25 pm »
Today I found out, for the first time in my life, that my dad used to be a cartoonist (and sometimes political cartoonist) with near professional-grade art. That would have been great, except for the fact that the jobs he has had since I can remember have just been too time-consuming and intense for him to really think about art. He hasn't done much art at all since I've been alive.

16465
Creative Projects / Re: +The Engravers Guild+
« on: February 09, 2011, 10:03:54 am »
Since I haven't contibuted anything (for a while at least), I drew this last night when I was approximately 20% awake. What you're looking at is raw subconscious, here. I don't even remember what this was supposed to be.

Spoiler (click to show/hide)

Lofn, that is amazing. My art will probably never be that good.

16466
Other Games / Re: Game/software resale: Legit? Not legit?
« on: February 08, 2011, 05:41:24 pm »
Ah, but what's keeping the "informed consumers" from buying a used copy from a third party to save money? Granted, that would be impossible in the proposed scenario and therefore you'd be right.

My statement in my previous post may have been unrealistic, I understand, but restrictions tend to create additional restrictions, and looking at it from a worst-case scenario, I can see limitation of the source or exchange of games becoming a way to move people to buy the product.

If I'm completely wrong, let me know though. I'd rather be embarrassed and educated than naive.

I don't disagree with you're post. You were spot on on a lot of things, just not that specific part. If a retailer is going to make the product disappear (and have the ability to do that) after it being sold for full price, there probably won't be any discount third party retailers that would be allowed to sell for lower than full price, thus no discounts to be gained.

However in most current free market, used-book business models there is nothing stopping the informed consumers (or anyone else) from buying at a lower price third party. You are right on that. But you see, that partially negates the original point because the third party sellers had to buy (or somewhere down the line, someone did) from the first party producers/manufacturers and therefore they would not be imposing limitations that would be as undesirable as the stop-after-full-sale scenario.

Unfortunately, to stay on topic, this does not align perfectly with video games. Let's say a game is only released on Steam. Maybe the producers made an agreement with Steam that their video game WOULD disappear after being sold for full price. Since you can not just lend someone the digital copy, and the person to tend to can't just pick it up from someone else after a certain point, the limitations there would collapse the used book model for that specific product. Fortunately, we have just enough "informed" "consumers" that the outrage that would be probably to cause would leave a #BB0000-colored stain on their logo, especially if this is a business model they're only experimenting with.

16467
Other Games / Re: Game/software resale: Legit? Not legit?
« on: February 08, 2011, 05:05:02 pm »
And once these measures are established, what's from keeping these companies from selling a new game at full price and then simply stopping its sale altogether as opposed to discounts? You'd have to buy it at full price to play it before it's lost in the annals of time and company protection.

Profit. If a company sells at full price for a certain period of time and then just decides to make their possibly four-year work DISAPPEAR, they've lost an incredible amount of potential profit. You see, there are these people who are "informed" "consumers" (I know, crazy, I still have met very few of them), and know how likely it is for the price on something to go down and when, and I can guarentee you that they will not buy it on the initial day, or at the initial price. The profit margin to be lost there is more than likely disproportionately higher than the profit margin lost when a certain fraction of their userbase decides to pass the product around (and even there, the assumption that they lose profit on this is based on the idea that all of the people who will be passing the work around are horrible people, and even if satisfied with the work, will not buy it after sharing, buy the upgraded/limitedplatinumdiamondsuperduper edition, or just plain buy it to support the producer/developer).

16468
DF Suggestions / Re: DF Adventure mode courting a bride or groom
« on: February 08, 2011, 01:01:06 pm »
and the temptation of seeing how high a cliff I can fall off and survive is so great.

This is why DF players themselves are an entry in DF's "nightmare fuel" page on TVTropes.

Also, I believe this would be great, after a conversation/relationship overhaul.

16469
DF Suggestions / Re: Bromance of the Dwarven Kingdoms
« on: February 07, 2011, 11:12:25 pm »
Surprised this didn't generate much of a reaction, too. I probably won't live to see these implemented. However, I'm not really AGAINST the idea of a multiplayer fortress/kingdoms mode being based around PBEM style interaction (even though it would go well with the forums, and it's one of the most logical ways to do it), but I can bet there'd be some other ways to model it. Some work well in theory, very few would in practice I'd bet.

I would love to live to see Kingdom Mode. Honestly, it's like a fixation I have on the idea -- playing as some dude just sitting on his throne giving orders, having his servants come up and ask for advice, resolving complicated disputes and so on. It would be wonderful.

16470
Other Games / Re: Morrowind is cool again
« on: February 07, 2011, 11:01:51 pm »
I remember I started playing Morrowing (late, mind you) about the time I started playing DF. The adventure mode (very rough at the time) had the same appeal as Morrowind, but Morrowind was much more polished. Now that I've gone through everything in vanilla Morrowind as a game-breakin' and non-game-breakin' character(s), it lacks the appeal DF has to me.

Interesting what time will do to one's state of mine.

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