DF Suggestions / Re: Gathering clay for firing?
« on: February 21, 2008, 03:04:00 pm »Also, re: ocean floor forts, Elder Things, et cetera: yes please.
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Also, re: ocean floor forts, Elder Things, et cetera: yes please.
Since we can already gather sand for glass-making - including glass blocks - are there any plans in the future for gathering clay?
Mind you, I'm not even sure this is a good or necessary addition, but it follows with the other things available in DF, and the feature/bloat lists are a little unwieldy at the moment to just go randomly searching through.
So I got to wondering if this was maybe planned for some point, or if it had been considered and decided against.
I love the idea of finding buried temples or sub-biomes a la Journey to the Center of the Earth.
I like there ALWAYS being the possibility of "digging too deep" and unleashing nightmares that you just probably can't win against, it was one thing I liked in 2D, that certain doom always waiting for you.
..to choose whether you just want some handy dirt/sand to fill something in, or want to use up some of your stockpile (which would make a tile filled with "broken rock" or whatever).
Filling in a hole is a pretty basic exercise, but right now I think all we can do is floor and wall.
Early 90s gaming network. Think something like Yahoo Games setup, except you were dialing into a dedicated system for all of that, instead of just opening more web pages.
Torak: not sure what you're getting at? It's an ancient caveman DOS program. Source code isn't available, so some reverse-engineering tricks are getting it to run (or so I understand, I'm not the coder). Unless you mean there's something out there better than DOSbox, which I'd love to hear about. =p
Twinion and Cawdor are up and running.
Community's coming together and there are some semi-regular gaming nights on Wednesday and Saturday in SierraLand.
Connection can be a little iffy (it looks like ISPs that do traffic-shaping cause issues with connecting to the client) but it's up most of the time, so sidle on by and give it a look. ^_^
http://innrevival.googlepages.com/
"Getting On-Line" has the two ver' ver' small things you need to download (and if you already have a recent dosbox, well, you just need the INN client).
Right now pretty much everything works. Twinion and Cawdor are maybe going to go up early November, from my talk with the dev, but Yserbius runs just fine. Think pretty much all the parlor games are working in Clubhouse and SierraLand, also, including Red Baron.
My Yserbius character I'm playing the most right now is "Wee Jock" (gnome thief), and I'm sometimes hanging around in SierraLand or Clubhouse as nunix. Drop in! Tell your friends! Et cetera et cetera~
Was hoping someone might be up for writing a couple of simple scripts (perl or something) that would do the following:
1) Strip out all the characters between the last : and ] in one of the language_ files (theoretically only need to do it once to generate a "clean" file, but if there are more words added later, this would solve having to do-over and redistribute. Probably works best if you just make a copy of one of the files, rename it language_new and strip out the header stuff, so you have only the T_WORD lines, starting at line 1 in the file)
2) Input in words from a second file into that space between the last : and ], just match up line-for-line, i.e. the characters in line 1 of wordlist.txt goes into T_WORD:ABBEY:<here>
Any takers? =D
Now, at the moment, we can do stone mining, because those are your basic layers (granite, obsidian, salt, etc). Ores and gems are relatively random, however, and small. You can't really have an "iron mine" as much as you might mine out 3-5 veins of it at wildly different coordinate levels (x/y/z).
Are there plans at some point for a different model of ore distribution? I'm sure multi-z veins will come in, but also longer veins, or several veins close together? Something so that you could expect to open an iron mine that would last 5-10 years, as opposed to a season?