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Messages - nunix

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226
DF Suggestions / Re: Gathering clay for firing?
« on: February 21, 2008, 03:04:00 pm »
CB: hey, thanks, that's what I was hoping for.

Also, re: ocean floor forts, Elder Things, et cetera: yes please.


227
DF Suggestions / Gathering clay for firing?
« on: February 19, 2008, 01:51:00 pm »
Mesopotamia was pretty much built on fired clay bricks. They had very little wood (and the wood available wasn't that great for building or craftsmanship), and not much in the way of stone, but they took the river mud and clay and built some fairly significant structures that are still out there in the deserts today.

Since we can already gather sand for glass-making - including glass blocks - are there any plans in the future for gathering clay?

Mind you, I'm not even sure this is a good or necessary addition, but it follows with the other things available in DF, and the feature/bloat lists are a little unwieldy at the moment to just go randomly searching through. ;) So I got to wondering if this was maybe planned for some point, or if it had been considered and decided against.


228
DF Suggestions / Re: Mine signs
« on: February 18, 2008, 06:27:00 pm »
Honestly, the more Discworld I can get into DF the happier I am, so.. sure. ;D

229
DF Suggestions / Re: HIDDEN FUN STUFF out of the mountains
« on: February 18, 2008, 06:15:00 pm »
Pockets of bad (miasma-like + unconsciousness/wounds) or explosive (FWOOM) air would be pretty cool. Have to find a way to get the air out without making things worse.

I love the idea of finding buried temples or sub-biomes a la Journey to the Center of the Earth.

I like there ALWAYS being the possibility of "digging too deep" and unleashing nightmares that you just probably can't win against, it was one thing I liked in 2D, that certain doom always waiting for you.


230
DF Suggestions / Fill Hole
« on: November 05, 2007, 06:03:00 pm »
with: nearby material
with: stockpile material

..to choose whether you just want some handy dirt/sand to fill something in, or want to use up some of your stockpile (which would make a tile filled with "broken rock" or whatever).

Filling in a hole is a pretty basic exercise, but right now I think all we can do is floor and wall.


231
DF Suggestions / Re: Death Makes Me Want to Kill...?
« on: February 01, 2008, 05:22:00 pm »
As fun as the spiral is, it goes against the freakish attention to realism that permeates most of the rest of the game; dwarves would never, ever get to a point of building civilisation if they went into shark-like killing frenzy every time somebody died that they sorta kinda knew.

232
Other Games / Re: ImagiNation!
« on: February 02, 2008, 02:09:00 pm »
Er, no, it's not spam. Or not intentional spam, in any case. =p Main people interested in it so far have been folk who used it before, so I hadn't been diligent in advertising/selling it to new users. Anyway: ImagiNation Network.

Early 90s gaming network. Think something like Yahoo Games setup, except you were dialing into a dedicated system for all of that, instead of just opening more web pages.

Torak: not sure what you're getting at? It's an ancient caveman DOS program. Source code isn't available, so some reverse-engineering tricks are getting it to run (or so I understand, I'm not the coder). Unless you mean there's something out there better than DOSbox, which I'd love to hear about. =p


233
Other Games / Re: ImagiNation!
« on: February 01, 2008, 10:16:00 pm »
Small update:

Twinion and Cawdor are up and running.

Community's coming together and there are some semi-regular gaming nights on Wednesday and Saturday in SierraLand.

Connection can be a little iffy (it looks like ISPs that do traffic-shaping cause issues with connecting to the client) but it's up most of the time, so sidle on by and give it a look. ^_^


234
Other Games / ImagiNation!
« on: October 28, 2007, 04:00:00 pm »
So, I'm trying to spread the word and get more people logging on regularly.

http://innrevival.googlepages.com/

"Getting On-Line" has the two ver' ver' small things you need to download (and if you already have a recent dosbox, well, you just need the INN client).

Right now pretty much everything works. Twinion and Cawdor are maybe going to go up early November, from my talk with the dev, but Yserbius runs just fine. Think pretty much all the parlor games are working in Clubhouse and SierraLand, also, including Red Baron.

My Yserbius character I'm playing the most right now is "Wee Jock" (gnome thief), and I'm sometimes hanging around in SierraLand or Clubhouse as nunix. Drop in! Tell your friends! Et cetera et cetera~


235
DF General Discussion / Re: Ramps or Stairs?
« on: October 31, 2007, 03:17:00 pm »
If you activate Trade Depot Access (capital D), stairs flash red; so yeah, I think those might need ramps.

236
Thanks, I'll give it a shot tomorrow (still working on finishing up my wordlist, 2102 entries is a lot o.O)

237
So been messing with entity modding, and I've put together a word list for a new language file.. but getting all the words into the new file looks kind of like a nightmare. =( They start on line 6 and end at line 2108...

Was hoping someone might be up for writing a couple of simple scripts (perl or something) that would do the following:

1) Strip out all the characters between the last : and ] in one of the language_ files (theoretically only need to do it once to generate a "clean" file, but if there are more words added later, this would solve having to do-over and redistribute. Probably works best if you just make a copy of one of the files, rename it language_new and strip out the header stuff, so you have only the T_WORD lines, starting at line 1 in the file)

2) Input in words from a second file into that space between the last : and ], just match up line-for-line, i.e. the characters in line 1 of wordlist.txt goes into T_WORD:ABBEY:<here>

Any takers? =D


238
DF General Discussion / Re: Iron mines, gold mines, diamond mines
« on: March 19, 2008, 05:25:00 pm »
Sean: yeah, ample time in the raw files has shown me how to kludge it with the current system - simply turning most of the veins into clusters would certainly make things a little different - but I'm more curious if this is in the devplan somewhere, or if the current geological model is the more-or-less final one.

239
DF General Discussion / Iron mines, gold mines, diamond mines
« on: March 19, 2008, 03:56:00 pm »
So, I'm expressing some ignorance here on actual mining practices, and am going off the usual phrasing we hear whenever a mine is mentioned: very large deposits of a particular ore, stone, or gem.

Now, at the moment, we can do stone mining, because those are your basic layers (granite, obsidian, salt, etc). Ores and gems are relatively random, however, and small. You can't really have an "iron mine" as much as you might mine out 3-5 veins of it at wildly different coordinate levels (x/y/z).

Are there plans at some point for a different model of ore distribution? I'm sure multi-z veins will come in, but also longer veins, or several veins close together? Something so that you could expect to open an iron mine that would last 5-10 years, as opposed to a season?


240
DF General Discussion / Re: R.I.P. Cliffs :(
« on: March 26, 2008, 11:25:00 pm »
Nonsense forum is thattaway, guys. Have significantly strayed off course of "DF General Discussion".

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